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Joris1

Latest Posts

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Posted in: Fred Tetra returns
 Joris1
05-13-2006, 7:20 AM
#5
Welcome back, Fred! I'm glad to see that you are all right!...  [Read More]
Posted in:  Mandalore's Heavy Armor for Male PC's
 Joris1
03-21-2006, 11:54 AM
#6
Great job, Kain!...  [Read More]
Posted in:  A Real 'Museum'
 Joris1
02-12-2006, 6:16 AM
#7
The last sword looks great! Good job!...  [Read More]
Posted in: [TSL] mjpb3's BloodRayne PC
 Joris1
02-09-2006, 3:38 PM
#24
Yes, a great skin! In my opinion your best mod!...  [Read More]
Posted in: [TSL] mjpb3's BloodRayne PC
 Joris1
02-09-2006, 3:30 PM
#22
You not supposed to post email addresses. Sorry! I don't know that! Why is this so? Give me a little bit of time, I am working on a solution to the download link Okay, than I must have patience :)...  [Read More]
Posted in: [TSL] mjpb3's BloodRayne PC
 Joris1
02-09-2006, 2:35 PM
#20
Can you send me the mod via e-mail? The download link failed! ~snip~ mjpb3 is right, currently we don't allow e-mail addie posting, however, she will have a fix for the link soon ;) (trust me) hehehe ~ ChAiNz.2da...  [Read More]
Posted in: 2005 Top mods - Final results!
 Joris1
02-05-2006, 3:01 PM
#12
I agree with stoffe! These mods are great mods! If I have wanted that one of my mods comes in the poll, I could vote for it! You see! All mods, that the users wanted to have in the poll, came into the poll. (Of course, there must be a thread on Luc...  [Read More]
Posted in: 2005 Top mods - Final results!
 Joris1
02-05-2006, 1:01 PM
#3
Congratulations to everyone whose mod is on th featured mod site! @ Tanesh: Dir auch herzlichen Glьckwunsch!...  [Read More]
Posted in: [TSL] Mandalore Jedi Mod
 Joris1
02-04-2006, 3:59 AM
#1
Well in May, I released The Mandalore Jedi Mod! Here you can discuss the mod and so on This mod can be found here: http://www.pcgamemods.com/mod/12694.html Orginal Mod description: This mod change Mandalore to a Sith killer (the appearance will...  [Read More]
I think it would be good via e-mail....  [Read More]
Posted in: How can I save a data as .mdl??
 Joris1
01-15-2006, 7:02 AM
#1
Hi, a few days ago, I played with Gmax. And I wanted to save the changed file as .mdl file??...  [Read More]
Posted in: What should KotOR3 be called?
 Joris1
01-15-2006, 6:53 AM
#31
I vote for Revans Return...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Joris1
01-16-2006, 1:30 PM
#139
Hui! This is a long difficult text for a German in the 10th class! But thank you! From a quick look I spotted a number of problems with these settings: (Did you modify them by hand or by using ChangeEdit?) I modify them by hand! It takes less time...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Joris1
01-16-2006, 7:40 AM
#137
Thank you! I took a look on the changes.ini file of your mod. But it confused me that there was only one new row. Normally there are three rows. For each class one! How do you do that? I wrote a changes.ini like in your mod but with three new rows....  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Joris1
01-15-2006, 6:58 AM
#135
Hi, I have a few questions: 1.) How can I add a new Row to an 2da file. I mean How can I do it that the TSL Patcher adds a new row. But the TSL Patcher must add the highest row, if you understand what I mean. 2.) In in the appearance.2da is a col...  [Read More]
Hmm, It doesn't work as you told me!...  [Read More]
Really? But than I than there must be 2 dialogeditor open? Sorry for this expression!...  [Read More]
I found it out! Another question: Is it possible to cope a node from one dialog and paste it in an other dialog? I mean that I copy a node from mira.dlg and paste this in visas.dlg....  [Read More]
Thank you! Is this right with the brackets if I write GetScriptParamater() in Script Param? Or withourt the brackets?...  [Read More]
Hi, I have a question: If I want to make a Conditional to this script: void main() { // Grab the Parameter. int nScriptNumber = GetScriptParameter( 1 ); // If Param = 7, then it's Mira. (Trying to make it consistent with the CNPC integers.) if ( nS...  [Read More]
Sorry looks like a comp question to me, but are you using Lucas Arts\SWKotOR\ as the opening directory or Lucas Arts\ or Lucas Arts\SWKotOR\saves Of course ...\saves ! But I think I know how to solute the problem!...  [Read More]
Hey., I have a problem! When I open the Savegameeditor, it shows me this error: Attempted to read past end of dialog.tkl (tried to read string 136375 but dialog.tkl has 1363774 entries) KotOR Spells.2da What have I to do now?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Joris1
03-13-2006, 11:34 AM
#1817
Thank you! Let me repeat it: KotOR II: If I want that a script disappear, I have to type in "Script": c_local_notset right? I must put in the script at the end of an dialog, right? Than the full conversation will be not availible, right?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Joris1
03-13-2006, 9:55 AM
#1815
I have a question to the conversation editor: How can I make it that a conversation possibility is only one time choosable. Or how can I make it, that you can choose a conversation possiblity as long as you haven't finish the conversation completly?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Joris1
01-04-2006, 4:48 AM
#1711
Have you downloaded the real latest version? Check the About dialog and make sure its version is the same as "v1.0.2193.42740". You're right! It wasn't the latest version!! Sorry! But now, all thing are good! Thank you! BTW, thanks for...  [Read More]
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