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Darth InSidious

Latest Posts

Page: 46 of 61
Posted in: please help!!!!!
 Darth InSidious
08-14-2006, 5:36 PM
#3
First of all, welcome to the forums, JRFan007! :) Um, I don't think that's legal, JRFan. Also, posting your email address is against the rules ;) You can however, download KotOR Tool, and using it, put a new version of T3's dialogue in game, or you...  [Read More]
Posted in: [WIP] Holowan Telosian Council
 Darth InSidious
08-14-2006, 5:20 PM
#23
I can't remember, but I don't think the pedestal has that much skin. What you could do, though, is give the statue a dialogue by adding a script in the OnClick field, and then giving the dialogue as ""Master [X], friend, tutor, and great Je...  [Read More]
Posted in: [WIP] Holowan Telosian Council
 Darth InSidious
08-13-2006, 6:03 PM
#8
@goldberry: Big project! Good luck :) As for someone else, how about either oldflash, or MacLeodGR/Corp? @STARWARSKOTOR2: No offence, but you aren't exactly in the same league as Darth333, Prime et al ;)...  [Read More]
Posted in: I fixed the dissapearing Rubat crystal!
 Darth InSidious
08-11-2006, 8:18 PM
#2
Hey, nice work, Kasterdt! :)...  [Read More]
Posted in: Kotor 2 Special Edition
 Darth InSidious
08-05-2006, 7:19 AM
#25
Fable was developed using a company's own copyrights. OE does not own the SW copyrights, LA does....  [Read More]
Posted in: Major Mods
 Darth InSidious
08-03-2006, 3:26 PM
#5
Rhen Var is a new planet mod for TSL. You can find info on it in my WIP thread :)...  [Read More]
Posted in: Just a few things I've been working on...
 Darth InSidious
07-20-2006, 7:56 PM
#17
Can't see the sword or the sabre, but the guns look very, very nice :)...  [Read More]
Posted in: BIG Mod for Kotor 2
 Darth InSidious
07-04-2006, 1:31 PM
#9
^Not to mention the dreaded lightmaps......  [Read More]
Posted in: A KOTOR COOP MP mod?!
 Darth InSidious
07-02-2006, 3:21 PM
#4
We can't edit the .exe not only is it verboten, we have no official modding support or tools with which to do it....  [Read More]
I want to ask. What is DAP??? "The Dark Apprentice" - Clicky! (http://www.pcgamemods.com/mod/16851.html)...  [Read More]
Are you still interested in the upgrade? Gyah!*Runs away* (Yes, I would be interested in the upgrade.)...  [Read More]
Posted in: Atmosphere (Walls and stuff)
 Darth InSidious
07-01-2006, 12:13 PM
#5
Its not in KotOR Tool, except if you are using the module editor. If you are using the module editor, right click on an empty area of map, and click "module properties". Then, in the box that opens, click 'area', IIRC. Have a look around in...  [Read More]
Posted in: Atmosphere (Walls and stuff)
 Darth InSidious
07-01-2006, 3:12 AM
#3
The dynamic ambient colour and fog change that. I'd just change the dynamic ambient colour, though. The fog settings are fiddly......  [Read More]
Posted in: Revan and Exile KOTOR 3 Voices
 Darth InSidious
06-19-2006, 5:39 PM
#18
If they have voices, they are no longer unique to each individual. No thanks....  [Read More]
Posted in: Duplicating Buildings
 Darth InSidious
06-18-2006, 11:13 AM
#15
WOK can be edited by NWmax? How?! Is their any way to modify walkmesh to model you are creating? Unknown. Probably not, though. We still don't know very much about walkmesh in KotOR and what possible differences tehre are between it in KotOR and wal...  [Read More]
Posted in: Duplicating Buildings
 Darth InSidious
06-15-2006, 2:39 PM
#11
.WOK files are the walkmesh for areas. They appear to contain a lot of coordinates. They are also in binary form initially, and have to be converted into ASCII format using KT in order to be manipulated using Notepad (or gmax, if they can be opened w...  [Read More]
Posted in: Duplicating Buildings
 Darth InSidious
06-15-2006, 2:04 PM
#9
How are you planning to get around the lightmap problems?...  [Read More]
Posted in: Duplicating Buildings
 Darth InSidious
06-15-2006, 5:04 AM
#5
If you did that, Lit, you wouldn't be able to walk in that area, and all that would show up would be a large, black, Khoonda-shaped lump. In any case, that is a very clumsy and time-consuming way of doing it. Editing the .lyt would be much easier, bu...  [Read More]
Posted in: [K1 & TSL] mjpb3's Asajj Ventress PC
 Darth InSidious
06-22-2006, 3:12 PM
#36
Very, very nice :D...  [Read More]
the underwear mods, all seem to be for TSL, not KotOR I....  [Read More]
Posted in: KOTOR III Wishlist
 Darth InSidious
07-02-2006, 2:54 PM
#99
I've never really understood why people want to be able to do this. How does running around indiscriminantly hacking up women and children make someone more of a Sith? Good question. You never see/hear of, say, Marka Ragnos going round on random ki...  [Read More]
*shrugs* It could be plot point that varies with light/dark-ness....  [Read More]
Who says the masters in TSL are dead? IIRC, Kreia claims she'd 'stripped them of the Force', or made them feel what the Exile did/did what they were about to do to the Exile (can't really remember, sorry...)...  [Read More]
Posted in: Do you want KOTOR 3 to be a longer game?
 Darth InSidious
06-15-2006, 3:03 PM
#109
Bigger and better, SVP....  [Read More]
Posted in: What should KotOR3 be called?
 Darth InSidious
06-16-2006, 2:57 PM
#99
[b]Knights of the Old Republic III: Return of Darth Stereotype![b] :xp:...  [Read More]
Page: 46 of 61