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jimbo32

Latest Posts

Page: 3 of 3
Posted in: [K1]Party Interjections...
 jimbo32
02-08-2007, 1:09 PM
#8
Ha, actually just tried something similar Pavlos. I used the same script that you posted, and just "broke" it (substituing FALSE for TRUE for the ispartymember part). Worked like a charm - no interjection. I like your idea better though....  [Read More]
Posted in: [K1]Party Interjections...
 jimbo32
02-08-2007, 12:20 PM
#6
If this is handled the same way as in K2:TSL you could modify the OnEnter event script for the Ebon Hawk area to check for the proper tags depending on who has been recruited (could use a global boolean to keep track of that), and thus avoid the dupl...  [Read More]
Posted in: [K1]Party Interjections...
 jimbo32
02-07-2007, 10:03 PM
#3
Right, but doesn't the new recruit have to retain the Tag of the party member they replace? Otherwise you wouldn't see them on the selection screen and the original NPC would remain on the Ebon Hawk. Unless I'm mistaken about this, I don't think tha...  [Read More]
Posted in: [K1]Party Interjections...
 jimbo32
02-07-2007, 8:28 PM
#1
...specifically, how to get rid of them? I'm in the process of making a recruitment mod for Yuthura, and it sounds more than a little weird when she makes threatening comments in Canderous' voice (who she replaced). The interjections obviously use...  [Read More]
Posted in: [K1]NPC exit script problem
 jimbo32
02-06-2007, 11:34 PM
#6
That it for me (for now anyway). :) Thanks again stoffe and D333....  [Read More]
Posted in: [K1]NPC exit script problem
 jimbo32
02-06-2007, 11:21 PM
#4
Yeah I finally figured it out (thanks to stoffe). It was actually the Tag. I don't know how I managed to screw that up. Everything's (finally) behaving as it should. Now on to my next question (after that, I promise I'm done). When spawning an NPC...  [Read More]
Posted in: [K1]NPC exit script problem
 jimbo32
02-06-2007, 9:28 PM
#1
I'm having trouble getting rid of an NPC, and am hoping someone can help me out. I've tried a "walk to exit and disappear" script, and when I couldn't get that to work I tried a basic destroy script. No luck there either. I've got an "...  [Read More]
Posted in: [K1]Scripting help - inventory
 jimbo32
02-05-2007, 3:22 PM
#3
Thanks a million stoffe. That's just what I need. Just for future reference, how does the script differ if you actually want to move the item?...  [Read More]
Posted in: [K1]Scripting help - inventory
 jimbo32
02-05-2007, 2:24 PM
#1
Hey everybody, I'm in the process of creating a recruitment mod, and need some advice. What I'd like to do is remove an item from the party's inventory using a script attached to dialogue (if that's possible). This is to simulate "giving"...  [Read More]
Posted in:  WotOR
 jimbo32
02-09-2007, 11:20 PM
#183
Nope, it's not the null-grenade thing (c'mon T7, gimme a little credit). If you look at them in your inventory or at the workbench before upgrading a saber (ie: mouse-over) it says "no description set". It does that for all of the crystals...  [Read More]
Posted in:  WotOR
 jimbo32
02-09-2007, 9:45 PM
#181
Sorry, I should have been more specific. The crystal formations are fine - it's the saber crystals that are missing their descriptions (and it's all of them - not just the few I opened in GFFEditor). Anyway, when I opened them with the GFFEditor, I...  [Read More]
Posted in:  WotOR
 jimbo32
02-09-2007, 7:02 PM
#179
Thanks, I'll fix those things up tonite if I have time. One more thing T7 (for now ;) ). Someone reported the issue back on page 2, but you may have missed it. On the Leviathan in the interrogation chamber, Bastila is invisible. Unfortunately, I di...  [Read More]
Posted in:  WotOR
 jimbo32
02-07-2007, 12:35 AM
#177
Hopefully no more problems will be found. Heh. Just another heads up T7. This one's for WotOR though. :) The "kas_bandon.utc" from the upgrades1.02_to_1.03 has the wrong tag. It's tagged as "kor_bandon", so the cut-scene at the...  [Read More]
Posted in:  WotOR
 jimbo32
02-05-2007, 6:53 PM
#175
One more thing - where is the "m34aa.are" file supposed to go? I just went to the Shyrack caves and there were no crystal formations. The patcher is puting it in Override....  [Read More]
Posted in:  WotOR
 jimbo32
02-05-2007, 5:24 PM
#173
Just a heads up T7. The icons for the Blood of Malevolence crystals are mis-named in the new 7-pack - the links are broken. Example: iw_dbrcrstl_207.tga should be: iw_dblcrstl_207.tga Once they're named properly, everything's cool. Otherwise, gr...  [Read More]
Posted in:  WotOR
 jimbo32
02-01-2007, 11:30 PM
#166
This is amazing stuff T7. Like a lot of people, I've been waiting (impatiently) for this ever since the discussion in Modding Requests started. I thought that the models for Yuthura's sabers were so good that I started a recruit mod for her. Maybe I'...  [Read More]
Posted in: Editing profiles?
 jimbo32
11-11-2005, 2:42 PM
#1
Anyone know if this is possible? My 5 year-old nephew deleted my profile, so now I have to start from scratch again :dev7: . I tried opening them with notepad and a hex editor, but have had no luck....  [Read More]
Posted in: Problem with custom textures(TSL)
 jimbo32
09-25-2005, 4:29 PM
#1
Repost from Holowan. Hopefully someone here will have some suggestions. Here's my problem: I've noticed that some modded robes and armor that have custom textures do not turn out right in-game. Specifically, a sort of splotchiness on robes (such a...  [Read More]
Posted in: USM saber models for KOTOR I
 jimbo32
09-20-2005, 7:47 AM
#1
After speaking with T7nowhere about this (thread can be found here (http://www.lucasforums.com/showthread.php?t=152536)), I DL'ed Gmax and started through one of the tutorials. Several hours (and 2 extra-strength tylenol) later, I realized my first m...  [Read More]
Posted in:  USM Released!!!
 jimbo32
08-16-2005, 8:39 PM
#102
Is it possible that there is something in my Override not working properly? I just finished the fight with the bounty hunters on Onderon (led by the Twylek), and got two Padawans and a Rocarian (@lvl. 23). According to the random loot readme included...  [Read More]
Posted in:  USM Released!!!
 jimbo32
08-16-2005, 4:21 PM
#100
Great job guys. This is easily the best mod for TSL to date. Some of my favorite sabers: Segan Wyndh Longsaber, Type E Lightsaber (very nice Seprithro), Darth Bandon's Saber (almost didn't catch that one!), Blood of Malevolence (amazing). Though I...  [Read More]
Posted in: Mod Requests Thread (#3)
 jimbo32
02-27-2005, 7:48 PM
#361
I was wondering if any of you skinning wizards out there have thought about doing some touch-up work on the robes. Specifically, changing that ridiculous looking olive green collar that a bunch of the robes have into something a little more color-coo...  [Read More]
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