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CaptainWhyNot

Latest Posts

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Posted in: Captain WhyNot's Fixes to Kreia's Dialog
 CaptainWhyNot
03-28-2009, 5:06 PM
#4
As it appears that FileFront (and thus KotorFiles) is really closing down :cry8: (see "Filefront 'indefinitely suspended'" thread in Ahto (http://www.lucasforums.com/showthread.php?t=196670)), I have uploaded my mod to both RapidShare and M...  [Read More]
Posted in: Captain WhyNot's Fixes to Kreia's Dialog
 CaptainWhyNot
03-16-2009, 4:16 PM
#3
Released updated version. Also, having not received a reply with a reason why this mod was previously rejected by KotorFiles, and having submission e-mails bounced back from LucasFiles, I have uploaded it to regular FileFront. See first post for link...  [Read More]
Posted in: Captain WhyNot's Fixes to Kreia's Dialog
 CaptainWhyNot
02-26-2009, 4:37 AM
#1
Heh, still not even available for download yet, and I've already updated it again. Previous versions were rejected by KotorFiles for unknown reason(s) (possibly because I hadn't included any screenshots with my submissions as I didn't think they wer...  [Read More]
Oh yeah, I did notice one problem with Bastila's dialog on Dantooine before. At one point you have the option of saying that you'll come back later to finish the conversation; but, if you try to, you can't talk to her again. See post #128 in this thr...  [Read More]
Yes. I was going to release the Changes file, which is created by the TSL Patcher. I will make it available as a reference key, so people can track what I have done. I did add the changes I originally made into the readme file, but I believe it gets...  [Read More]
Dadur: Glad you finally got DAP:HC working. Well, I merged the handmaiden4femexiles v1.1 in with the dialogs and scripts by hand on my copy to be compatible with all the other mods I use. But, since then, stoffe -mkb- has released v1.2 which uses her...  [Read More]
Dadur: No, this mod replaces DAP 1.0, so no need to install it first. I assume that when you installed DAP:HC, that you followed the installation instructions including removing "204TEL_dlg.erf", "204TEL.rim", & "204TEL...  [Read More]
Dadur: Off hand, those mods don't sound like they'd cause problems, especially since most of them are ones that I use (minus the realnames and possibly different Handmaiden clothes and Bastila as PC mods). These may seem like some odd questions, bu...  [Read More]
I talked to Bastila on Telos only got an open and blank quest... all the others on dantooine, say they are busy now, come back later... have tried to talk to Bastila several time even went back to Telos and chatted her again.. to see if I did somethi...  [Read More]
i talked to bastila on dantooine and she said she is going to find revan, then she disappears. when do i see her again? You don't. Or, at least not as part of this mod....  [Read More]
CaptainWhyNot - Not many people say this, but I felt it was necessary. Thanks you for answering people's questions. Since my workload is pretty high, I have not really had the chance to move around. I was just assigned a Sernior Project, which has be...  [Read More]
the bastilla on dantooine wouldnt talk to me and the sith assasin that is right outside the docking port on dantooine just stands there and doesnt attack you and when you talk to it all it says is leave me alone Did you talk to Bastila on Telos befor...  [Read More]
First of all, nice mod! I have some questions though. I met Bastila on Telos and she has a sorta dark side look on her face (with tattoos and dark eye shadows). Is that normal? Yes, this is normal, as in her conversation she talks about her leaning...  [Read More]
Cool! It works! Thanks Captain!! As the LS Exile would say: No problem. I was glad to help. :cool: BTW, MacLeodGR, not trying to be annyoing, but I noticed a slight problem with Bastila's dialog on Dantooine (in 998comf.dlg). :comp9::smash: If, afte...  [Read More]
I've taken a look at everything, and I've noticed that the mod files are under a different format from the original files, making any changes to the dialogue impossible from what I can see. It looks like I may be stuck with what's there, unless someo...  [Read More]
I've started up a new TSL game with a bunch of mods installed (including DAP:HC, HP, and USM among many others) and have been enjoying it. :lsduel: BTW, I like what you've done with DAP:HC, MacLeodCorp, and thanks to others who helped with it as well...  [Read More]
DAP's upgrade is on hiatus. At the moment, I am running my computer game free. :crybaby: Sorry to hear that. I myself have just gotten Windows re-installed and working, re-installed TSL, and am in the process of installing the mods I want to use. I...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 CaptainWhyNot
01-20-2006, 8:37 PM
#97
You can access the hakpad thru my wrist console too, by going to the intergrated mods section in "additional options", you'll need to have the hak pad item in your inventory (like you would need my wrist console in your inventory to access...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 CaptainWhyNot
01-19-2006, 2:11 PM
#95
Just downloaded 1.8. I'm a long time user (since 1.3 or something). Anyway, a really cool addition to this mod would be a function to open the nearest door, as I am right now in khoonda, wanting to access the locked off rooms. (Yes, I am aware that t...  [Read More]
Posted in: Pure Pazaak: Standalone Multiplayer Pazaak!
 CaptainWhyNot
11-07-2006, 2:39 AM
#100
I have kinda weird problem I had 20, and my oponent had 18, and he has won. Here is the screen. http://img361.imageshack.us/img361/9775/purepazaakbuget7.jpg That's because your opponent filled up all the available card slots. You win if you do that...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 CaptainWhyNot
10-11-2006, 10:04 PM
#211
I suppose I could add it to the todo-list to be able to insert were in a list new structs are inserted, if I can think of a way to specify the list index in the config INI file. It'd have to fall back to inserting it last if the specified listindex i...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 CaptainWhyNot
10-09-2006, 7:08 PM
#209
Is there currently, or is there a plan to add soon, a function in TSLPatcher to insert a reply or entry into a pre-existing list of others in a DLG file (such that the new entry/reply appears at a certain location causing any and all pre-existing one...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 CaptainWhyNot
02-17-2006, 7:13 PM
#156
Currently no, adding a new Struct to a List will add it at the end. I figured this was the safest way of doing it since sometimes fields in a list are accessed by their index. In DLG files this is definitely the case. Thus, if you would insert a ne...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 CaptainWhyNot
02-17-2006, 5:36 AM
#154
Is there a way, using TSLPatcher, to insert a structure between other ones inside a list in a GFF file (such as a .DLG file)? I've tried adding one with a certain index, but it seems to be tacked on at the end anyway, unless I didn't do it right (whi...  [Read More]
I noticed a problem with KSE 3.3.3 showing quests for the DAP:HC (Dark Apprentice: Holowan Consortium) v1.00.23 mod :smash:. It doesn't show the proper text entry in the left-hand window, but instead shows what looks like the first 32K or so entries...  [Read More]
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