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Slocket

Latest Posts

Page: 3 of 6
Posted in: Editing Research Facility
 Slocket
02-26-2006, 2:57 AM
#2
Hazard a guess. You need to copy paste from the Skirmish code used for the Space Mode Skirmish battles over to regular GC mode. Then you can research from your space station. Only the Empire needs one Ground Research building to change to space st...  [Read More]
Posted in: Maintenance?
 Slocket
02-25-2006, 12:06 PM
#2
That was and diplomacy and other things were going to be in the game, but was cut. I do not know if it is even readable by the EXE. I think it ignores it....  [Read More]
Posted in: Venator Question
 Slocket
02-25-2006, 12:08 AM
#6
yep, thats is it as patrickjak stated. Download the Venator_full2 Mod and only use the already to go file/ spacebuildablesshirmish.xml or change simple as he showed...  [Read More]
Posted in: Land Camera Unlock Free Mod
 Slocket
02-23-2006, 8:46 PM
#16
My mouse is a geniune Microsoft Intellimouse. I cannot change the pitch. I see others have this problem also. Without more feedback, maybe some alot have this probelm? If so this will work. I know alot of people commented on this during the DEMO pha...  [Read More]
Posted in: Land Camera Unlock Free Mod
 Slocket
02-23-2006, 2:14 PM
#10
Yes, there is that option, I have it on. My middle mouse wheel will not zoom properly and makes it very difficult to zoom in and out, that is why I use that option myself. There was no other key to bind the zoom function to I found. But sadly, that...  [Read More]
Posted in: Land Camera Unlock Free Mod
 Slocket
02-23-2006, 1:33 PM
#8
You can use it in other mod, anything that helps the game be more enjoyable to people is good for sales = a decent expansion I hope. If you could humbly give me some credit for figuring out how to unlock the land camera. Note you may want to tweak t...  [Read More]
Posted in: Land Camera Unlock Free Mod
 Slocket
02-23-2006, 6:08 AM
#4
Huh? The original camera is locked at a steep 55 degree angle looking down. This allows you to turn it 360 degrees and fully zero level to straight down. The pitch angle tilt can be moved while in the land battle view just like Space Mode. Please tr...  [Read More]
Posted in: Land Camera Unlock Free Mod
 Slocket
02-23-2006, 1:58 AM
#1
Land Camera Unlocked so it is free to adjust the pitch angle and pull out further to get a really nice view of a land battle! http://rapidshare.de/files/13925302/Camera_Free.rar.html ----------------------------------- Camera_Free v1.0 Empire at Wa...  [Read More]
Posted in: Victory Conditions & Damage
 Slocket
02-23-2006, 2:01 PM
#2
DS win / lose I saw in the LUA scripting. I would need to get back to you on that one for exact info. I am making a mod where you can kill the DS but the game does not end. In order to make the DS easier to kill, I am forcing the DS to have a space...  [Read More]
Posted in: Expand camera view on galactic map
 Slocket
02-23-2006, 1:45 PM
#3
I seen in one file where the Galactic Map is scrolled and set. I saw it when trying to get a decent tactical camera to work in land battles. It is in an odd file...not where you would expect (as stated above). If I find it again, I will tell you nex...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Slocket
02-24-2006, 3:55 AM
#31
The Gunships only advantage was their penetrating shield concussion missiles. I never really built them that much. They fire too slow against capital ships and it seemed the fighters out ran them for awhile before they (if at all) hit....  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Slocket
02-23-2006, 11:20 PM
#24
I wonder if you use the TIE Scout unit to make into a Tie Interceptor, playing agianst the AI, the perception functions may need to be changed. In other words, I think the AI needs to be told it is a real fighter unit top of the line and not use it...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Slocket
02-23-2006, 4:37 PM
#21
"WOW!" With just some tweaking, this is really an impressive mod for a first shot! :) Nice to have a longer battle and it is getting closer to lore. I would also like to see the Tie Interceptor placed in as it was in Tie Fighter (the game...  [Read More]
Posted in: Bonus map installation problems
 Slocket
02-21-2006, 3:03 PM
#2
The pathc 1.2 fixed problems with the 'Fog of War' on the bonus maps. In reality it was needed to get the darn things to even install! Can you tell us something about the bonus skirmish maps? Can you share with us? Are they singleplayer only or MP...  [Read More]
Posted in: more maps??
