Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Tal Odo-ki

Latest Posts

Page: 3 of 3
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-01-2006, 4:04 PM
#81
Those numbers are incorrect, unless it's a heavily modified corvette. The Corvette is listed with 4 laser cannons and 2 dual turbolasers. RPG's always either grosly exagerate, or grosly underestimate a ships armament. Look at the Imperator for inst...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-01-2006, 3:00 PM
#79
The CR90 has 4 laser cannons, 1 mounted ontop of each escape-pod, and 4 turbolaser guns on 2 turrets (2 guns per turret). That's all I can see on it in the Cross Sections book. And that takes precedence over anything else but the movies. No game can...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-01-2006, 2:25 PM
#77
The Tartan only has 20 (single) laser cannons. The Tartan can target twice as many fighters as the Corellian corvette. Overall it has about the same firepower as the corvette....  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-01-2006, 2:19 PM
#75
The Acclamator was not the direct predecessor to the star destroyers. It's not even a star destroyer. I didn't say it was a star destroyer. But its design led to the "modern" versions of SDs (ie: Victory and Imperator). And before you say i...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-01-2006, 1:40 PM
#73
For example, they say the ISD carried 10 fighter and 5 bomber, whereas they actually carry - if I remember correctly - 8 and 4 respectively. ISD: 6 TIE squadrons (typically 4 TIE, 1 TIE bomber, 1 TIE scout) Mon Cal MC80: 3 squadrons (1 X-wing, 1 Y-w...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-01-2006, 1:11 PM
#72
Okay... I changed some scales to better match your list above (especially the nebulon B was far too large). Now it looks kinda odd for this relatively small ship to have aprox. the same firepower as the Acclamator. Stats from the SWRPG: Nebulon-B 12...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-01-2006, 4:16 AM
#50
If the ISD has 8500, then a generic MC80 should be 7285, and the Liberty should be somewhere in between (since the Liberty is 25% larger than a regular MC80)....  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-01-2006, 3:59 AM
#48
An ISD only has 16% (1/6) more hull integrity than a MC80. However, the Mon Cal ships (all of them) have *backup* shield generators that effectively supply *double* the shield strength of an ISD. (When the primaries go down, the backups kick in, but...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-01-2006, 3:35 AM
#46
I've never heard of the Liberty. Sorry, can't help you with it unless I have some sort of reference to where it was mentioned (book, movie, whatever). If you need a run-down on the weapons load-out of any particular vessel, just ask. EDIT: the New R...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-01-2006, 3:25 AM
#44
Adonnay, I think I need to give you a few figures so that you get the ships scaling correct: LENGTHS - ISD: 1600m Mon Cal MC80: 1200m Venator: 1137m Victory: 900m Acclamator: 752m Alliance assault frigate: 700m Interdictor: 600m Tartan: 600m Broadsi...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-01-2006, 1:19 AM
#41
@mandead: Palpatine should have a Victory SD. It won't matter (much) in the Single Player Campaign. The trick is to balance it in Galactic Conquest. @Adonnay: I just did the Carida mission in the Rebel campaign, and I don't see that the "rocket...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
02-28-2006, 3:40 PM
#31
ISDs should *not* have proton beams. It would go against all Star Wars canon....  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
02-28-2006, 9:29 AM
#11
@Adonnay: I play (and GM) the d6 and d20 versions of SWRPG, so I'm quite familiar with what every ship mounts in the way of weapons. The anti-fighter mounts are a welcome correction to an oversight in the unmodded game and they should be added to ALL...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
02-27-2006, 10:11 PM
#8
Adonnay, just because people don't post doesn't mean that folks don't care or don't use your mod. I love it. Keep up the great work!...  [Read More]
Posted in: EAWKey - Tool to assign Pause function to a key
 Tal Odo-ki
02-25-2006, 3:22 PM
#6
Great work! Thank you very much for making this tool!...  [Read More]
Posted in: EAWKey - Tool to assign Pause function to a key
 Tal Odo-ki
02-25-2006, 1:32 PM
#4
I am running at 1280x1024. That explains it. Is the new (fixed) version available for download yet?...  [Read More]
Posted in: EAWKey - Tool to assign Pause function to a key
 Tal Odo-ki
02-25-2006, 1:16 PM
#2
I've tried this with the U.S. v1.02 of the game and no matter what key I assign to pause what happens is that it brings up the droid menu, not pause/unpause the game....  [Read More]
Posted in: Saves not saving-Mp
 Tal Odo-ki
02-20-2006, 7:02 PM
#4
C:\Documents and Settings\\Application Data\Petroglyph\Empire At War\Save...  [Read More]
Posted in: Saves not saving-Mp
 Tal Odo-ki
02-20-2006, 9:51 AM
#2
I've been having a similar problem in SP (version 1.02 of the game). It happens after playing the game a while. The longer I play the longer it takes to make each save (as the savefiles keep growing in size) and eventually the game will stop saving....  [Read More]
Page: 3 of 3