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Slocket

Latest Activity

Posted in: new addon for FOC?
 Slocket
01-06-2007, 7:32 AM
#3
Someone posted how to re-enable the original EAW campaigns to work with the new FoC expansion rather easy with renaming the file 'Single Player Galactic Campaign' file XML. I just forgot where I read it at here on this forum....  [Read More]
Posted in: Gargantuan destroying Manual
 Slocket
12-25-2006, 8:45 PM
#6
If the AI is controling the Garm, I used plain citizens to kill him. I massed a bunch onto him, he use his special ability which drains his shields, then a backup contigent of citizens ran up and fired on his exposed shield hard point. Rinse and repe...  [Read More]
Posted in: Zann Consortium
 Slocket
02-26-2007, 4:24 PM
#56
ZC is a decent concept, but they seem to be overpowered. The Corruption and endless Sabotage is annoying. The script will allow you to cancel the AI from doing one of either of these two things, or both. I think the AI cheats when it comes to money...  [Read More]
Posted in: Question and Bug Report
 Slocket
12-06-2006, 6:16 PM
#5
Gallofree is bugged in GC as it is now. You can fix the XML mistake so it will work in GC. I did and I can play with it just fine. IF you meant bugged as you cannot build it after you steal it for FoC version 1.0: yes. But it is fixeable and I mad...  [Read More]
Posted in: Question and Bug Report
 Slocket
12-05-2006, 7:03 PM
#3
What do you mean exactly? The Rebels tech up just fine to level 5. :confused: I even posted a fix in the mod forum to have the Rebel Gallofree Transport actually work at tech 5 also in GC mode. EDIT: if you see this in the maps xml player is Und...  [Read More]
Posted in: Gargantuan (especially in raid fleets)
 Slocket
12-05-2006, 6:56 PM
#6
Petro advice says Turbolaser Towers will counter the Gargantian....  [Read More]
Posted in: Missing characters?
 Slocket
11-29-2006, 6:59 AM
#2
Luke is in the FoC expansion. Mara and Kyle is not in the Foc GC maps AFAIK. I saw Kyle as the Rebels in the Skirmish maps. I have not seen the Gallofree transport unit for the Rebels yet in GC mode, only Skirmish. Even though R2D2 can steal the...  [Read More]
Posted in: Disable one Faction?
 Slocket
11-28-2006, 2:47 AM
#21
Sure, and if the first map is working...a map pack with different faction combination for all to play against to select from. I think it makes an interesting gameplay....  [Read More]
Posted in: Disable one Faction?
 Slocket
11-27-2006, 5:11 AM
#19
Empire vs Rebel only Mod. for the Equal Footing GC map. http://rapidshare.com/files/5011285/Empire_Rebel_gc.zip.html I do find it interesting how the AI expands, and waits for you to catch up, or how big a starbase it will attack on Medium. I hope...  [Read More]
Posted in: Disable one Faction?
 Slocket
11-26-2006, 2:55 PM
#18
That will work. Plus you must manually add in Pirates to slow down the AI land grab. I have finished a beta version if you want to try. For some reason I had a problem with uploading it to Rapidshare. It is the above mention file with pirates added,...  [Read More]
Posted in: Disable one Faction?
 Slocket
11-25-2006, 1:11 AM
#16
I am getting on it now. Sorry for the delay. It was such a 'Happy Thanksgiving' here in the USA :/ relatives....sometimes I wonder.... Now I can get back to gaming. I am changing that map, plus seeing if the pirate AI will work if it is re-enabled....  [Read More]
Posted in: Disable one Faction?
 Slocket
11-23-2006, 5:09 AM
#8
OK, let me see what I can do. I assume out of the five or so maps, the big one with 55 planets. Plus, depending upon which side you play, the initial planet distrubution is different. Example, playing the Empire in Origin of Corruption GC mode you s...  [Read More]
Posted in: Disable one Faction?
