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Prophet

Latest Posts

Page: 1 of 1
Posted in: The Return of Mara Jade
 Prophet
06-11-2002, 8:38 AM
#8
Fantastic model, it's difficult to create a character who doesn't have one specific look, but I think you've done it incredibly well. I like the hair :)...  [Read More]
Posted in: UberSkins 1.0
 Prophet
04-10-2002, 3:40 PM
#34
Originally posted by nukage cool. the game's been out not even 3 weeks and we've already got huge skinpacks! while i'm thinking of this, how cool would it be to have a battle droid skin, complete with the "rolling" running animation? proba...  [Read More]
Posted in: Lightsaber Colors - Adding New Ones
 Prophet
04-02-2002, 3:02 PM
#8
This was the first bit of editing I tried, as I too wanted a white saber. I had the same problem though, and I searched through a lot of files and couldnt find colours for that part of the saber. I'm guessing its in the code....  [Read More]
Posted in: Grand Admiral Thrawn skin now available
 Prophet
04-02-2002, 12:03 PM
#16
actually, its not a cut and paste. It uses the Chiss head textures directly from the original assets.pk3, and the uniform originates from the imperial soldier. This is stated in the readme. Nevertheless, there's a good 4 hours work in that skin on my...  [Read More]
Posted in: Grand Admiral Thrawn skin now available
 Prophet
04-02-2002, 9:07 AM
#11
I plan on doing Mace Windu next (Samuel L Jackson in multiplayer? hell yeah! :) ), but that will probably require mesh editing. I've started building the head, but I can't release that until the tools are out....  [Read More]
Posted in: Grand Admiral Thrawn skin now available
 Prophet
04-02-2002, 8:46 AM
#9
ah ok. Knew about the console but I know nothing about binding. Off to take some shots :)...  [Read More]
Posted in: Grand Admiral Thrawn skin now available
 Prophet
04-02-2002, 8:25 AM
#7
yeah, im aware of that much from ef. What I don't know is the screenshot key (other than print screen)....  [Read More]
Posted in: Grand Admiral Thrawn skin now available
 Prophet
04-02-2002, 7:54 AM
#5
Originally posted by Cracken Excellent skin, but not really the best character to base a model off. I'm sorry, but Thrawn just looks weird running around with a Flechette or Lightsaber. Ah well, I understand your predicament, at least until more edi...  [Read More]
Posted in: Grand Admiral Thrawn skin now available
 Prophet
04-02-2002, 7:52 AM
#4
I've updated the belt thing, and made some modifications to the CTF skins, nothing really noticable. The updated version is available from the same link as before: Updated Version (http://apocent.ugforums.com/forum/temp/thrawn.zip) I've never been...  [Read More]
Posted in: Grand Admiral Thrawn skin now available
 Prophet
04-01-2002, 8:52 PM
#1
Thanx to ChangKhan[Raven], I got the model viewer working, so I got my first proper JK2 skin done tonight. It's just a quick skin, I've got more planned, but they will need to wait for the tools. anyway, heres the link. It's 1.3MB. http://apocent.ug...  [Read More]
followed your above instructions, and they do work. now I can get to work on some skinning :)...  [Read More]
ah well, thats good to know :) dont suppose you could provide any information on the modelling/animation of skins? I'm assuming the _humanoid.gla is the animation file for humanoid models. Will there be a glm importer/exporter? And how complex would...  [Read More]
Chang, I've been itching to make skins since I got the game, but so far haven't because of lack of a model viewer. I downlaoded the SoF2 viewer today to see if it would work with JK2, but so far I haven't had any luck. Is it possible to get it to wor...  [Read More]
Posted in: Some JK2 Editing Tools
 Prophet
04-01-2002, 11:40 AM
#2
I haven't been able to get it configured for JK2. If anyone has any ideas, then please let me know, because I have an immesne desire to make a couple of skins....  [Read More]
Posted in: Player models in MD3 format?
 Prophet
04-01-2002, 11:42 AM
#9
I've since got a hold of the program for myself, so if you see this it doesn't matter. I am having the same problem as you though regarding geting it configured. Theres a couple of skins I want to make urgently :)...  [Read More]
Posted in: Player models in MD3 format?
 Prophet
04-01-2002, 7:05 AM
#8
Ok, cool, I've emailed you with my details....  [Read More]
Posted in: Player models in MD3 format?
 Prophet
03-31-2002, 7:26 PM
#3
where do i get that?...  [Read More]
Posted in: Editing Bots?
 Prophet
04-02-2002, 12:16 PM
#10
In order to add a bot, DO NOT MODIFY BOTS.TXT. I've seen a couple of bots which do this, and while it works, it creates incompatable bots, which leads to all sorts of questions asking why a bot won't show up. For example, if you were creating a vader...  [Read More]
Posted in: Models I am waiting for
 Prophet
03-31-2002, 8:34 PM
#12
Mr Purple Lightsaber himself, Mace Windu :)...  [Read More]
Posted in: a blade II mod for Jedi Knight II
 Prophet
03-20-2002, 5:41 PM
#4
Angrysquirrel, are you planning on doing this mod? I was planning something very similar myself, so if you're interested, could you email me at somedumbasstookmyname@hotmail.com?...  [Read More]
Posted in: mods: need a weapon modeler? if so come here!!
 Prophet
03-20-2002, 5:50 PM
#9
I've been drawning up concepts for a modern gothic vampire-slayer mod, in the style of blade, angel, vampire:TM etc. Basically it's going to need some serious harware, not dissimilar to the stuff you posted :)...  [Read More]
Posted in: mods: need a weapon modeler? if so come here!!
 Prophet
03-20-2002, 5:36 PM
#7
that's exactly the style of thing im needing for my mod if you're still open to other mods, email me at somedumbasstookmyname@hotmail.com...  [Read More]
Posted in: Wouldnt it be possible to included co-op in JK2
 Prophet
02-13-2002, 2:06 PM
#7
There's a team doing it for EF, so It's definately possible with MP code....  [Read More]
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