Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Master Nikolaos

Latest Posts

Page: 3 of 3
Posted in: Mod with Darth Vader?
 Master Nikolaos
02-05-2006, 3:59 PM
#4
No, she's all guns and force corrupt+no skin (she has the model though)....  [Read More]
The destroy planet thing works on the second asteroids map(not Vergesso). It doesn't blow up anything but space though(as there is no panet to destroy and no model for the death star). Unless someone figures out how to get the other space map to work...  [Read More]
Posted in: Need help finding Star Wars Song!
 Master Nikolaos
02-02-2006, 1:24 PM
#6
Yeah, because I did a search for Joel McNeely and it turned out negative on Rhapdody for song availability. At least I have a clue now as to where I can find it; however, its not on the New Hope CD either. They might have released the song in an edit...  [Read More]
Posted in: Need help finding Star Wars Song!
 Master Nikolaos
02-01-2006, 10:12 AM
#3
Thats a good tip, thanks, although I would rather like to get it from Rhapsody if I can find the song(now that I know the true author). Guess I'm gonna have to wait a while to look it up, as I'm bussy as a bee :)....  [Read More]
Posted in: Need help finding Star Wars Song!
 Master Nikolaos
01-31-2006, 8:47 PM
#1
Hey evryone, I love John William's music, specially Star Wars music, but I can't seem to find a really cool song from Shadows of the Empire(nintendo 64). Its the one on the level where you have to jump train wagons. Does anyone know what its called?...  [Read More]
Posted in: Retreating
 Master Nikolaos
01-30-2006, 10:11 AM
#13
Pirates are allowed to retreat ;) So you have played as the pirates or just watched them turn their tails and run? And if you have played as the pirates, what units/ techs are they allowed to build?...  [Read More]
Posted in: Retreating
 Master Nikolaos
01-29-2006, 11:12 PM
#5
Thats strange, I wonder if anyone can get his\her hands on the reason why?...  [Read More]
Posted in: How to attack Invisible Buildings.
 Master Nikolaos
01-24-2006, 7:58 PM
#7
I have the same problem, but I figured that I could edit the spacestations file so they could only be built until number 3 (I also downgraded the unit requirements to be able to build Star Destroyers,etc). There are no textures for 4 and 5 stations,...  [Read More]
Posted in: Ultimate (EAW) Mod. *2.0.1 released.*
 Master Nikolaos
02-05-2006, 4:07 PM
#81
The SSD size up looks good, although it sucks there isn't another plain to add the ships to(they run into eachother, etc). In my opinion though, they seem a little bit too large, which is nice, but it shows bad on performance. It'd be nice if with th...  [Read More]
Posted in: Death Star Usable, Empire Playable
 Master Nikolaos
01-21-2006, 8:22 PM
#9
Good job ChrOn1x, the planets mod is really nice, and the AI for the rebels at least builds ships now. BTW, if you are using ChrOn1x's mod, make sure to change the tech value to 5 in campaignsingleplayer.xml to be able to build all the available unit...  [Read More]
Posted in: Death Star Usable, Empire Playable
 Master Nikolaos
01-21-2006, 1:54 AM
#1
I downloaded Chriz' file about 2 hours ago, and I saw his mod allows the death star to be built. I also managed to make the Empire Playable by following the tutorial made by some one who broke the code today, I apoligize at not being able to remember...  [Read More]
Posted in: Slow ground battles, responsive controls?
 Master Nikolaos
01-26-2006, 4:26 PM
#10
Alright: -AMD Athlon Thunderbird 1.2Ghz -Radeon 9800 Pro 128mb -160Gb Hard Drive space(2 Hard Drives) with 100Gb free space -VIA Motherboard(Don't know anymore in detail about it) -512mb RAM -Oh, Motherboard supports 4X AGP which is alright but it c...  [Read More]
Posted in: Slow ground battles, responsive controls?
 Master Nikolaos
01-25-2006, 1:23 PM
#8
Well, I have tried setting game's priority levels before, and it works well for some but not all. When I tried it with EaW, the land battle speed improved a little bit, but the space battles slowed down(weird). When I go to autodetect, the game sets...  [Read More]
Posted in: Slow ground battles, responsive controls?
 Master Nikolaos
01-20-2006, 10:12 PM
#4
Strange, moving the settings around doesn't really change anything. The ground battles still run in slow motion. I think it might just be a demo issue with my PC, although I have to accept my processor is pretty old(AMD Atlhon Thunderbird 1.2Ghz). Ev...  [Read More]
Posted in: Slow ground battles, responsive controls?
 Master Nikolaos
01-20-2006, 10:30 AM
#1
Hello, I've been playing the game, and space battles run fine and at a normal speed on full settings. However, when I play a ground battle, no matter what the settings, the game plays slow, but it doesn't seem like lag(all sounds sound fine, controls...  [Read More]
I also prefer space battles, I don't know wheter its a demo thing, but land battles seem to run in slow motion......  [Read More]
I'd say both have attributes which work for them (rebels, Imps). However, after playing a lot with both, I find that a large fleet of Star Destroyers and some victory class ships will take anything out due to the fact they come with somany fighter an...  [Read More]
Page: 3 of 3