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cocomonk22

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I am assuming that the SE only uses prices in the voiced category, so in that case you should change the lines of code that affect the price Stan will say to match the way it is computed in SoMI:SE....  [Read More]
OK, how's this? http://img831.imageshack.us/img831/8766/legh1.th.png (http://img831.imageshack.us/img831/8766/legh1.png)...  [Read More]
I really think it needs to include Guybrush, or at least his leg... Here I extended the leg upward a bit based on the graphic first posted by JezzaTheLagomorph, so you probably need to adjust the proportion and size a little. http://img33.imageshack...  [Read More]
How about this one? http://img441.imageshack.us/img441/2608/spiffy8.png Edit: This is what it will look in game: http://img710.imageshack.us/img710/2971/spiffy8s.png The position of the shoe makes it seem Guybrush is on a higher platform than Spiffy,...  [Read More]
Yes, use the patches....  [Read More]
You can not redistribute the modified 000 and 001 files since they contain copyrighted material, hence the reason for the patches that only contain the changes to those files. The patches may fall under derivative work classification, but game modifi...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 cocomonk22
04-03-2010, 10:48 PM
#207
I think that was an older version. Use this one: http://www.mediafire.com/?ntzj5ccnmjm...  [Read More]
Try following the steps xone posted (http://www.lucasforums.com/showpost.php?p=2672953&postcount=146), just in step 7, use this patch instead: (http://www.mediafire.com/?ntzj5ccnmjm) For the patch, just extract it into your MONKEY folder that co...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 cocomonk22
10-21-2009, 10:35 PM
#153
Actually, the previous patch I posted still required that the dialogsplitter be run, so here's a new patch with the lines split properly so you don't have to do that step yourself. *NEW PATCH* http://www.mediafire.com/?ntzj5ccnmjm October 21, 2009...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 cocomonk22
09-09-2009, 12:46 AM
#139
Well, pretty much all the programming is done. We just need people to do the dirty work of putting in the lines that didn't get matched up properly into the missing.txt....  [Read More]
Can you explain adding logic to the sword fighting scenes? I believe I have done that with different lines based on text color, unless the SE changes lines from the original?...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 cocomonk22
07-29-2009, 10:29 PM
#122
I could compile a new patch with LogicDeLuxe's dialog splits....  [Read More]
The way I implemented it now, you'll get controls back as soon as Guybrush starts the last line in a VERB script. I hope there are no tricky jumping, as my tool currently only detects cutscenes when they are in order. It does only set this cutscene s...  [Read More]
I'd rather apply patches to the game itself so it can be compatible with all ScummVM ports....  [Read More]
Hopefully that's the case. I was just looking at the scummbar as an example, and it didn't have a stopSound in the EXCD, just in scripts leaving the room for whatever reason....  [Read More]
OK, I have a better idea: [0024] cutscene([2]) CursorShow() UserputOn() beginOverride goto end printEgo([Text("Hmmm...")]); WaitForMessage() [0030] (D8) printEgo([Text("A rubber chicken with a pulley in the middle^")]); WaitForMes...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 cocomonk22
07-25-2009, 10:22 PM
#109
EDIT3: It now works perfectly! Cutscene 2 (Guybrush reading the re-elect Governor Marley poster) is used to keep verb menu visible and keep the camera in the same position. CursorShow() is used to keep the cursor visible during the cutscene. UserputO...  [Read More]
We didn't have that tool for MISP because there was no speech.info since the SE hadn't come out or been released....  [Read More]
Strange... The first time you look at it, he says the whole message, but if you look at it again, he'll just say "Hmmm..." EDIT: And if you look at it and then immediately click to start walking around, he says the whole message again... T...  [Read More]
Fixed patch: http://www.mediafire.com/?yymeyajyzh1 What happened was I inserted a hex value when I should have overwritten. EDIT: I just tested the updated splitter, and the Spiffy lines are in the correct positions now. :thmbup1:...  [Read More]
OK, I'll leave it as is then. You have to modify the splitter's output if the print command has position parameters: Here's the original: (14) print(255,[Pos(240,8),Text("--LeChuck!^255^3GRRRRRRRRR!^255^3Arf, oo f-oof, Monkey Island^15!^255^3*...  [Read More]
I think splitting the dialogue is the way to go, as that will enable the game to work properly with subtitles off. EDIT: Jestar Jokin updated Scummbler, so now there are now errors on extracting the text with scummtr! We just need to get the audio m...  [Read More]
Would it be possible to release the work you've done so far so others can continue where you left off?...  [Read More]
The face on Monkey Mania's version resembles Lechuck more, but I like the skull on the hat in Spadge's edit....  [Read More]
I'm not sure that's likely... The Scumm Bar background is part of the dock background, isn't it? Unless you make a separate room for just this screen with new walk paths, an image for the open door, etc. And you would need Bill Tiller's permission an...  [Read More]