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Tal Odo-ki

Latest Posts

Page: 2 of 3
Posted in: Surface bombardment
 Tal Odo-ki
03-02-2006, 2:42 AM
#14
The Venator appears in Episode 3. That's about as canon as it gets....  [Read More]
Posted in: Surface bombardment
 Tal Odo-ki
03-02-2006, 2:26 AM
#12
More correctly, the Lusankya had a very large number of repulsorlifts built into a cradle underneath it designed for it to be lifted off the surface of Coruscant. It wasnt even powerful enough to lift it off planet. Isard had to fire the main engines...  [Read More]
Posted in: Surface bombardment
 Tal Odo-ki
03-01-2006, 7:32 PM
#10
Sorry, I disagree. I have seen no where that the Victory was the largest vessel able to land. If this was true, explain the Luskanya. The ISDs and their successors, the Super-class SDs are not atmosphere-capable. One possible explanation is that the...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-06-2006, 6:16 AM
#148
Hey, I did the easy work of getting the specs. You're doing the hard stuff. :p I'm still busy modding UFO:Aftershock and Civ4, so I'm letting you do all the heavy thinking for EAW. hehe ;) I don't use ICQ or MSN. But you're welcome to PM or email me...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-06-2006, 5:47 AM
#146
So the Corvettes "Turbolasers" do less damage than the fighter-cannons? The Corvette mounts the weakest of the 9 different types of turbolasers. Please note that I edited my post to add fire arcs for all ships larger than 100m in length. D...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-06-2006, 5:15 AM
#144
Thanks for the numbers again, you're a real well of information ;) Thanks. I've been gamesmastering SWRPG for almost two decades, and in that time I've amassed a considerable collection of books. I'm also good at finding anything on the Web that I do...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-05-2006, 6:40 PM
#142
Okay folks... I put a testversion up. Thanks! replaced all station and starship fired missiles with the new assault missiles. High payload but slow and with a low maneuverability Do these new missiles no longer bypass shields? (I hope.) Haven't test...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-05-2006, 1:17 PM
#140
Oh well... there's sure alot to do. I have to make a proirity list first or I'll never get done with it, so don't expect the next update too soon ;) Please fix missiles first. Should be the easiest of the changes to do. Next I'd think would be the AT...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-05-2006, 8:43 AM
#137
There are actually two different types of shields in Star Wars. The energy shields that deflect lasers are permeable to projectiles. The other type, so-called "particle shields", are for repelling meteoroids and other kinetic impactors. Ene...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-05-2006, 8:21 AM
#135
Here are a few comparative credit values of some of the ships in the roleplaying game: ISD*: 145,670,000 (*price for the ISD II, I don't have a price for the ISD I) Mon Cal**: 131,800,000 (**price for MC90, I don't have a price for the MC80) VSD II:...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-05-2006, 6:49 AM
#133
The proper counter to an ISD is a Mon Cal cruiser. I read a story (not a game AAR) about 2 Victory SDs defeating an entire pirate armada of 140 corvettes and converted freighters. A single ISD is supposed to be able to easily handle a typical Rebel f...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-05-2006, 6:26 AM
#131
BTW, for the sake of balance bear in mind that a Broadside cruiser has TEN times as many missile tubes as either the Acclamator or the Venator. I don't know if that degree of firepower is properly represented in the game. OTOH, an ISD has 5 times as...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-05-2006, 3:23 AM
#128
Well, while you're looking at the various missiles please please remove the ability for the non-fighter missiles (Acclamator, Venator, starbase, pirate frigates) to bypass shields. It's very non-canon. BTW, the Venator should carry the exact same num...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-05-2006, 2:38 AM
#126
Welcome back! Missed ya. Well I expect the AT-STs to be more powerful than the hover-tanks which are best suited for a hit and run tactic. But you're right about the spawns... I'll probably reduce the numbers of AT-STs per squad to three too. Please...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-03-2006, 4:55 PM
#116
Adjusting the spawning isn't the proper solution. Fixing the AT-STs is....  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-02-2006, 6:22 PM
#113
Oh, and if you do revise the purposes of the seperate missiles, won't that screw up the savegames as well? :P Not really. Each vessel would still have the same types of weapons as it did before. Only the amount of damage they'll do changes. Adonnay's...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-02-2006, 1:54 PM
#111
Adonnay, I just want to again thank you for all your hard work. And it's unfortunate that the game doesn't distinguish between capital ship missiles (which in reality are much larger) and fighter-scale missiles. The capital-scale missiles should not...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-02-2006, 1:34 PM
#109
I propose the original be L3 and the new one be L2. The only difference between us, mandead, is that I want the *original* to be the missile variant. And the reason for that is so that I (and anyone else in my position) doesn't have their existing ga...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-02-2006, 1:00 PM
#105
Missiles that do less damage but are more accurate is okay by me but, just so you know, that's the opposite of the way Star Wars missiles are (especially those in the RPGs). I also have no problem with the Rebel missile boat being more expensive and/...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-02-2006, 12:20 PM
#101
Mandead, the pop cap isn't the issue, it's the pop value of the units themselves that I feel needs rebalancing. As for the Marauder, please bear in mind that the Broadside and Tartan were created just for this game. Thus there's no reason why the Re...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-02-2006, 12:12 PM
#100
I don't play skirmish. Only Campaign and GC. So the cap I'm referring to is for those. I'd like to be able to field fighters without crippling my ability to handle the tough targets (like stations and ISDs). In an unmodded game, it's much more effect...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-02-2006, 11:20 AM
#97
Realistically, the Rebels should never have won against the might of the Empire. However, it doesn't make for a fun story if the "good guys" get slaughtered. Realistically, lasers move at the speed of light. Not nearly as cool as the bolts...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-02-2006, 10:37 AM
#93
- Changed the Marauder into an assault corvette with forward firing turbolasers instead of missiles - yet to be balanced (it's a little weak still for its price and tech level) This change has two rather dramatic and drastic effects: (1) it removes t...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-01-2006, 5:23 PM
#85
Tal Odo-ki, can you give us the sizes of the pirate vessels? In particular I'd like the specs. for the Action VI Transport ;) Action VI is 125m long. EAW is using a modified version of the Action-series shape, but the EAW "pirate frigate"...  [Read More]
Posted in: Venator fully enabled for download here.
 Tal Odo-ki
03-02-2006, 5:39 PM
#52
I recommend you use Savefile.com for free hosting. Less hassle, especially for downloaders....  [Read More]
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