Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

jokemaster

Latest Posts

Page: 25 of 117
Posted in: What moves do you want to be able to pull off?
 jokemaster
03-04-2005, 7:53 PM
#1
Personally: 1. Send your fighter/bomber ships between 2 enemy capital ships and cause them to shoot each other. 2. Capture enemy ships by disabling their shields and engines and sending boarding craft. 3. Sneaking onto a planet while the space defe...  [Read More]
Posted in: Petroglyph, something you should add
 jokemaster
03-04-2005, 7:39 PM
#9
I think that what would be cool would be ordering orbital bombardment on a certain site. There could be different types, like one that's really focused on just one area, which you could use to destroy like an annoying guard tower or something, one th...  [Read More]
Posted in: Friendly Fire
 jokemaster
03-04-2005, 7:45 PM
#4
Actually I think it'd be pretty cool if you could pull something off like tricking 2 star destroyers to shoot at each other. I think I read something like that in one of the Rouge squadron books....  [Read More]
Posted in: Wanna build the Deathstar? Whats your views?
 jokemaster
03-10-2005, 10:57 PM
#15
Originally posted by FroZticles Nah maybe in campaigns in singe player just to add to the story but not in multiplayer so you can just nuke your enemy in seconds. HEY! SOMEONE AGREES WITH ME!! *Pours Fro a drink*...  [Read More]
Posted in: Wanna build the Deathstar? Whats your views?
 jokemaster
03-04-2005, 7:47 PM
#8
I say it depends on how it could be handled. Maybe singleplayer only?...  [Read More]
If you can custumize I don't think I'll do it on every ship, but instead I'll have some definate flagships....  [Read More]
Posted in: My Concept Ideas - Structures
 jokemaster
03-13-2005, 10:20 PM
#34
Originally posted by FroZticles I was only saying I don't think you can back your argument with RTS's you have never played which some probably crashed and burned. You don't need to spend millions on advertisment to make a good RTS if the quality is...  [Read More]
Posted in: My Concept Ideas - Structures
 jokemaster
03-12-2005, 11:31 PM
#31
Originally posted by FroZticles Well I hardly see how you can back your argument then if you have not played all of them. Half of those games I have not even heard of so there gameplay must have really sucked. So..........your not having heard of a...  [Read More]
Posted in: My Concept Ideas - Structures
 jokemaster
03-10-2005, 11:05 PM
#24
What I read was that you have a main base and you keep adding 'extensions' to it, so you can build a space station and add like shipyards and defenses and stuff. Sounded a bit like Homeworld to me....  [Read More]
Originally posted by Dagobahn Eagle Duh. I don't get the reasoning about clones being inferior to other humans. So you're identical to someone else, big deal.:rolleyes: When people do get cloned, they'll get mistreated, have their rights taken awa...  [Read More]
Posted in: Cantina 13: Rebellion
 jokemaster
03-29-2005, 12:02 AM
#900
((OMG, CRACKLES POSTED, WTFOMGBBQ!!!!111!!!1!!!!!!one1111!!!!!!!!!1!!1!!1! !!!1!!!1!!!1!1!!!!!oneoneoneoneone!!!!!1!1!!!!!!!! !!1!!!!!!!!!!11111111111!!!!!!!!!!!1111!!!!!11!!!! 1!1!!!!! And yes, I do have a lot of...  [Read More]
Posted in: Cantina 13: Rebellion
 jokemaster
03-17-2005, 2:38 PM
#895
Man: The battle's finishing up, so he should be here soon....  [Read More]
Posted in: Cantina 13: Rebellion
 jokemaster
03-13-2005, 12:14 AM
#889
*Corner-man sloshed through the sewers, muttering about not being paid enough. He eventually reached what he believed to be the closest sewer access point to the target. He climbed the ladder.*...  [Read More]
Posted in: Cantina 13: Rebellion
 jokemaster
03-13-2005, 12:14 AM
#888
*Corner-man sloshed through the sewers, muttering about not being paid enough. He eventually reached what he believed to be the closest sewer access point to the target. He climbed the ladder.*...  [Read More]
Posted in: Cantina 13: Rebellion
 jokemaster
03-11-2005, 9:45 PM
#883
Target's stronghold *Man-from corner has done enough scouting, he grabbed his weapons and began his infiltration. He first powered on the camoflauge and approached the stronhold. There was a wall surrounding it, with guards patrolling. First thing h...  [Read More]
Posted in: Cantina 13: Rebellion
 jokemaster
03-08-2005, 11:31 PM
#879
*He knew Reibe already probably almost knew his identity by now. He supposed it was time, and decided he would reveal himself after this mess was over*...  [Read More]
Posted in: Cantina 13: Rebellion
 jokemaster
03-07-2005, 10:44 PM
#877
*He responded in the exact opposite way that he had the last time, but kept the same speaking style* Bauer: Perhaps, or it could turn into an equally monotonous, boring, and predictable situiation....  [Read More]
Posted in: Cantina 13: Rebellion
 jokemaster
03-04-2005, 7:35 PM
#873
Bauer: Well this is going to be interesting....  [Read More]
Posted in: Antitrust 2: The Return of NURV
 jokemaster
04-01-2005, 10:48 PM
#175
"We'll meet you and you can give us the whole thing." Said David before Dannielle could say anything....  [Read More]
Posted in: Antitrust 2: The Return of NURV
 jokemaster
03-30-2005, 11:03 PM
#171
"Subtle satire. More Shaun of the Dead than say, Airplane or Monty Python. Almost as if it were a serious play."...  [Read More]
Posted in: Antitrust 2: The Return of NURV
 jokemaster
03-17-2005, 2:43 PM
#167
"All right, what if he isn't trustworthy?"...  [Read More]
Posted in: Antitrust 2: The Return of NURV
 jokemaster
03-14-2005, 1:13 PM
#158
David leaned back watching her. Nodding as she lied, apparently, contrary to what she had said, she didn't fully trust this guy....  [Read More]
Posted in: Antitrust 2: The Return of NURV
 jokemaster
03-07-2005, 10:31 PM
#152
"That's the problem, I don't know him well enough to trust him!"...  [Read More]
Posted in: Antitrust 2: The Return of NURV
 jokemaster
03-07-2005, 8:59 PM
#150
David finally realized who Danni was calling. "Wait a sec, you're involving that creepy guy from work?"...  [Read More]
Posted in: Antitrust 2: The Return of NURV
 jokemaster
03-03-2005, 8:18 PM
#147
((Bloodied tarp, actually)) " But how do we get the damn thing out of there without his noticing? "...  [Read More]
Page: 25 of 117