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jinger

Latest Posts

Page: 3 of 5
Posted in: Kreia needs a hand
 jinger
02-20-2007, 10:26 AM
#1
Has anybody noticed that Kreia lacks her left hand in "Kreia's fall"? That model has different animations so I couldn't just duplicate the one with both hands and replace the textures in it. Do you think it's possible to import the left han...  [Read More]
Posted in: TSL Wookiee PC?
 jinger
08-20-2006, 4:59 PM
#6
he could, but that's cheating not modding, if he just wants to play as wookie KSE will do, if he wants a mod that won't do at all....  [Read More]
Posted in: TSL Wookiee PC?
 jinger
08-20-2006, 4:45 PM
#4
I am not sure but I think somebody might have already done that, and also besides that if it hasn't been done I don't think it can be because I think wookies are a single mesh model!:Dhe can have a wookie pc, the only prob would be that you can't set...  [Read More]
Posted in: TSL Wookiee PC?
 jinger
08-20-2006, 4:10 PM
#2
first get Kotor Tool, then choose your wookie (there are some variants) and find him in appearance.2da, then add a row to portrait.2da refering to the index of the appearance, that's it. here (http://www.lucasforums.com/showthread.php?t=149992)'s the...  [Read More]
Posted in: [KOTOR] Appearance changing
 jinger
08-19-2006, 5:03 PM
#3
i'm not sure what you mean, if you need a temporary appearance change you can use EffectDisguise(int nDisguiseAppearance) i used that to remake the pc stunts on Coruscant and Korriban, makes them look exactly like the pc, it works for Kotor too. if y...  [Read More]
Posted in: [TSL]quick question about influence boosting feats
 jinger
07-27-2006, 5:01 PM
#3
i suspected as much :) thanks stoffe...  [Read More]
Posted in: [TSL]quick question about influence boosting feats
 jinger
07-27-2006, 3:23 PM
#1
do they actually boost influence or just the effect influence has on alignment?...  [Read More]
Posted in: [TSL]That G-Wing is too small!
 jinger
07-06-2006, 6:24 AM
#1
you couldn't possibly transport your whole party in that thing, yet on Onderon (after the ambush on Dxun) all of them are available. i'm thinking of a smart way to mod this, i wouldn't wanna lose all those chances for influence but putting a bigger s...  [Read More]
Posted in: [TSL]Sith Assassin spawn script?
 jinger
07-11-2006, 12:44 AM
#9
The WillNotRender field is set to 1 in their UTC template, meaning they will spawn with rendering disabled. The scripting function toggles this value.cool :) i never knew about that, thanks...  [Read More]
Posted in: [TSL]Sith Assassin spawn script?
 jinger
07-10-2006, 3:44 PM
#7
i figured but there's a bug in there, RemoveEffect won't remove vfx 8000, i used a ClearAllEffects instead and it works, then i thought that any "curse" effect (force powers, weapons...) would be removed as well so i used just the uncloak e...  [Read More]
Posted in: [TSL]Sith Assassin spawn script?
 jinger
07-06-2006, 6:10 AM
#3
thanks but it seems DeNCS has difficulties with this script, there ain't all the scripts in the game, just the ones it was able to decompile or partially decompile....  [Read More]
Posted in: [TSL]Sith Assassin spawn script?
 jinger
07-05-2006, 5:49 PM
#1
it may be a bug, Sith Assassins keep their stealth field visual effect after getting hit, i'm pretty sure actually, you get to see the 8001 vfx (cloak removal), so i guess the stealth field vfx was supposed to be removed. does anybody here happen by...  [Read More]
Posted in: [TSL]bonus force power at levelup
 jinger
07-05-2006, 6:26 AM
#3
i suspected as much :) ok thanks...  [Read More]
Posted in: [TSL]bonus force power at levelup
 jinger
07-05-2006, 5:41 AM
#1
how do i do that? i mean like how you gain basic lightsaber forms or foce camouflage....  [Read More]
Posted in: Help please
 jinger
07-06-2006, 6:58 AM
#5
if i get it right you want to be able to go from area A to area B :) you need a trigger object to put in the .git file (one for area A that gets you to area B, and one in area B that gets you in area A). it's best if you use Kotor Tool to see exactly...  [Read More]
Posted in: [TSL]cut content
 jinger
06-25-2006, 7:05 PM
#4
long dreamed to have those scripts decompiled :D thanks! i don't get it though, more than once did i get both fights btw Atton and Disciple, two jedi found and yet still that never happend^ with that source code however, i'm sure it'll be easy to get...  [Read More]
Posted in: [TSL]cut content
 jinger
06-25-2006, 12:17 PM
#1
i've been searching but i couldn't find a thread with a complete list, there's some content i'm not sure about so i wanted to check out. the dialog on the Ebon Hawk btw Disciple and T3, and the one with Atton interrogating Disciple about that republi...  [Read More]
Posted in: [TSL]misterious woman. who's this?
 jinger
06-16-2006, 1:06 PM
#6
As much as I look forward to the result of the Restoration Team's labor, unless they have interviewed the Obsidian designers of TSL, the restoration will be that team's interpretation of how things should be.that's what i always thought, and why i wa...  [Read More]
Posted in: [TSL]misterious woman. who's this?
 jinger
06-16-2006, 6:32 AM
#3
From what I've read, Vash's apprentice or Kaevee has both been suggested as possible "owners" of that appearanceNever heard of Kaevee :| there's a wiki (http://starwars.wikia.com/wiki/Kaevee) on her though, and some lines in dialog.tlk, she...  [Read More]
Posted in: [TSL]misterious woman. who's this?
 jinger
06-15-2006, 7:44 PM
#1
take a look at N_jedmast4h.tpc, it's right after N_jedmast2h (Master Vash). an early alternative to Vash? a cut jedi master perhaps? i thought maybe someone who's been restoring the modules for M4-78 could tell me if she was supposed to be Kaah befor...  [Read More]
Posted in: Kotor Tool feature requests
 jinger
08-25-2006, 2:00 PM
#29
the possibility to add a second class and an experience dword for a "superstar" npc you would join for a brief time, like a jedi master or a sith lord (this shouldn't be too hard but it's linked to the second request.) UTC calculations? i u...  [Read More]
Posted in: [TSL]locked doors
 jinger
01-16-2006, 12:02 AM
#1
I want a door to be blastable by nothing less than a deadly mine, cuttable/saberable, and unlockable with security>=30 …what field exactly am I supposed to set in the GFF? Between OpenLockDC,Diff,DiffMod &co I'm getting confused here, the au...  [Read More]
i guess if you think that check is needed there is a reason, still it would be cool if any unknown animation wouldn'd be deleted from the animation list and show up as "not in list" or something like that, also it would be nice to have a bo...  [Read More]
mmm, couldn't that evil check on the animations get spaced? :) i just bumped into some animations that DLGEditor don't seem to recognize and it just deletes them from the animation list. i was editing Uthar's dialog in Naga Shadow's tomb (korr_m39aak...  [Read More]
…Of course, if you mean that DLGEditor has a bug with animations, it wouldn't surprise me either. :xp: If you can find a way to replicate the bug and describe it to me, that would be helpful. Feel free to post any findings you have in this thread....  [Read More]
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