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Vox Kalam

Latest Posts

Page: 1 of 3
Posted in: Legend of the Lost .map Files
 Vox Kalam
03-30-2008, 6:15 PM
#1
I've noticed that the KOTOR tool has a rather limited selection of .map files...yet I've seen a lot of mods that have used certain .map files that aren't on that list, like Tatooine, the Leviathan, the Coruscant Council Chamber, etc. Does anyone know...  [Read More]
Posted in: open a door through scripting?
 Vox Kalam
12-01-2007, 4:32 PM
#7
sorry I haven't been on lately, internet problems and no time to fix it...but it still isn't working...:(...  [Read More]
Posted in: open a door through scripting?
 Vox Kalam
10-08-2007, 8:07 PM
#5
It's for TSL...  [Read More]
Posted in: open a door through scripting?
 Vox Kalam
10-08-2007, 7:19 PM
#3
void main() { string sTagOfDoor = GetScriptStringParameter(); int iDelay = GetScriptParameter(1); object oDoor = GetObjectByTag("attackdoor"); SetLocked(oDoor,FALSE); DelayCommand(IntToFloat(1), DoDoorAction(oDoor, DOOR_ACTION_OPEN)); } L...  [Read More]
Posted in: open a door through scripting?
 Vox Kalam
10-08-2007, 3:44 PM
#1
void main() { string sTag = GetScriptStringParameter(); int iDelay = GetScriptParameter(1); object oDoor = GetObjectByTag("attackdoor"); DelayCommand(IntToFloat(iDelay), AssignCommand(oDoor,ActionUnlockObject(oDoor))); DelayCommand(IntToFl...  [Read More]
Posted in: script not working
 Vox Kalam
10-08-2007, 12:08 PM
#4
wow, I'm dumb...thanks....  [Read More]
Posted in: script not working
 Vox Kalam
10-07-2007, 6:03 PM
#2
scratch that. The convo won't start PERIOD. I've tried the onenter script for the new custom module in which this takes place, a trigger in the module, and adding it to the utc. file and starting it the usual way. NOTHING. Why me?...  [Read More]
Posted in: script not working
 Vox Kalam
10-07-2007, 4:43 PM
#1
void main() { object owyatt = GetObjectByTag("wyatt"); DelayCommand(0.5, AssignCommand(owyatt, ActionStartConversation( GetFirstPC(), "dantooineflashback"))); } *pulls hair out*...  [Read More]
Posted in: Make an explosion
 Vox Kalam
10-07-2007, 6:04 PM
#4
That worked, thanks....  [Read More]
Posted in: Make an explosion
 Vox Kalam
10-07-2007, 10:27 AM
#2
Sorry to bump, but it's been two days... I'm sorry about you not getting a response Vox, but we do not allow 'bumping' here, please do not bump a thread like this again. -RH...  [Read More]
Posted in: Make an explosion
 Vox Kalam
10-05-2007, 8:30 PM
#1
Any way to make an explosion effect at a door at the moment ir opens? To make it look as though it's being blown open?...  [Read More]
Posted in: Another legality question
 Vox Kalam
10-01-2007, 9:04 AM
#3
Ah, good, thank you....  [Read More]
Posted in: Another legality question
 Vox Kalam
09-29-2007, 3:35 PM
#1
Just one quick confusion... I know you aren't allowed to import stuff from one game to the other, but kotor tool seems to show the models and skins for Rakghouls in TSL. Is that correct, and if so, does that mean I am allowed to use it in TSL? If not...  [Read More]
Posted in: Making my own little kid exile appearance
 Vox Kalam
10-01-2007, 9:17 PM
#15
Oopsy...sorry...  [Read More]
Posted in: Making my own little kid exile appearance
 Vox Kalam
10-01-2007, 4:32 PM
#13
It's a 3D modeling program. It can add animations, make new models, etc....  [Read More]
Posted in: Making my own little kid exile appearance
 Vox Kalam
09-30-2007, 8:46 PM
#11
Bah......  [Read More]
Posted in: Making my own little kid exile appearance
 Vox Kalam
09-30-2007, 4:35 PM
#9
ohhhh... Anyone with mdlops, or whatever it is, willing to do that? I wouldm but I suck at 3d modeling......  [Read More]
Posted in: Making my own little kid exile appearance
 Vox Kalam
09-29-2007, 11:15 PM
#5
I have child combat animations in my game...dunno why everyone else says they don't....  [Read More]
Posted in: Script: adjust current vitality?
 Vox Kalam
09-27-2007, 11:04 PM
#5
perfect, thanks. :D...  [Read More]
Posted in: Script: adjust current vitality?
 Vox Kalam
09-27-2007, 10:20 PM
#3
No, I need a script to make a character wounded, down to like 1vp, in-convo....  [Read More]
Posted in: Script: adjust current vitality?
 Vox Kalam
09-27-2007, 9:41 PM
#1
Can it be done, without altering the MAXIMUM vitality?...  [Read More]
Posted in: [K1] Adding an NPC to an area?
 Vox Kalam
06-03-2007, 7:19 PM
#2
You can use one of the scripts in one of these threads: http://www.lucasforums.com/showthread.php?t=143536 http://www.lucasforums.com/showthread.php?t=143412 Good luck, and have fun. :D...  [Read More]
Posted in: looking for two scripts...
 Vox Kalam
06-03-2007, 4:25 PM
#19
Huh. Now it compiled. I must have accidentally his a key when I pasted it, sorry...lemme see if it works now... TEN GRUELING MINUTES LATER... I hate my life...T3 all of a sudden isn't showing up in-game in the module. The utc file is clearly in the...  [Read More]
Posted in: looking for two scripts...
 Vox Kalam
06-03-2007, 4:03 PM
#17
Okay, the two small ones compiled easily, the big one didn't, line 16, syntax error at ")"...  [Read More]
Posted in: looking for two scripts...
 Vox Kalam
06-03-2007, 2:24 PM
#15
The OnEnter script I'm using: void main() { if (GetEnteringObject() == GetFirstPC() && !GetLoadFromSaveGame()) { ActionStartConversation(GetFirstPC(),"tarisarrival"); } } This script is SUPPOSED to make T3 move to the indicated...  [Read More]
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