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Princess Artemis

Latest Posts

Page: 8 of 9
Posted in: Mandalore
 Princess Artemis
07-09-2006, 11:48 PM
#6
If you want him to look like every other character when wearing different armors, you'll have to edit his model and tex slots--except for modela, texa, modelb, and texb, you should be able to just copy over anything you find in a male PC or male NPC'...  [Read More]
Posted in: TSL Alignment hair-pulling
 Princess Artemis
07-07-2006, 7:44 PM
#1
I'm curious, first off, what all factors go into changing a character's alignment based on PC alignment. I know one of the big ones is influence, then there is Dark Side Corruption and Light Side Enlightenment (I believe that's what it's called.) I a...  [Read More]
Posted in: Kotor - Make Mekel into PC Head
 Princess Artemis
07-05-2006, 6:34 PM
#6
The main improvement would be DS transitions. I fixed what I goofed and re-uploaded it--probably didn't even see it :) I'm glad it works for you....  [Read More]
Posted in: Kotor - Make Mekel into PC Head
 Princess Artemis
07-05-2006, 12:54 PM
#4
Thanks... Now that I have made it, I suppose I can use it as a ready example for what I did to make it. Hopefully it'll make sense and compliment Darkkender's tutorial. Also, for reference, Darkkender's new PC tutorial (http://www.lucasforums.com/s...  [Read More]
Posted in: Kotor - Make Mekel into PC Head
 Princess Artemis
07-05-2006, 2:06 AM
#2
I know there's one out there (since I apparently have one along with a bunch of alien PCs I need to fix), but I couldn't find it. I suspect it came along with Holowan Plug-In. So, I made another one. It's put together quickly, so has no DS transition...  [Read More]
Posted in: Create a new head!
 Princess Artemis
07-02-2006, 3:43 PM
#8
What exactly did you do? The only thing I can see in the tutorial that would cause problems for K1 is renaming modela, texa, modelb, and texb because there aren't TSF in K1, not sure about the first though. Find other in-K1 names to give those. It's...  [Read More]
Posted in: New head problem
 Princess Artemis
07-02-2006, 3:17 PM
#9
If I understand what you're doing with the models, I don't know if you can use a DS model. But if you could, it might work...you could extract the body model you want for the underwear, rename it, and then use MDLOps (that's the tool you'd use for ed...  [Read More]
Posted in: New DS transitions
 Princess Artemis
06-26-2006, 1:25 PM
#5
If you want to make a mod out of it for K1, remember that Canderous starts out DS so you may want to think about how his transition would work. Also, with the Sith Underoos and some experimenting, I found out it's pretty difficult to change the party...  [Read More]
Posted in: Appearence changing
 Princess Artemis
06-26-2006, 4:26 AM
#5
You're welcome :)...  [Read More]
Posted in: Appearence changing
 Princess Artemis
06-26-2006, 3:56 AM
#3
It's possible, yes. For the character you want to change, use Kotor Tool to find their .utc file (BIFs --> templates.bif --> Blueprints, Character; Vandar is n_yoda.utc in K1; sometimes the character might be harder to find; Luxa is in RIMs --&...  [Read More]
Posted in: Lightsaber blade.
