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jinger

Latest Posts

Page: 4 of 5
Posted in: stealth mode behaviour. a little help please -_-'
 jinger
01-15-2006, 4:54 PM
#2
never mind, this seems to work, any corrections would be welcome anyway #include "k_inc_generic" #include "k_inc_debug" void Uncloak(); void main(){ int nUser = GetUserDefinedEventNumber(); if(nUser == 1003) // END OF COMBAT {...  [Read More]
Posted in: stealth mode behaviour. a little help please -_-'
 jinger
01-15-2006, 10:11 AM
#1
Spawn in stealth mode, get close, then attack, and here I thought it would be that simple :) please help! i have found that creatures can spawn in stealth mode only if they're not in front of you, say in another room… ActionUseSkill( SKILL_STEALTH,...  [Read More]
Posted in: User defined events
 jinger
01-08-2006, 5:01 PM
#3
Yep I forgot to turn on the flags -_- :) thanks!...  [Read More]
Posted in: User defined events
 jinger
01-08-2006, 4:32 PM
#1
I'm doing something wrong, events won't fire, please help! :firehead for every user defined event I put the default script in the creature template so that k_ai_master is executed and the event is fired - should be - then i defined my event handlers...  [Read More]
Posted in: (950COR)what's with that script?
 jinger
01-07-2006, 1:57 PM
#7
Actually it takes very little to fix this… // a_requipplayer.nss void main() { object oPC = GetFirstPC(); DestroyObject(GetItemInSlot(1, oPC)); DestroyObject(GetItemInSlot(4, oPC)); object oBo = GetFirstItemInInventory(GetObjectByTag("HoldAr...  [Read More]
Posted in: (950COR)what's with that script?
 jinger
01-07-2006, 10:38 AM
#5
Be warned though that a_createpcsaber isn't a unique script name, it's used in both 950COR (Council Cutscene) and 262TEL (First conversation with Atris). Thus you'll have to merge the scripts if you want it to work in override. I didn't override that...  [Read More]
Posted in: (950COR)what's with that script?
 jinger
01-07-2006, 9:23 AM
#2
I wonder why they bothered with all that, they created containers to hold your current equipment while you're playing the holorecord, why not to use a fake-exile with the jedi robes on and the lightsaber? I'm gonna give it a try if this ain't taken c...  [Read More]
Posted in: (950COR)what's with that script?
 jinger
01-06-2006, 8:52 PM
#1
There's something wrong on Coruscant, after the ice accademy, you don't get your gear back after the holorecord :( i'm sure everyone knows about this - does anybody know how to fix it? //from a_createpcsaber.nss void sub1(string stringParam1) { ob...  [Read More]
Posted in: (301NAR) fighting the Zhugs
 jinger
01-06-2006, 11:54 PM
#7
yeah I just found out, i changed my mind, it's better like it is...  [Read More]
Posted in: (301NAR) fighting the Zhugs
 jinger
01-06-2006, 8:34 PM
#5
Thanks. I got an idea, i'm gonna make a death script for the duros that checks if there are any more left, the last will trigger the original script that skips to the docks ;)...  [Read More]
Posted in: (301NAR) fighting the Zhugs
 jinger
01-05-2006, 4:29 PM
#3
just some help, hints, I don't wanna be stuck much time on such a tiny little thing...  [Read More]
Posted in: (301NAR) fighting the Zhugs
 jinger
01-05-2006, 3:55 PM
#1
I want to have Atton lead a party against the duros bounty hunters on Nar Shaddaa when they come to the Ebon Hawk, I want there to be more of them too (otherwise it'd be a quick battle). Please Help!!...  [Read More]
Posted in: ebon hawk room animations
 jinger
01-06-2006, 8:27 PM
#4
will do :) thank you both...  [Read More]
Posted in: ebon hawk room animations
 jinger
01-05-2006, 3:26 PM
#1
where are they scripted? I mean Bao-Dur repairing the ship, Atton in the cockpit, Kreia meditating… I want to make a new one for Mira...  [Read More]
Posted in: dialog on the Ebon Hawk after Telos
 jinger
01-02-2006, 11:10 AM
#3
got it :D thanks...  [Read More]
Posted in: dialog on the Ebon Hawk after Telos
 jinger
01-02-2006, 9:06 AM
#1
i need to edit that one but i can't seem to find it, please help! :firehead...  [Read More]
Posted in: main menu theme
 jinger
12-29-2005, 5:51 AM
#1
can any of you guys think of how to make it so that whenever the boss is replaced (sion, nihi, traya, the exile) the music is replaced as well?...  [Read More]
Posted in: Ebon Hawk Pazaak Den
 jinger
12-19-2005, 12:20 PM
#1
I'd like to restore the pazaak games between Atton and T3 in the cargo hold of the Ebon Hawk (attt3.dlg). Before I waste too much time, did somebody already do this? If no, any hint would be super. There's little I can think of right now, a couple o...  [Read More]
Posted in: fights during live camera feed
 jinger
12-19-2005, 5:30 AM
#1
i have found that enemy creatures won't attack your party members if the PC is in another room watching live camera feed, is that true or i'm just doing something wrong?...  [Read More]
Posted in: local data
 jinger
12-17-2005, 5:09 PM
#4
^__^ thanks for the useful infos, i hoped the object properties were a little more "public" but i'll be fine with that much, thanks!...  [Read More]
Posted in: local data
 jinger
12-15-2005, 6:43 AM
#1
void SetLocalNumber( object oObject, int nIndex, int nValue ); what's nIndex? i mean how do i get to know an object's local variable index? are there shared (between all objects of the same type or created from the same template) and unshared locals?...  [Read More]
Posted in: question about .rim files
 jinger
12-14-2005, 11:05 AM
#5
great :) now it works, yeah it was just that thanks ;)...  [Read More]
Posted in: question about .rim files
 jinger
12-14-2005, 9:01 AM
#3
yeah i tried that but it just… crashed :( i just added the files, all the files, in the .mod with ERF builder. i first tried to build a .rim though but if it isn't an option in that dropdown menu it probably means kotorTool can't do that, neither c...  [Read More]
Posted in: question about .rim files
 jinger
12-14-2005, 8:05 AM
#1
i want to add a camera into the .git of an existing module, the .git has of course a common name so i'd have to rebuild the .rim with the modified version, is there any way to do it?...  [Read More]
Posted in: gas room
 jinger
12-13-2005, 6:20 PM
#3
lol >_< i should've guessed that thanks Tupac Amaru...  [Read More]
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