Which script do you use to start a fight at the end of a convo?
For KotOR I, it's k_act_atkonend. For KotOR II, a_atkonend. :)
I don't think I did it right. The NPC is always hostile on perception, before the dialogue, whether the faction is neutral, friendly, or whatever.
You did put it in the last dialog option, didn't you? Not something really stupid like, OnDialog or OnSpawn?
Um...on end dialogue?
ooops...