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Vox Kalam

Latest Threads

Page: 1 of 1
Posted in: Legend of the Lost .map Files
 Vox Kalam
03-30-2008, 6:15 PM
#1
I've noticed that the KOTOR tool has a rather limited selection of .map files...yet I've seen a lot of mods that have used certain .map files that aren't on that list, like Tatooine, the Leviathan, the Coruscant Council Chamber, etc. Does anyone know...  [Read More]
Posted in: open a door through scripting?
 Vox Kalam
10-08-2007, 3:44 PM
#1
void main() { string sTag = GetScriptStringParameter(); int iDelay = GetScriptParameter(1); object oDoor = GetObjectByTag("attackdoor"); DelayCommand(IntToFloat(iDelay), AssignCommand(oDoor,ActionUnlockObject(oDoor))); DelayCommand(IntToFl...  [Read More]
Posted in: script not working
 Vox Kalam
10-07-2007, 4:43 PM
#1
void main() { object owyatt = GetObjectByTag("wyatt"); DelayCommand(0.5, AssignCommand(owyatt, ActionStartConversation( GetFirstPC(), "dantooineflashback"))); } *pulls hair out*...  [Read More]
Posted in: Make an explosion
 Vox Kalam
10-05-2007, 8:30 PM
#1
Any way to make an explosion effect at a door at the moment ir opens? To make it look as though it's being blown open?...  [Read More]
Posted in: Another legality question
 Vox Kalam
09-29-2007, 3:35 PM
#1
Just one quick confusion... I know you aren't allowed to import stuff from one game to the other, but kotor tool seems to show the models and skins for Rakghouls in TSL. Is that correct, and if so, does that mean I am allowed to use it in TSL? If not...  [Read More]
Posted in: Script: adjust current vitality?
 Vox Kalam
09-27-2007, 9:41 PM
#1
Can it be done, without altering the MAXIMUM vitality?...  [Read More]
Posted in: looking for two scripts...
 Vox Kalam
05-31-2007, 9:12 PM
#1
one to make an npc move to a specified point, another to make one convo fire immediately after another....  [Read More]
Posted in: script - make placeable exit
 Vox Kalam
04-27-2007, 5:00 AM
#1
almost done with one mod, just one last issue. How do you make a placeable exit? Specifically, make it blow up after a conversation?...  [Read More]
Posted in: permenantly stun an NPC on spawn?
 Vox Kalam
02-10-2007, 5:00 PM
#1
Two years, and I still suck at modding... How does one cause an NPC to appear stunned (and stay that way) as soon as they're spawned?...  [Read More]
Posted in: Editing Dialogue.tlk???
 Vox Kalam
12-10-2006, 7:51 PM
#1
I keep trying to add a new string, but it won't let me......  [Read More]
Posted in: Custom appearance for NPC??
 Vox Kalam
09-15-2006, 7:26 PM
#1
I know there mst be a thread for this somewhere, but I haven't seen it... I copied the head texture for one of the male PC heads, and photoshoped it, and now I want to give it to an NPC. Only thing is, I can't figure out how... Helpy? Pleasey? :(...  [Read More]
Posted in: Start fight at end of convo?
 Vox Kalam
09-10-2006, 5:57 PM
#1
Which script do you use to start a fight at the end of a convo?...  [Read More]
Posted in: custom items on NPC?
 Vox Kalam
09-10-2006, 5:15 PM
#1
If I made some custom uti items, and put them in the overide folder, and then spawned an NPC, how can I equip the items on the NPC using KOTOR tool?...  [Read More]
Posted in: Extracting dialogues NOT WORKING!
 Vox Kalam
01-07-2006, 9:12 PM
#1
When I use KOTOR tool to extract a KOTOR I dialogue and try to re-open it, it doesn't work. Supplication: Help me, I beg of you! :(...  [Read More]
Posted in: Completely confused with script compiling.
 Vox Kalam
01-07-2006, 2:16 PM
#1
I don't understand how to do it. I read the tutorial here, and the readme for nwnnsscomp, and I'm lost. I'm trying to compile several scripts for KOTOR I, and I have both games installed. What do I do? HELP!...  [Read More]
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