Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

GamerX51

Latest Posts

Page: 1 of 2
Posted in: Need help compiling k_inc_dan.NSS
 GamerX51
10-04-2010, 10:32 AM
#18
That being the case, I'd say you are going about this in one of the more complicated and incompatible ways. Yes, this CAN work, but with the amount of scripts you're having to recompile, it's just going to end up being crazy. Here, try this script...  [Read More]
Posted in: Need help compiling k_inc_dan.NSS
 GamerX51
10-04-2010, 6:51 AM
#16
I don't quite understand what you mean by changing the player's first lightsaber. I mean, I get that you want to change that, but not exactly what you want to do. Depending on that, I can guide you in the right direction as to what you should do next...  [Read More]
Posted in: Need help compiling k_inc_dan.NSS
 GamerX51
10-03-2010, 11:54 PM
#13
Hey, I compiled your script, that posted in the first post as a kotor1 script and it worked fine. All compiled. I used a name (kmaybe.nss) and it worked Could you send a copy of it to me via PM? Because I still can't get it to compile! :mad:...  [Read More]
Posted in: Need help compiling k_inc_dan.NSS
 GamerX51
10-03-2010, 10:17 PM
#11
object CreateFirstLightsaber() { object oPC = GetFirstPC(); object oSaber; object oCrystal = GetItemPossessedBy(GetFirstPC(),"dan13_plotcrys"); SetPlotFlag(oCrystal,FALSE); DestroyObject(oCrystal); /* if(GetIsObjectValid(oSaber)) { AssignCo...  [Read More]
Posted in: Need help compiling k_inc_dan.NSS
 GamerX51
10-03-2010, 8:16 PM
#9
What part of the script was changed? from the original? Can you give the line? object CreateFirstLightsaber() { object oPC = GetFirstPC(); object oSaber; object oCrystal = GetItemPossessedBy(GetFirstPC(),"dan13_plotcrys"); SetPlotFlag(oCr...  [Read More]
Posted in: Need help compiling k_inc_dan.NSS
 GamerX51
10-03-2010, 7:33 PM
#7
You can't compile this script. Then how can I change the player's first lightsaber on Dantooine? :confused: What Scripts am I supposed to alter and how? :raise:...  [Read More]
Posted in: Need help compiling k_inc_dan.NSS
 GamerX51
10-03-2010, 7:29 PM
#5
You can compile it as a different name. Then after it compiles you then change its name to the original and throw it into the override folder and test it. This should get you past the issue. Logan No dice; I changed the script name from k_inc_dan....  [Read More]
Posted in: Need help compiling k_inc_dan.NSS
 GamerX51
10-03-2010, 5:27 PM
#3
First off what error does it give you ??? Frankly my time is limited and that is a lot of code. Its easier with a specific error and line number. :) It doesn't give me any specific error; it says something like "k_inc_dan.nss is an include scr...  [Read More]
Posted in: Need help compiling k_inc_dan.NSS
 GamerX51
10-03-2010, 3:41 PM
#1
I'm trying to modify k_inc_dan.NSS as part of a mod I'm trying to make, but the script compiler won't compile it! :confused: Can anyone help me? #include "k_inc_generic" #include "k_inc_utility" int ROMANCE_DONE = 4; int JUHANI_R...  [Read More]
Posted in: [TSL] Companion Jedi Prestige Classes Mod Idea
 GamerX51
05-16-2007, 11:40 AM
#3
As far as I know it can't be done. You can only manipulate the second class of an NPC via scripting. Oh well, thanks anyway stoffe. It was worth a try. :doh: I wonder if I could use KSE to do it in my own game? Does anyone know if I could do that?...  [Read More]
Posted in: [TSL] Companion Jedi Prestige Classes Mod Idea
 GamerX51
05-16-2007, 7:50 AM
#1
I Just downloaded and played the "Prestige Padawans" Mod and thought it was a great idea. However, I don't like the fact that it replaces your companion's regular Jedi class with a prestige class. I was thinking about trying to do a mod t...  [Read More]
I've got the same combo, and haven't had any issues. What order did you install them? I installed the RCM 1.4 First, then this mod, followed by Redhawke's mod....  [Read More]
