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Tal Odo-ki

Latest Posts

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Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-08-2006, 5:21 AM
#250
Back to the Tartan: If even Tal thinks the Tartan is too large then I just revert them back to their original size (more or less). Those giant Tartans really looked odd, didn't they? How about you make them 250m long, which is the length of the Lance...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-08-2006, 4:58 AM
#248
The IPV is an Imperial anti-pirate vessel, not an anti-fighter one, meant for local system defense. It lacks a hyperdrive. That EAW uses it in pirate systems is something I find deeply offensive to my sense of canon....  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-08-2006, 4:54 AM
#246
The Corellian Corvette is, indeed, also used by the Empire, but not by the Imperial Navy, nor in an anti-fighter role. (There are many Imperial organizations that use warships besides the Navy.) They are typically found in their role as personal tran...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-08-2006, 12:58 AM
#230
If you are playing the Single Player Campaign, you won't be able to until you reach a certain point in the story....  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-07-2006, 9:26 PM
#227
Found data for a "typical" fortified pirate asteroid, FWIW: Size: varies in diameter, usually 300 - 400 meters Shield Points: 400 (DR 40) Hull Points: 400 (DR 40) Weapon: Double laser cannon (6, point defense) Fire Arc: 2 front, 1 left, 1...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-07-2006, 6:39 PM
#224
BTW, what happened in the end with the Marauders? We don't still have the made-up missile variant in the game do we? I haven't had the time to play with v6+ of the mod, so it may have changed, but the last time I looked the missile variant was still...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-07-2006, 6:32 PM
#222
Can I just say, if it hasn't, the Immobiliser-418 Interdictor should have a single TIE squadron (12 fighters). Actually, according to canon, it should have 2 squadrons (24 fighters). Note that it's fighters-only, no bombers. BTW, the canon version o...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-07-2006, 5:23 PM
#219
So it IS already as you describe it Tal. Thank you!...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-07-2006, 5:17 PM
#217
Imperial Space Stations: Golan I: 28 turbolasers (4d10x5), 5 proton torpedo launchers (9d10x2), 6 tractor beams, 1231m long, Shields 200, Hull 400, DR 60. Golan II: 35 turbolasers (5d10x5), 10 proton torpedo launchers (9d10x2), 8 tractor beams, 2158m...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-07-2006, 4:47 PM
#216
@Adonnay: You should raise the damage output of fighter lasers to what they used to be (if you haven't already). The damage yield of a TIE's lasers (and the Y-wing's) is the same as the turbolasers on a Corellian Corvette. Thus a TIE squadron (12 acc...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-07-2006, 9:03 AM
#191
But in the game mechanic the Victory spawns 2xTIE fighter and 1xTIE bomber. If the Venator launched 5 fighter and 3 bomber wings (for example) it would eat the victory for breakfast. Thank you for seeing my point! :p...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-07-2006, 8:56 AM
#189
The Empire keeps a close eye on warships. Corellian Corvettes and converted freighters slip under their radar. Star Destroyers don't. The Rebels didn't even have the Nebulon-B frigate (their first capital ship) until the Far Orbit mutinied (after Ald...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-07-2006, 8:24 AM
#186
No, the V-wings are no longer available at all. That just makes the Venators even more powerful if they are launching X and Y-wings ... Of course, "realistically", there are no more Venators by the time of the Battle of Yavin. Nor Acclamat...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-07-2006, 7:29 AM
#184
I doubt that the V-Wings can really touch a Victory... well in this game at least... they probably can in the RPG since there are some kinds of criticals and probably more weapons than just the simple (and weak) fighter laser. A V-wing has 60% of the...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-07-2006, 7:14 AM
#180
Average damage yields: Victory I: 9350 Victory II: 6820 Venator: 3344 Acclamator: 3498 Nebulon-B: 1584 But what's deceiving about the list above is that the Venator carries a whopping 420 fighters (an ISD only carries 72)! In gunnery alone the Venato...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-07-2006, 6:26 AM
#176
Rocketeer, the Venator is a capital ship. Not only that, they are Star Destroyers. As such they have hulls and shields that are stronger than a Victory, and almost the equal of a Mon Cal. And a Venator has no ion cannon, so I don't know where you're...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-07-2006, 5:42 AM
#174
FWIW, I agree with rocketeer regarding the Venators. They served the role of carriers even more than they did as battlecruisers (and, at the time, they were second-to-none as battlecruisers). They were truly remarkable and flexible ships. And they LA...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-07-2006, 5:19 AM
#172
@rocketeer: The Venator is actually superior to a Victory, according to canon publications. As I said in my post a few minutes ago, a Venator should be able to chew up an Acclamator almost as easily as an Acclamator can chew up a Nebulon-B. ;) @Adon...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-07-2006, 4:56 AM
#169
If it was my mod I'd be tempted to remove Piett from the game and give Vader the ISD Accuser. The only problem with it is that in the SP campaign having an ISD (the new, powerful, modded ones that is) at the very beginning as the Empire is horribly u...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-07-2006, 3:58 AM
#165
The space stations in EAW are pathetically weak (compared to their RPG counterparts). A L2 station should be a match for a Mon Cal and a L3 should be more than a match for an ISD. (You can imagine how powerful a L4 or L5 station might be.) As for yo...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-06-2006, 4:53 PM
#163
I agree with you regarding the Assault Shuttles. Unless they are implemented as something you might see land on a planet in EAW there's no need for them. They are not used by the Empire as warships for space battles. Firesprays are uncommon enough t...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-06-2006, 4:06 PM
#161
The Firespray was never well-received by the law enforcement agencies it was marketed to, and was only made (by Kuat Systems Engineering) for a few years. However, it was wildly popular with all sorts of scoundrels, who eagerly bought them up. The I...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-06-2006, 2:57 PM
#157
DR is the critical component. That's why the shield and hull values are so much lower than you probably expected. Also, "critical" hits bypass shields and go directly into hull. As I mentioned before, EAW is much more abstract than the RPG....  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-06-2006, 2:05 PM
#155
Umm... didn't you tell me the Venator has assault missile tubes? In your chart above he doesn't... No, the chart I just gave you is correct. Speaking of charts, per your request: A-wing: Shields 30, Hull 80, DR 10 X-wing: Shields 30, Hull 120, DR 1...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 Tal Odo-ki
03-06-2006, 2:04 PM
#154
Storm Troopers automatically appear as Sand Troopers on Tatooine, and have their own model. I think there may be Snow Troopers as well. It looks like the game automatically defaults to these models. Yes, you do see Snowtroopers on planets such as Hot...  [Read More]
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