 Princess Artemis
06-26-2006, 2:41 AM
#2
Blade colors can be tricky. I assume you already have the color .tga and .txi (should have a name like w_lsabre(color)###.tga). You won't need to change the .txi to change the blade color. The K1 blades have an inner circle with a verticle white str...  [Read More]
Posted in: Retexturing aliens and droids
 Princess Artemis
06-19-2006, 8:05 PM
#9
As to hexing the model files reference to textures you don't even need to go that far. Simply use mdlops renamer function as this is why Chuck had created the function. I did that, and with the proper changes to appearances.2da, I basically went the...  [Read More]
Posted in: Retexturing aliens and droids
 Princess Artemis
06-19-2006, 3:21 PM
#7
I think the issue with aliens, and human characters retexturing their underwear models, is that the models for PCs use, for example, PFBAM as modela, then PFBAMA as texa and PFBAMD as texaevil, while the models for player characters in K1 use, for ex...  [Read More]
Posted in: Retexturing aliens and droids
 Princess Artemis
06-19-2006, 2:20 PM
#3
You reskin aliens and droids the same way you would with a character model. The difference comes down to how you test it in game. I use KSE and change the appearance of my character to that of the on I plan on retexturing and save it. Then I play wit...  [Read More]
Posted in: Retexturing aliens and droids
 Princess Artemis
06-19-2006, 3:32 AM
#1
I'm curious what the process would be on retexturing aliens and droids, especially if I wanted them to have DS transitions. Say, I wanted a pink Rodian, or I wanted Zaalbar or Hanharr to change fur color (maybe T3-M4 to change lens color) according...  [Read More]
Posted in: TGA files
 Princess Artemis
06-22-2006, 11:20 PM
#14
As for me, I use the 3dsMAX option to see the model while I'm skinning, BUT sometimes you just want to actually see in-game results... times like those I'll use the Alt+Enter window toggling method since the window refreshes your skin... In-game res...  [Read More]
Posted in: Aesthetic item
 Princess Artemis
06-13-2006, 1:44 AM
#2
Last edit, promise! I know this one, I think...mmmrrgh...::look look look::... I know that you can set the .uti to Aesthetic Item, and under ERFs-->TexturePacks-->swpc_tex_gui.erf-->I lists the icons for items. ii_bithsax.tcp is an aesthet...  [Read More]
Posted in: Letting an NPC keep their items?
 Princess Artemis
06-14-2006, 4:12 PM
#9
Thank you so much for your help! With the #include "k_inc_glob_party", the script you provided worked perfectly. Dustil did gain a huge amount of experience sitting in the puppet table for such a short time, though. My PC had roughly 65,000...  [Read More]
Posted in: Letting an NPC keep their items?
 Princess Artemis
06-14-2006, 1:20 AM
#7
Sorry it took so long to get bacl on this. The sample script to test for HK won't compile--GetNPCTag doesn't seem to be a valid function. I tested my faulty script and storing Dustil as a puppet worked to keep his items, so I'm at least that much cl...  [Read More]
Posted in: Letting an NPC keep their items?
 Princess Artemis
06-12-2006, 8:21 PM
#5
Thankee-sai, I'll try those. I'm starting to 'get' scripting, but there is much magic involved still :) The second script is k_701area_enter, which is the first part of Korriban. I guess SetNPCSelectability() is preventing the player from using Krei...  [Read More]
Posted in: Letting an NPC keep their items?
 Princess Artemis
06-12-2006, 11:11 AM
#3
Ah...! OK, so...if I had a leave script that looked like this: void main() { AddAvailablePUPByTemplate(PUP_OTHER1, "tel_dustil2"); RemoveNPCFromPartyToBase(NPC_HK_47); //Dustil takes HK's spot, so removes 'HK' from the party. RemoveAvailabl...  [Read More]
Posted in: Letting an NPC keep their items?
 Princess Artemis
06-12-2006, 5:16 AM
#1
I'm on the last legs of my NPC recruit mod... What I'm wondering is if, once the NPC is completely removed from the party, is there a way for that NPC to keep any items, weapons, and such he was weilding when he was removed? So he'll still have them...  [Read More]
Thanks for the information. I ended up going about it in an entirely different way, but I sincerely appreciate your effort. I'm going to write up another cutscene, and I'm sure that the camera will become an issue again....  [Read More]
I've managed to do decently creating a brand new cutscene, but I'm having a little trouble working out how to get the camera to watch Exile walk into a room and then walk out after a few lines. Everything else works. Anyway, this is the code for the...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Princess Artemis
06-22-2006, 4:10 PM
#170
I have a question...it's possible this has been fixed with the new release, but I'd like to ask anyway since it's not a bug I can replicate, or rather, it's never happened to me. I have a mod-in-progress that changes a custom .utc so that the Appear...  [Read More]
Page: 8 of 9