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uteboy

Latest Posts

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Posted in: Disabling Force Powers
 uteboy
05-10-2002, 8:27 PM
#2
Have a look at this thread: http://www.lucasforums.com/showthread.php?s=&threadid=51364...  [Read More]
Posted in: ATAT Duel map
 uteboy
05-11-2002, 9:05 AM
#5
I think it's fine ffa, but as duel there is too much room for lamers to run around in circles. Just my $0.02 Oh and i see now that the water bug isn't just limited to yours. If i'd known it was a known issue I wouldn't have brought it up, sorry....  [Read More]
Posted in: ATAT Duel map
 uteboy
05-11-2002, 7:04 AM
#3
Nice map. Two questions: Why when wandering around in the atat cockpit does it sound like you are walking in water ( or is it just me) Why did you make this a duel map as well. I would have thought it's a bit big for that. In my opinion duel maps a...  [Read More]
Posted in: More FreeBSD ?'s
 uteboy
05-09-2002, 3:25 AM
#3
I just create another standard user with adduser. Normally I use vipw to make the user running games have a shell of /sbin/nologin but unfortunately you cannot so this with quake engine games. Do not add the user to goup wheel. Give them some reall...  [Read More]
Posted in: g_ForcePowerDisable Reference
 uteboy
05-08-2002, 8:41 AM
#5
So does this mean that g_forcepowerdisable works or is it just in preperation for when it does...  [Read More]
Posted in: A request to all those making duel maps
 uteboy
04-27-2002, 9:45 PM
#3
Well looking at the latest release of maps (and theres some really nice ones there too , I like them a lot) it appears that absolutely no one listened to me. Am I the only server admin trying to run both a duel server and a ffa server on the same ma...  [Read More]
Posted in: A request to all those making duel maps
 uteboy
04-26-2002, 8:17 PM
#2
And another one comes out: duel_pavillion. beautiful map, too small for ffa yet it has the specification to be used as such...  [Read More]
Posted in: A request to all those making duel maps
 uteboy
04-26-2002, 6:58 PM
#1
If you are making a small map for duel mode can you make it for duel only - not ffa as well. I've just seen another nice released map ( g_arena_x) that looks nice, but it won't be running on my server. The reason is this: I run 2 jk2 servers, one is...  [Read More]
Posted in: duel_academy map release...
 uteboy
04-26-2002, 12:30 AM
#16
okay ignore my previous post. Had another looks and yes it's the academy.arena file that would have to change to work like that. The other way to do it would be to release a second version with that as a change. you could then have : ffa_academy d...  [Read More]
Posted in: duel_academy map release...
 uteboy
04-26-2002, 12:24 AM
#14
Ignore this, this was rubbish...  [Read More]
Posted in: duel_academy map release...
 uteboy
04-26-2002, 12:18 AM
#13
Originally posted by PurplWulf to run the map in duel mode, you just start the map like any other. If you're using a config for dedicated server, just put the map in the duel rotation, and it'll run like any other duel map. Thats fine if you are u...  [Read More]
Posted in: duel_academy map release...
 uteboy
04-25-2002, 10:04 PM
#9
nice work purplwulf. Just one question ( and note that I know nothing about mapping ) what would it take to make this map duel only? I run servers using the automapcycle option, and would love to throw this map up for the duel mode server I run but...  [Read More]
Posted in: Restricting Multiplayer Duel Weapons/Force Powers
 uteboy
03-30-2002, 3:06 AM
#3
From Ravens New Faq: g_forcePowerDisable: Nothing is disabled if set to zero. All force powers are disabled if set to 32767. The number is the total of a bitfield with 15 bits, each bit representing a force power....  [Read More]
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