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DeathBoLT

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Page: 5 of 5
Posted in: Some things I extracted from the video....
 DeathBoLT
06-12-2001, 1:24 PM
#6
and i'd have to imagine the flash would be togglable - gun flashes can be turned on and off in UT......  [Read More]
Posted in: Some things I extracted from the video....
 DeathBoLT
06-12-2001, 1:20 PM
#5
force push was also used as he entered teh building - there were 2 storm troopers near a ledge and he blew 'em off - right b4 he destroyed that column that u guys were just talking about...  [Read More]
Posted in: Multiplayer Maps
 DeathBoLT
06-14-2001, 9:49 PM
#41
maybe a bombed out version of Oasis... after all those conc shots, the bridge, pool, etc. must show some wear and tear.....  [Read More]
Posted in: Multiplayer Maps
 DeathBoLT
06-13-2001, 4:26 PM
#30
and of course conversions of BGJ, Oasis, and the CTF level Nar Shaddaa(which is undoubtedly one of the best CTF levels ever made). They're classics :)...  [Read More]
Posted in: Multiplayer Maps
 DeathBoLT
06-13-2001, 4:23 PM
#29
a level where you battle it out not just in a star destroyer hangar, but all over the star destroyer - especially the bridge. battling it out on other ships would be cool as well.. maybe a space suit type thing could be picked up(like the aqua lung...  [Read More]
Posted in: Zone...No zone
 DeathBoLT
06-12-2001, 12:27 PM
#9
the reason only 4 are allowed because thats what the games most stabile with - its ok at 8, but it gets unstable after anymore i think a battle.net type setup would work well - my friends list happened to be a sheet of paper with people's account n...  [Read More]
Posted in: Zone...No zone
 DeathBoLT
06-11-2001, 2:41 AM
#7
matt, Mafia Jabba would not have the opportunity of contributing to the MSN Gaming Zone debate in a previous post as it was closed due to out-of-place arguments occuring on it. The zone has some nice aspects, "everyone thats anyone knows everyo...  [Read More]
Posted in: Enemies.....
 DeathBoLT
06-09-2001, 6:10 PM
#27
Unreal Tournament has one level where u fight on a ship and on the outside of the ship, the grav is reduced.. you always have to be careful about it b/c if u jump to high or drop off the side of the ship or something, u go to far from the ship and ex...  [Read More]
Posted in: Concussion Rifle
 DeathBoLT
06-03-2001, 6:23 AM
#4
ive played q3, and i think the splash damage radius is TOO big for a q3 engine gamespeed. it'd be as devastating as the reedeemer.. they'd have to reduce splash damage, and that would mean seriously messing with the conc as we know it.. they ought to...  [Read More]
Posted in: Multiplayer Levels.
 DeathBoLT
06-17-2001, 1:43 PM
#5
well actually I disagree with u sabo, having been an saberist at one time, that although saber combat limits it self to one area per duel(fight till somone gets killed), one nice aspect at BGJ is that it offered many areas + being in the whole thing...  [Read More]
Posted in: Weapons Debate: Heavy Weapons
 DeathBoLT
06-17-2001, 1:01 PM
#13
Concusion Rifle I thought about it, and could you have balance in game.. imagine the conc in UT.. a gun of it's power level/rate of fire really throws out the balance of other weapons.. i wonder if it shouldn't be replaced. im all for a heavy weapon...  [Read More]
Posted in: Weapons Debate: Heavy Weapons
 DeathBoLT
06-16-2001, 10:42 PM
#1
Concusion Rifle - should it be in there? My view on it depends - the gamespeed Q3 operates on, Concusion Rifle would demonstrate too much splash damage and you cannot do too much of a reduction without its weapon's fire appearance changing too much.....  [Read More]
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