Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Gonkish

Latest Posts

Page: 2 of 2
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Gonkish
04-01-2003, 9:03 PM
#513
Originally posted by AKPiggott Mike, any chance you could keep a lot more elements soft-coded for us SP editors? It'll be great if the player model, saber colour and other little bits could be modified in some sort of DAT file or through ICARUS. I...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Gonkish
03-31-2003, 9:30 PM
#343
dear god yes. SO YES. I love you guys so much. The main thing I'm worried about is current JK2 singleplayer projects in the works. (notably my own, which is in its infancy, Sine Nomen's nar shaddaa level (which is amazing.. I love sine), and AKPiggo...  [Read More]
Posted in: More spookay underwater base..
 Gonkish
01-09-2003, 6:50 PM
#1
http://www.massassi.net/ec/images/9253.jpg http://www.massassi.net/ec/images/9255.jpg Moving along slowly... :)...  [Read More]
Posted in: Gir almost done!
 Gonkish
12-08-2002, 4:08 AM
#20
http://www.jedilegacy.net/gonk/girdance.gif http://www.jedilegacy.net/gonk/girdoom.gif...  [Read More]
Posted in: Spookay underwater base SP level thing..
 Gonkish
01-02-2003, 4:26 PM
#28
I released a Duel level that's generally the same theme as this a few months back.. you can download it here (http://www.jediknightii.net/files/index.php?link=file&id=1040)....  [Read More]
Posted in: Spookay underwater base SP level thing..
 Gonkish
01-02-2003, 1:18 PM
#26
Work is slowly progressing...damn you school, why must you be so time consuming?...  [Read More]
Posted in: Spookay underwater base SP level thing..
 Gonkish
12-22-2002, 12:33 AM
#21
Thanks for the comments, guys. I'm hoping to get this out the door before March of next year (2003).. I hope. Time is constrained right now. :(...  [Read More]
Posted in: Spookay underwater base SP level thing..
 Gonkish
12-01-2002, 8:51 PM
#12
yeah the plot is all laid out... :)...  [Read More]
Posted in: Spookay underwater base SP level thing..
 Gonkish
11-26-2002, 4:53 PM
#4
Originally posted by Aru-Wen: but doesn't all that fog kill the framerate? Actually the fog helps the framerate quite a bit.. :)...  [Read More]
Posted in: Spookay underwater base SP level thing..
 Gonkish
11-26-2002, 9:46 AM
#1
http://www.massassi.net/ec/images/8545.jpg http://www.massassi.net/ec/images/8546.jpg http://www.massassi.net/ec/images/8547.jpg http://www.massassi.net/ec/images/8548.jpg http://www.massassi.net/ec/images/8553.jpg Last shot is being built as a...  [Read More]
Posted in: Anchorhead / Toschi Station
 Gonkish
10-17-2002, 11:52 PM
#50
I wonder if it'd be possible to get a beta of this, as I'm supremely interested in the SAGA gametype, at the very least from a mapping standpoint.. would that be possible? Specs: AMD Athlon XP 2000+ 512mb DDR RAM GeForce 3 Cable (i.e., 20mb = no pr...  [Read More]
Posted in: Making a 8 bit bmp for gensurf?
 Gonkish
08-19-2002, 11:52 AM
#9
Terragen is for skyboxes NOT in-game terrain....  [Read More]
Posted in: About JK2 level editing etc...
 Gonkish
01-27-2002, 12:43 AM
#2
I assume by "how different" you mean "how different from JK". Pretty different. :) Basically you really have to adjust your mindset on how things are done. JK and Q3 have two different styles of editing. JK's engine is made to rej...  [Read More]
Posted in: RtCW stuff for testing :P (fairly large pics)
 Gonkish
01-26-2002, 3:48 PM
#1
Just trying out methods really.. this isn't going to be released :) Getting accustomed to Radiant in preparation for JO. http://www.massassi.net/ec/images/2577.jpg http://www.massassi.net/ec/images/2576.jpg http://www.massassi.net/ec/images/2583.j...  [Read More]
Posted in: Cooperative Multiplayer Modification
 Gonkish
01-26-2002, 12:40 AM
#17
Co-op is what made Serious Sam go from decent to pretty good. If you can tone down the lag while not detracting from the story, etc, sure, I'd play it. :)...  [Read More]
Posted in: Counter-Strike for JK2
 Gonkish
01-21-2002, 10:35 AM
#28
key thing here is... why would we even WANT a counter-strike-type mod for JK2 (or JK for that matter)? I can see the class-based gameplay for something like CTF or UT's Assault mode or something, but why ANOTHER direct rip of CS? I mean, sure, it'd b...  [Read More]
Page: 2 of 2