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Gonkish

Latest Posts

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Posted in: Battle Of Endor Siege WIP
 Gonkish
01-22-2004, 2:01 PM
#6
I like it so far. The white fog is a bit overpowering, IMHO. Maybe reconsider the color of it... I'm not sure what color you could really use for a forest (maybe a dark bluish-green or something), but the white is just too strong if you ask me.. Asi...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Gonkish
12-16-2003, 8:49 PM
#659
Do Luke's landspeeder as an md3... :) Is there any chance of the speeder bike coming out as an md3 as well?...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Gonkish
11-27-2003, 6:39 PM
#583
Everything seems to be progressing quite nicely. Excellent work, monsoon and others. :) This is just an offhand type of thing.. but does anyone know of someone modelling the Sith troopers from KotOR? They'd be fantastic player (and NPC) models......  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Gonkish
11-04-2003, 9:24 PM
#449
Oooo... If you're still looking for suggestions... what about the Ebon Hawk (from KotOR)? I mean, it would be too big for a flyable vehicle, but as a misc_model it'd be a fantastic piece for a level designer like moi.. although yeah, it's 4000 years...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Gonkish
10-27-2003, 9:07 PM
#409
I just thought of something that you could model that would be amazingly cool.. If you've played Knights of the Old Republic on the Xbox (or, next month, the PC), then you know how awesome the Sith Guard and Sith trooper armors look.. If you could m...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Gonkish
10-14-2003, 2:12 AM
#292
HOLY CRAP. I love you. Can I make a request? An ISD and/or a Corellian Corvette? (not for a remake of the opening scene of ANH, but.. yeah for the hell of it..) ALL OF THAT is fantastic, man....  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Gonkish
11-04-2003, 9:24 PM
#196
Oooo... If you're still looking for suggestions... what about the Ebon Hawk (from KotOR)? I mean, it would be too big for a flyable vehicle, but as a misc_model it'd be a fantastic piece for a level designer like moi.. although yeah, it's 4000 years...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Gonkish
10-27-2003, 9:07 PM
#156
I just thought of something that you could model that would be amazingly cool.. If you've played Knights of the Old Republic on the Xbox (or, next month, the PC), then you know how awesome the Sith Guard and Sith trooper armors look.. If you could m...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Gonkish
10-14-2003, 2:12 AM
#42
HOLY CRAP. I love you. Can I make a request? An ISD and/or a Corellian Corvette? (not for a remake of the opening scene of ANH, but.. yeah for the hell of it..) ALL OF THAT is fantastic, man....  [Read More]
Been a while since I updated you guys: http://www.massassi.net/ec/images/13142.jpg http://www.massassi.net/ec/images/13141.jpg http://www.massassi.net/ec/images/13133.jpg http://www.massassi.net/ec/images/13132.jpg http://www.massassi.net/ec/ima...  [Read More]
Only eyecandy. I could do orbital bombardment, but maybe in another map sometime......  [Read More]
http://www.massassi.net/ec/images/13072.jpg http://www.massassi.net/ec/images/13073.jpg Been doing a bit of work on it... Portal skyboxes are fun....  [Read More]
http://www.massassi.net/ec/images/12945.jpg http://www.massassi.net/ec/images/12946.jpg Lightmapped terrain = fun. Its a bit muddied though, that'll be fixed. The bright white light in the middle of that bigger building will be changed. I'm probabl...  [Read More]
Radiant shots are fun: http://www.massassi.net/ec/images/12909.jpg http://www.massassi.net/ec/images/12910.jpg This is going to be a MP level.. but..well.. really huge. Not sure which modes yet. Probably FFA, it's so large CTF or even Siege would...  [Read More]
Posted in: Kalima Base (SP)
 Gonkish
08-21-2003, 3:31 PM
#37
Been taking a bit of a break.. I'll have more to show soon. Real Life is getting in the way a bit, what with classes starting next week and all, been pretty busy (and my car was in the shop for over 3 weeks, that didn't help)....  [Read More]
Posted in: Kalima Base (SP)
 Gonkish
08-14-2003, 2:36 PM
#33
Yay. Done and Done. I'll see how it looks when I compile the new areas....  [Read More]
Posted in: Kalima Base (SP)
 Gonkish
08-14-2003, 1:30 AM
#30
Here's two more Radiant shots: http://www.jedilegacy.net/gonk/screens/jk2/gonkworks6.jpg http://www.jedilegacy.net/gonk/screens/jk2/gonkworks7.jpg This is the courtyard area.. I've gotta add a bit more before I'm done and ready to compile.....  [Read More]
Posted in: Kalima Base (SP)
 Gonkish
08-13-2003, 7:34 PM
#27
Well I was considering darkening the skybox (which was made for me by Emon, btw), but the entire map is REALLY earthy hues.. mostly various shades of brown, with some metallic greys thrown in, so I figured the clear blue sky of the skybox (and I will...  [Read More]
Posted in: Kalima Base (SP)
 Gonkish
08-10-2003, 5:30 PM
#20
Some new in-game shots from a test compile. http://www.massassi.net/ec/images/12203.jpg http://www.massassi.net/ec/images/12204.jpg http://www.massassi.net/ec/images/12205.jpg http://www.massassi.net/ec/images/12206.jpg http://www.massassi.net/e...  [Read More]
Posted in: Kalima Base (SP)
 Gonkish
08-10-2003, 1:40 PM
#19
Originally posted by Captian thats awesome... an idea, maybe, would be to add water at the bottom of the map, you know like its in an aquifer... i think that would make it look REALLY nice, since the architecture you have right now seems to fit well...  [Read More]
Posted in: Kalima Base (SP)
 Gonkish
08-10-2003, 2:48 AM
#14
Actually I think I only have about 7 or 8 JO textures in there.. the rest are evil_lair's, specifically from set 5 but a little from set 6 as well....  [Read More]
Posted in: Kalima Base (SP)
 Gonkish
08-09-2003, 3:45 PM
#12
Originally posted by lassev Have you compiled these parts lately? Do you get good FPS? It's also good to remember that NPCs will slow the game down a bit, and big areas can contain lots of NPCs. I'm going to do a quick test compile right now. I wan...  [Read More]
Posted in: Kalima Base (SP)
 Gonkish
08-09-2003, 5:39 AM
#10
http://www.jedilegacy.net/gonk/screens/jk2/gonkworks4.jpg http://www.jedilegacy.net/gonk/screens/jk2/gonkworks5.jpg Two more. This area is a bit large. Provided I find the time and get the energy, I'll work on completing it and getting a rough idea...  [Read More]
Posted in: Kalima Base (SP)
 Gonkish
08-09-2003, 2:24 AM
#6
Originally posted by lassev Great shots. Are you going to port this to JA? I guess you can't finish this, before Jedi Academy is published. Definitely going to be for JA. I'm not even considering JK2 for release. And yes, fortunately it will be qu...  [Read More]
Posted in: Kalima Base (SP)
 Gonkish
08-07-2003, 6:39 PM
#1
This is still very early stuff... but I've been toying with SP again. The other map I was working on (underwater base) is dead, unfortunately. Couldn't do what I wanted with it, really. Here's some earlier in-game shots: http://www.massassi.net/ec/...  [Read More]
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