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shadowsfm

Latest Activity

Posted in: Bespin
 shadowsfm
09-27-2006, 8:51 AM
#2
Galactic conquest, dont know about skirmage...  [Read More]
Posted in: new galactic conquest features
 shadowsfm
09-27-2006, 8:43 AM
#9
only 3 players on skirmage....  [Read More]
im moving back to amarica next month. so it would be cool if i could just buy the english expansion, and have it work with my german game. if not, im hoping i can mail it to lucasarts or something to get the english vertion of the origenal game....  [Read More]
Posted in: Q&A answered
 shadowsfm
09-08-2006, 6:41 AM
#24
i always thought that this game deeded mirror matches, so its good to hear its finely in. interior maps is good new too...  [Read More]
Posted in: Designer Diary #2
 shadowsfm
07-13-2006, 9:57 AM
#10
looks loke a wookie. whats that wookie bountyhunters name again?...  [Read More]
Posted in: the underworld sounds like a fun faction to play...
 shadowsfm
06-28-2006, 12:10 PM
#13
it doesnt jump to hyperspace, we see the first ds in the game is very slow...  [Read More]
the DS2 shouldnt be able to move really... i mean until its finished... then it should be destroyable by the millenium falcon and red sqaudron (both survive battle) yeah, ds2 better not move. (but then what is the point of having it, planet deffenc...  [Read More]
any thoughts on how to make the deathstar fun?...  [Read More]
will they do anything to make rebs and imps to be more fun too? right now, it sounds like the fun factor is unbalanced....  [Read More]
Posted in: Designer Diaries
 shadowsfm
07-12-2006, 8:08 AM
#2
(clap) thats great stuff...  [Read More]
Posted in: Cloaking ability
 shadowsfm
07-12-2006, 8:22 AM
#25
the bigger the ship the better sensors it can carry --------------------------------------------------- and bigger the blind spots i read that the awing has stealth technolagy and the bwing has a kind of sensor ghost tech....  [Read More]
Posted in: 3-way campaigns?
 shadowsfm
05-25-2006, 9:00 PM
#9
how would skirmage work...  [Read More]
Posted in: Map Editor Tips, hints, questions here
 shadowsfm
06-06-2006, 7:31 AM
#115
make sure there very far away from captureable buildings...  [Read More]
Posted in: Map Editor Tips, hints, questions here
 shadowsfm
05-31-2006, 4:01 AM
#100
i think for space try 20,000 and ground 15 blocks (so that the skydome fits)...  [Read More]
Posted in: Map Editor Tips, hints, questions here
 shadowsfm
05-30-2006, 3:57 AM
#97
never make the map that big, the units cant go all the way to the boarder then, its a bug...  [Read More]
Posted in: Map Editor Tips, hints, questions here
 shadowsfm
05-29-2006, 3:58 AM
#94
when the map is too big, there are bariers theat your units cant pass, so i shrunk my map. it was the lower and right boarder my units couldnt reach on my land map...  [Read More]
Posted in: Map Editor Tips, hints, questions here
 shadowsfm
05-25-2006, 7:32 PM
#85
i wish...  [Read More]
Posted in: Map Editor Tips, hints, questions here
 shadowsfm
05-24-2006, 6:43 AM
#81
do you have an english version of the game?...  [Read More]
Posted in: Map Editor Tips, hints, questions here
 shadowsfm
05-22-2006, 9:15 AM
#78
installing into empire at war isnt a good idea...  [Read More]
Posted in: Map Editor Tips, hints, questions here
 shadowsfm
05-19-2006, 3:17 AM
#58
to keep them from exploding, go to the objects tab, select the building, find where it says, "starting object." change "none" to a blank. single player maps are for compain, multiplayer maps are for skirmage the skydome was too...  [Read More]
Posted in: Map Editor Tips, hints, questions here
 shadowsfm
05-18-2006, 5:36 AM
#39
how do i tectrure my mountains and beaches...  [Read More]
Posted in: Fighting The Underworld?...
 shadowsfm
05-15-2006, 7:45 AM
#2
the underworld can accupy planets or just currupt it. currupting a planet is like using a smuggler to steal credits, and its efect can be removed with a boantyhunter. thats my guess...  [Read More]
Posted in: no launch
 shadowsfm
04-24-2006, 6:09 AM
#3
he needs to install patch 2, becouse 3 dont work for every one...  [Read More]
Posted in: my unit capacity is full help?(for reinforcement)
 shadowsfm
02-27-2006, 11:43 AM
#3
i guess thats the advantage to low pop cap, keeps you from holding back trying to build a mass army...  [Read More]
Posted in: Activiate AT-PT & Swamp Speeder
 shadowsfm
02-25-2006, 4:01 PM
#3
or is he talking about the merc vehicles...  [Read More]