 Slocket
11-21-2006, 3:34 AM
#6
Yes, i made a full extraction of the XML and all. You can easily disable any one of the faction in the Campaign_GC.xml file. Just assign the AI player for that faction as none. Then remove all pre-games units for that faction from the xml. I find...  [Read More]
Posted in: Patch Balance Thread at Petro
 Slocket
12-07-2006, 11:43 PM
#73
I realize this is kind of random but this is a patch thread and the Mon Calamari Cruiser debate seems to have hit a stalemate. I hope Petro adds a choice for match-ups in galactic conquest. You know, Not a three-way battle but maybe just a two-way...  [Read More]
Posted in: Corruption benfits the enemy?
 Slocket
11-15-2006, 8:53 PM
#1
I notice (and in the XML) that if the Consortium corrupts your planet, your unit are 10% cheaper to produce (playing the Empire). I thought that corruption was to make production cost higher, not cheaper:rolleyes:? I notice it does change productio...  [Read More]
Posted in: Anyone know when they will update the Map Editor?
 Slocket
11-17-2006, 10:57 PM
#3
No, sorry....  [Read More]
Posted in: Gallofree transport
 Slocket
11-30-2006, 3:18 AM
#8
OK I found the other Gallofree Transport mistake. There was another spelling error in that XML file, I changed it, and now it works perfect in GC mode and all forms of tech level starts. Here is what I changed in addition to the above: 1) "The...  [Read More]
Posted in: Gallofree transport
 Slocket
11-29-2006, 9:49 PM
#7
Yes it is an error in the xml code..Its in the Groundcompany entry for the unit. The Required Special Structure entry needs to be changed from U_Ground_Vehicle_Factory to R_Ground_Heavy_Vehicle_Factory Looking through the xml the only special struc...  [Read More]
Posted in: Camera Enhancement Mod and UI Hide possible?
 Slocket
11-15-2006, 9:07 PM
#6
Just use my Camera Free Mod for EAW it works for FoC also. But a full one FoC due to the larger map area would be nice. It works well for slower computers so that th draw distance does not ruin your FPS (reason why camera is restricted in the first p...  [Read More]
It has been fixed by the fans already. The spawn is one at a time at 8 seconds random TIE, Intercepter, Bomber, Defenders in some number limits of 32, 24, 12, 5 IIRC I need to look at the XML again. I been changing some thing for my liking -the ga...  [Read More]
Posted in: Expansion pack...I think not
 Slocket
10-28-2006, 12:35 AM
#2
Cannot someone just mod the XML back in?...  [Read More]
Posted in: Why does US always get the multi CD version??
 Slocket
10-26-2006, 10:58 PM
#5
I love the game :) please do not get me wrong, but I do want the DVD version. Luckily I found an importer, and Ebay.com will sell from UK the DVD versions, for a bit more money than retail. A DVD optical device will read both DVD and CD. I would hav...  [Read More]
Posted in: Some Lua details
 Slocket
11-09-2006, 3:14 AM
#38
I am trying to decompile the new Forces of Corruption LUA with Mike's tools. Been awhile and his site for instructions is gone. I think it is the same as EAW. Now where did I place his LuaDec 0.6 program. Any else have a copy? EDIT: Found the files...  [Read More]
Posted in: Mini-Tutorial: Installing and Creating XML based mods
 Slocket
12-10-2006, 12:45 AM
#38
Some of the FoC XML files do that to me too if you make any changes to them. They have some real syntax errors in them. I found out using a hex editor to edit the file works, while using wordpad causes thse odd files to puke. Try out Rouge_Squadron...  [Read More]
Posted in: Mini-Tutorial: Installing and Creating XML based mods
 Slocket
11-17-2006, 10:01 PM
#34
There are significant changes. Some basic mods will work such as the Free Camera, but a proper one needs to be made so that the bigger maps distances visuals will show in game. So basically, 90% + mods will not work....  [Read More]