 Slocket
02-21-2006, 7:41 PM
#2
No. that would really be naughty. I want people to buy the game to support further development. In theory you can place all the maps in there and have a half working full game. So it is NO for piracy....  [Read More]
Posted in: Changing Death Star
 Slocket
02-21-2006, 1:38 AM
#3
Is he refering to the Count Down Timer (which is 77 + seconds?) which is the time it takes for the Death Star to 'move' into firing position. He wants a longer battle time in order to destroy the Imperial fleet so they can launch Red 5 to destroy th...  [Read More]
Posted in: Venator fully enabled for download here.
 Slocket
02-25-2006, 11:54 AM
#43
I am going to release an updated version with more additions such as that wrong icon for the V-Wing (uses the Z-95 Headhunter opps! as said above) and a colored red icon for the Rebels in the build tab when they release the up coming third patch soon...  [Read More]
Posted in: Venator fully enabled for download here.
 Slocket
02-22-2006, 7:10 PM
#34
Hey, updated version that enables for Skirmish Mode play. Buy it at a Merchant Space Dock. @ GreenGoblin You can place conditional on what planets may contruct the Venator the same way they did for the ISD and Mon Calamari. The file you would need...  [Read More]
Posted in: Venator fully enabled for download here.
 Slocket
02-21-2006, 9:46 PM
#26
Yes indeed, now alot of people will see them! :king1: Great new! Now you can use the Venator in Skirmish Mode also! Just slip this extra file into the XML folder and it enables the Venator for both sides to purchase from the Merchant Space Dock. Th...  [Read More]
Posted in: Venator fully enabled for download here.
 Slocket
02-21-2006, 9:08 PM
#24
Tht is great news! More successful stories. It helps us fellow modders out alot. If anyone has trouble, do not be afraid to ask for help to get it to work. Cool to see you bucky699 get a modification for yourself working, someday young Jedi Modder w...  [Read More]
Posted in: Venator fully enabled for download here.
 Slocket
02-21-2006, 6:17 PM
#20
@Lanaus_Capsian I see you figured it out. Now you can get a working Mon Cal fleet carrier. Use the format of the ISD <bone_attachment_XX>. You will figure out with some trial and error. ;) @Queetz Thank you for such good feedback with pictu...  [Read More]
Posted in: Venator fully enabled for download here.
 Slocket
02-21-2006, 12:55 PM
#17
It works perfectly fine for me. I cannot reproduce his problem. I have (from the demo mods made) added a Fighter_Bay to Hardpoints.xml Added 'Spawn_Squadron' to behaviour as stated. Added 'Vwing_Squadron' lines. etc The one notable change is in t...  [Read More]
Posted in: Venator fully enabled for download here.
 Slocket
02-21-2006, 12:35 AM
#10
Really? I hope I did not upload the wrong file. Let me take a look. UPDATE: I looked them over and reloaded the exact files from the website. It works fine. hmm If you are not getting a Fighter Bay Hanger you will not get any V-Wings to spawn. Tha...  [Read More]
Posted in: Venator fully enabled for download here.
 Slocket
02-20-2006, 9:46 PM
#5
@queetz You must first unzip the packed file. It is in RAR format. It unzips into three files of which one is the readme the other two are the game files. If you do not have a unzipper that handles RAR files (files that end in the extension FILE.RAR...  [Read More]
Posted in: Empire At War - Realism
 Slocket
02-21-2006, 2:47 AM
#17
I think people should infinite spawn in the game. it is the only way political popularity can be expressed by the planet. Some planets do not like you and fight against you. You can always destroy their buildings to stop spawning. It is part of the g...  [Read More]
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