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Slocket

Latest Posts

Page: 6 of 6
Posted in: Bryants Mod V2.0 -Hardest Reb + Imp AI out there!
 Slocket
01-24-2006, 12:19 AM
#41
You can build the other ships instead of making a level whatever space station, just make the requirements in the XML within congfig.meg so they only require level "one" station, and change the planet from whatever it says (such as Kuat to...  [Read More]
Posted in: Expanded Demo Campaign Mod
 Slocket
01-20-2006, 5:37 PM
#14
"Also, there are quite a few units missing from the build list in your Mod that *can be* available in the demo (see the Chriz_4 modpack) ... it would be nice to see these included, as they'd go some-way to help ballance verus the Empire ... Any...  [Read More]
Posted in: VSD Star Destroyer unlocked! Play as Imperial
 Slocket
01-20-2006, 4:20 AM
#1
http://rapidshare.de/files/11407089/VSD_EAW_DEMO_UNLOCK.rar.html So you want to play as the Imperial big ship captain? Well this lets you play a new unlock VSD for the Demo. This takes the original mod made by Chris?? That unlocks some units. This...  [Read More]
Posted in: Cannot Edit Config.Meg... Without.
 Slocket
01-20-2006, 4:33 AM
#3
Just simply view it in wordpad, then go back and hex edit the original file. Easy. make sure to keep the length of data file the same. Nothing fancy, the files are not compressed. Check out the new Moff "Avenger" Star Destroyer just now un...  [Read More]
Posted in: Kaelic's MEG Extractor
 Slocket
01-19-2006, 10:44 PM
#3
Nothing wrong with having two versions, in case of one does not work....  [Read More]
Posted in: Mod tool: *.meg unpacker (w/ source code)
 Slocket
01-20-2006, 7:06 PM
#30
Just rename the files.. ;) I just use a hex editor. I do not think that is 'human readable' for most people. LOL LucasArts should be happy. I though they wanted people to be able to mod their game....  [Read More]
Posted in: Mod tool: *.meg unpacker (w/ source code)
 Slocket
01-19-2006, 9:23 PM
#4
Nice tool. You can also hex edit using plain old wordpad. I changed the Imperial capitla ships to be more 'tough'. You can alter the Health points of the hardpoint weapons (even change the type of weapon and FX). Refire rates, strength, ...I wanted...  [Read More]
Posted in: First mod for demo
 Slocket
01-20-2006, 6:38 PM
#51
Here is the English translation of Chriz4 Mod readme added on at bottom. Found at www.eawhq.de I just made so you can install it. Dieser mod wurde von Chriz (chriz2000de@yahoo.de) erstellt Installation: 1. Fьgt die "swmod.exe" in den Or...  [Read More]
Posted in: First mod for demo
 Slocket
01-20-2006, 5:08 PM
#50
Forum user Chriz completed version 4.0 of his demo Mod! In this version you can construct almost all rebel spaceships and some new buildings. Moreover it now gives more room for space battle over Tatooine, as well as AI for the empire. Moreover the s...  [Read More]
Posted in: First mod for demo
 Slocket
01-19-2006, 11:43 PM
#12
OK that is it. The second version unlocks the A-Wing and Assault Frigate for space. Adds new buildings for ground. You can then also build the Air Speeder and the heavy T4B Tank. COOL! Use the newer version 2....  [Read More]
Posted in: First mod for demo
 Slocket
01-19-2006, 10:50 PM
#10
I cannot get any new Rebel ships. I did get a functional new building called an Arena for gambling profits, a non-funtional Command Center, an Imperial Research Center (to build the death star) did not seem to work,. The only unit I got was a funct...  [Read More]
Posted in: Space Combat
 Slocket
01-19-2006, 6:05 AM
#3
X-wing and Y-wing will just about wipe up the floor. Needs some re-balance. Some of the plante bonus seem a bit extreme. 25% boost to X-wing, maybe 10%. It is just too easy to take out the sub systems of the ISD with a few Y-wings, use the X-wing t...  [Read More]
Posted in: help please (playing)
 Slocket
01-19-2006, 12:32 PM
#4
Happen to me, I thought I was going to have to re-boot the computer. It came back online after the blank screen in about one minute. Everytime I start? I do not know. Only had time to play through once. Try again today....  [Read More]
Posted in: Feedback Welcome
 Slocket
01-19-2006, 10:40 PM
#48
Some feedback. Any way to let you keep fighting until the enemy is completely obliterated? I hate it when I am giving it good to the Imperials, then they retreat; but do I not get the pleasure of whiping out all left in sight? Instead of instant vic...  [Read More]
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