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Empirecitizen

Latest Posts

Page: 1 of 1
Posted in: Adding Hardpoints???
 Empirecitizen
03-19-2006, 9:29 AM
#14
I dont think he really meant to give it 7000 ties. It will be good to give the DS some weapons and a hanger that spawns a few squad of ties just like a nomal space station if that is possible....  [Read More]
Posted in: Shield Generator Useful?
 Empirecitizen
03-09-2006, 9:36 AM
#7
The shield is usefull if the power generator is under the shield which is strangely rare... I find the shield annoying and it does block damages (u can hear the 'ping' sound of things hiitting the shield). Plus those endless rebel artilery garrison....  [Read More]
Posted in: Imperial Campaign: What's good vs 85 corvettes?
 Empirecitizen
03-06-2006, 11:21 AM
#12
VSD seems to be more effective against the corvettes than ISDs(comparative to their strength). I'm not very sure but it might have somthing to do with the ships' size, gun placements and mobilty(in terms of speed and turning rate) At lv1 tech, accla...  [Read More]
Posted in: Gunslinger
 Empirecitizen
03-31-2006, 11:34 AM
#9
Legenday status are generally easy. War Hero: space maps with bombers (thats easy if you arent bored) Gunslingers: Space again...hunting in hangers. Or shoot anyone while as a jet trooper. Frenzy: Shooting anyone in sight while behind some kind of c...  [Read More]
Posted in: Galactic Conquest v1.3
 Empirecitizen
02-03-2006, 9:54 AM
#10
I could build the death star by following the research order. BUt i still cant upgrade space stations to beyond LV3. Strangly the AI can do this and upgrade their space station to LV5 and even produce MC.....  [Read More]
Posted in: Galactic Conquest v1.3
 Empirecitizen
02-02-2006, 10:50 PM
#7
are other files or mods needed to get this working? I cant get the research facility, so strange And how did u get the emperor, vader and obi wan working, other modders said that this is impossible...  [Read More]
Posted in: Galactic Conquest v1.3
 Empirecitizen
02-02-2006, 11:37 AM
#3
I cannot build the researc facility(it's greyed in the tech tree and dont appear on the build list) and cannot advance my tech.I cant even build the research facilty on the 3 planets(for death star) . But i can access ATAT and otherthings except that...  [Read More]
Posted in: Galactic Conquest v1.3
 Empirecitizen
02-02-2006, 7:38 AM
#2
There's emperor, darth vader and obiwan ? I should try this if thats true....  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Empirecitizen
02-10-2006, 11:25 AM
#137
I cant shoot the Venators with hypervelocity gun, either. Its the same in all the mods, they shoot above the venators. When i played in an older version, the rebels invaded me with around 3 MC ,1 ven , 2 Assualt frigate MKII + some fighters & bo...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Empirecitizen
02-01-2006, 12:45 PM
#91
The cables not working? I managed to save my AT-AT form a speeder ,which is tieing it up with the cable ,with my AT-AA. And in older versions before, the pirates killed one of my ATAT with speeder. They work for me...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Empirecitizen
01-28-2006, 2:53 AM
#29
Played the new version in small map with empire full tech, the Rebel AI ignores the limit and they are still dumb Reducing the firing rate of the ion cannons/hypervelocity gun is ok, but not buildable? then we wont have a chance to use them. Maybe m...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Empirecitizen
01-28-2006, 1:13 AM
#27
So, someone has tried out the hypervelocity gun. How does it work? Is it more godly than the ion cannon? i never got a chance to use them coz the A.I. only attacked me once with 2 squads Y-wings....  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Empirecitizen
01-27-2006, 11:43 AM
#6
I like the linear map more but why are the A.I. ( both empire and rebel) are much less aggressive than before? We can handle them easier coz there is only one battlefront. Also, why is the rebel A.I. building so many officer? it keeps building them...  [Read More]
Posted in: Healing space units...
 Empirecitizen
01-27-2006, 11:36 AM
#3
there may not be enough space in the demo map but there might be space for repair in larger maps. But i dont think a large capital ship can get repaired so fast. I would like them to work on fighters and gunboats ( corellian, tartan etc.) only....  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.0G
 Empirecitizen
01-26-2006, 11:45 AM
#28
Gd idea for the AT-AA , they are great. Like some sort of artillery. Are they firing the bombs y-wing release , they look very similar? I hope the AT-AA in the full version will also be able to attack ground units....  [Read More]
Posted in: Ultimate (EAW) Mod. *2.0.1 released.*
 Empirecitizen
01-24-2006, 8:09 AM
#25
The SSD look nice , wow..so big.. but how does it differ from the ISD aprart from its size (and description)? More fighters only? And also the ion cannon. I can see it hitting the target but how does it really work? I mean in what way do they disabl...  [Read More]
It would be most likely the ion cannons firing, I believe they diasable your ship's shield (used them myself in another mod)...  [Read More]
Posted in: bothan stealth
 Empirecitizen
04-01-2006, 12:51 PM
#15
It does help to play in 3rd person view when you are a Bothan. There's not much aiming to do as bothan so you dont have to play in 1st person. About the AI sensitivity(everyone should be refering to the elite one,right?), it seems to depend on range...  [Read More]
Posted in: Dagobah in GC
 Empirecitizen
04-01-2006, 1:16 PM
#31
Heros are a blessing.... yes, Dagobah is a bit difficult for the republic, the AIs are so dumb... Yet, yoda is really short and he can breath underwater..... I hid in the river and kill any droids that cross it. And about Felucia, I find it extremely...  [Read More]
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