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dede_frost

Latest Activity

Posted in: Handmaiden MMMAAADDD!!!! Possible spoilers
 dede_frost
04-10-2007, 9:55 PM
#15
Oh, well. The thread is here, so I don't need to make a new one. OK, in the hopes of getting KotOR Tool running, I've reinstalled TSL and while I'm at it, I've decided to give it another try. Now, Handmaiden is a proper Jedi but she seems to be suff...  [Read More]
Posted in: A little help, please...
 dede_frost
02-21-2007, 1:41 PM
#12
A .txi file tells the game to apply a shader on the places with blackes out alpha channels on the texture. If you want the texture to be transparent, you save an empty text file in notepad, re-name the file to be the exact same as your old file that...  [Read More]
Posted in: (TSL) Nihilus Reskin?
 dede_frost
01-07-2007, 6:45 PM
#14
I'm no expert, but do you have Microsoft.NET framework instaled? Also, I didn't get that message you translated.... was that a word that you couldn't translate? If so just post it up and I'l translate it for ya....  [Read More]
Posted in: TOATAL REMAKE.
 dede_frost
01-07-2007, 11:55 AM
#36
Look, darthriddick, I don't mean to get you down, but I have been working on a total conversion mod for Empire at War for a year and a half now with a decent team of moders, and were not nearly done (at least not to the standart of the actual origina...  [Read More]
Posted in: Takeoff and Landing Sequences
 dede_frost
11-27-2006, 7:47 AM
#2
I don't think you can do it with Gmax.... you'll need the render feature that I think is only presend in 3Ds...I know that with the later you can just press f10, make a save file and set the frames you want to render and you're good...  [Read More]
Posted in: Do you want KOTOR 3 to be a longer game?
 dede_frost
01-31-2006, 2:15 PM
#5
I would like a game that I cound enjoy at least for like, 20 days on my first time playing. At about 2h per day, 5h pre planet, I'd have to say from 8-10 planets. But it also must have story elements that are difficult to unlock, so it would get me p...  [Read More]
Posted in: Apprentice in K3
 dede_frost
01-22-2006, 1:06 AM
#11
I don't think many people waould agree with me on this, but here's my sugestion for the Master/Apprentice thing: You start off with a master (as sugested above), but to make the master have a more significant role than Kreia in KotOR II, for every l...  [Read More]
Posted in: Performance problem on KOTOR I
 dede_frost
01-16-2006, 7:09 PM
#9
Thanks, solved all my lag problems... can play the game with all setings maxed out :)...  [Read More]
Posted in: Performance problem on KOTOR I
 dede_frost
01-15-2006, 11:15 PM
#6
I have the dantooine lag issue sometimes, but my real problem is on KOtoR I, not TSL. All the way during the game it's laggy, even when I look at a wall... -_-...  [Read More]
Posted in: Performance problem on KOTOR I
 dede_frost
01-14-2006, 2:28 PM
#1
I just got my new PC up and running, but I'm seeing that the performance is just plain bad. I just got a 6800GS video card paired up with a P4 3ghz, so I'm guesing it should be able to play the game on medium high with no lag... The problem is that...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 dede_frost
02-11-2006, 12:21 PM
#75
For the Seraco (however you spell it), if its possible and not too time-consuming, there is already a dialog that lets you make them fight the exchange. The problem with this dialog is that there is no persuade check, so its impossible to make them a...  [Read More]
I don't know if anyone asked this yet, but does this mod work with the ultimate saber mod? Thanks in advance....  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 dede_frost
04-07-2006, 11:00 PM
#124
k, to make the Ngon parallel to the z axis, just make it in the "left" or "right" viewpoints, depending on which way u want it to face Now, to attach stuff u need to select one of the objects u want to attach, and click on attach...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 dede_frost
04-07-2006, 9:38 PM
#122
a circular button? np 1)Make a ngon paralel to the z axis, facing the side u want the button to face. 2)Put the Ngon at the height u want the button to be. 3)Extrude the Ngon as the size u want the button to be. 4)Attatch the Ngon to the saber....  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 dede_frost
03-26-2006, 5:37 PM
#120
I'm assuming you right-clicked on the Ngon and and converted it to an editable mesh. So now you click on the modify tab, expand the "edteable mesh" and click on "polygon". This should allow you to select the top poly, then there i...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 dede_frost
03-26-2006, 12:41 PM
#118
please be a bit more specific. Do you mean tha it is still 2d instead of 3d? if that's the proble then you probaably didin't extrude it. To do so, select your Ngon, go to you modifications tab and click on extrude (in the pull-down window) once yu do...  [Read More]