Sorry for the huge necropost, but I've encountered a very annoying bug... When I get to the droid maintenance bay (where the HK50 is), the Maintenance officer's holologs won't play anymore! I also have the Restored Content Mod 1.4 installed, as well...  [Read More]
Posted in: (K1) Lightsaber Mod idea and help request.
 GamerX51
11-14-2006, 7:24 AM
#7
If you read through the quote I put in my first post, I put how to make it upgradeable near the bottom. Thanks for the scripting help, Grimshadow. However, If I'm not mistaken, that script is the one that fires when you first gain your jedi class af...  [Read More]
Posted in: (K1) Lightsaber Mod idea and help request.
 GamerX51
11-13-2006, 7:43 AM
#4
What type of advice are you looking for; advice on how to model a lightsaber, how to get it in game, how to make it upgradeable, what type of lightsabers you should make, how to create a form of story behind each one, etc? What I really need the mos...  [Read More]
Posted in: (K1) Lightsaber Mod idea and help request.
 GamerX51
11-12-2006, 10:36 AM
#1
I know I haven't been around the forums in a long time, but I have been thinking long and hard about this, and I would like to try my own hand at modding KOTOR! I was thinking of doing a lightsaber mod similar to the USM for K1. (I know T7nowhere was...  [Read More]
As many of you no doubt know already, Redhawke's website is down and he apparently doesn't check his PM's anymore either so can anybody hook me up with Redhawkes' Exile Items Pack+Updates? I just can't replay TSL without that mod! :(...  [Read More]
Sent you a link to the Robe Fix mod Can you send me a link to this too, ChAiNz? I've been looking all over the place for this mod....  [Read More]
There used to be a really cool swoop bike mod that changed the swoop bike in KOTOR 1 to a red color. But I can't find it anymore! :( Can someone post me a link where I can Find it?...  [Read More]
I really need a link to Oldflash's TSL Lightsaber replacement mods. I've had to reinstall TSl on my computer and I have lost the mods. I need all 3 (the doublesaber, shortsaber and lightsaber mods). Can anyone givee me a direct link?...  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 GamerX51
12-10-2006, 5:21 PM
#103
hey Redhawke, I was playing around with the model variations in Kotor tool for the circlet in this mod, and I was wondering, is there any way to get the old golden colored circlet to show up, or has it been taken out? I always liked the one from Kot...  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 GamerX51
06-13-2006, 6:09 PM
#98
We have tutorials on editing items with KotOR Tool, and it isn't that hard. ;) Thanks Redhawke! I just followed your suggestion, and now I have my "flapped" robes with cool looking collars! I personally don't understand what everyone else'...  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 GamerX51
06-12-2006, 9:27 AM
#96
My first version of the Exile's Item Pack used normal padawan robe textures, so if you installed Svosh's fixed collar padawan robe model and ilikecommas Texture Pack for Svosh's Fix (http://www.pcgamemods.com/mod/13033.html), my base Exile Robes shou...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 GamerX51
06-09-2007, 11:42 AM
#183
I really hate to bump a post that's well over a month old, but I really need help with this tutorial! I got all the way to the end of part one, but then I got lost when T7 said that he would "let the old saying prove it's point." I must b...  [Read More]
Posted in: KASHYYYK CLOTHES reskin of jolee by svösh
 GamerX51
09-24-2009, 8:57 PM
#29
I really hate to re-resurrect such an old thread, but is there anyway to make this mod work with your Bastila's Revelation Robes pack? It also uses the g_a_clothes02.uti file, so the two mods can't be used together! :( Is there anyway to use both mo...  [Read More]
Page: 1 of 2