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DeathBoLT

Latest Posts

Page: 4 of 5
Posted in: Multiplayer Maps
 DeathBoLT
06-17-2001, 2:15 PM
#60
i hope they create new DM levels, but carry over the organic feel and rolling hills of BGJ to other sabering levels. Flat and blocky levels sets the standard for the movie style dueling which I really don't see possible in online games for awhile. Pe...  [Read More]
Posted in: Cortosis Rock
 DeathBoLT
06-24-2001, 8:41 AM
#12
actually cortosis amrmor would be a very good idea.. if JK does become saber based, it might be a needed counter to the saber......  [Read More]
Posted in: MP Customizing
 DeathBoLT
06-24-2001, 10:54 AM
#6
i think double sabers, lightstaffs, etc. should be left out. if they have no other function and act like lightstaffs and multiple sabers in jk, that'd be pretty lousy.....  [Read More]
Posted in: Sabers Debate: Team based or what?
 DeathBoLT
06-23-2001, 5:20 PM
#3
cooperative missions could be really fun.....  [Read More]
Posted in: Sabers Debate: Team based or what?
 DeathBoLT
06-23-2001, 6:06 AM
#1
I like the idea of a team based saber but how would they approach it..?...  [Read More]
Posted in: Zone sux ... better idea for MP ...
 DeathBoLT
06-23-2001, 5:32 PM
#28
play diablo ONE multiplayer Battlenet glows in that form.....  [Read More]
Posted in: Zone sux ... better idea for MP ...
 DeathBoLT
06-22-2001, 10:49 PM
#13
i liked battlenet for Diablo(diablo 1, not 2, which was laggy as hell) b/c it was easy to keep up with friends, it had nice chat rooms that you could talk to people. all you have to do for this is just write down their bnet number and it tells you wh...  [Read More]
I'd be most happy to give them both of Nejja's testicles.. I'd do it in a second ;)...  [Read More]
Posted in: Zone...No zone
 DeathBoLT
06-19-2001, 7:39 PM
#20
im not actually talking about HAVING battlenet host it.. im talking about something with that sort of setup without the junk blizzard does without u knowing and without the horrible lag.. Diablo 2 lags. Diablo don't which operates on the same hosting...  [Read More]
Posted in: AI
 DeathBoLT
06-21-2001, 1:54 AM
#35
hey, in regard to stormies doing strategies like cover fire, leap frogging, etc. i notieced that stormtroopers in fact do NOT just stand still and fire - they take cover in scenes like RotJ behind a log fighting ewoks, and in the ESB right after bobb...  [Read More]
Posted in: How to make a better JK2.
 DeathBoLT
06-24-2001, 8:33 AM
#22
elaborate sabering systems could be really fun or a massive burdon.. all depends on how they handle it...  [Read More]
Posted in: How to make a better JK2.
 DeathBoLT
06-23-2001, 5:57 AM
#19
NF saberists are only the dominate class in Jedi Knight on the zone b/c they're all newbies that can't get any better. Alot of experts nf saberists now tend to be either be of the newest generation with a handful of older people hopelessly addicted t...  [Read More]
Posted in: Admiral Thrawn
 DeathBoLT
06-19-2001, 1:43 AM
#19
Chiss Assault Commandos...  [Read More]
Posted in: Entities thread What........{Flight etc...
 DeathBoLT
06-19-2001, 2:38 AM
#19
hey, get back on topic!...  [Read More]
Posted in: Multiplayer Levels.
 DeathBoLT
06-17-2001, 1:49 PM
#7
the problem with some levels is you feel cramped. Small enclosed levels are bad. High ceilings = good. If you're going to do an enclosed level, make it huge and make it for a CTF level or other type objective level so that it creates interesting team...  [Read More]
Posted in: Weapons Debate: Heavy Weapons
 DeathBoLT
06-23-2001, 5:22 PM
#58
*keepin at top so we can have one large guns topic instead of creating new ones* i still love wilufs idea of a imp repeater w/ rocket propelled thermal or whatever :)...  [Read More]
Posted in: Weapons Debate: Heavy Weapons
 DeathBoLT
06-23-2001, 6:04 AM
#57
maybe bowcastor could become a sort of instagib rifle.. plus the bowcastor has a scope on it in jk. never understood why u weren't alllowed to use it.. if you're going to have force speed tho, you'll probably need splash damage weapons.....  [Read More]
Posted in: Weapons Debate: Heavy Weapons
 DeathBoLT
06-22-2001, 3:01 PM
#53
hehe a link to your harddrive :p...  [Read More]
Posted in: Weapons Debate: Heavy Weapons
 DeathBoLT
06-21-2001, 10:47 PM
#47
thats how they operated in jk.. :]...  [Read More]
Posted in: Weapons Debate: Heavy Weapons
 DeathBoLT
06-21-2001, 2:52 AM
#40
possiblities for the bowcaster: Theory 1 The two nodes could well produce an atmospheric "Casmir" effect if provided with sufficient power. The nature of the field(s) in question produced by the nodes is still a matter of discussion by my c...  [Read More]
Posted in: Weapons Debate: Heavy Weapons
 DeathBoLT
06-21-2001, 1:59 AM
#39
it'd be nice to see some Ep1 TPM weapons(from the game) like that big repeater weapon, the proton torpedo launcher, etc. i wonder if putting in droids that fight for you would be good.. like the Proxy mines from the Chaos UT mod...  [Read More]
Posted in: Weapons Debate: Heavy Weapons
 DeathBoLT
06-19-2001, 2:46 AM
#29
keeping topic @ top :P...  [Read More]
Posted in: Weapons Debate: Heavy Weapons
 DeathBoLT
06-18-2001, 3:48 PM
#28
Imperial Repeater Raven should ramp up the damage and rate of fire on this weapon, and attach a thermal detonator launcher to it for secondary fire. Make it a dual machinegun/grenade launcher weapon. Imperials would issue a weapon like that. sweet id...  [Read More]
Posted in: Weapons Debate: Heavy Weapons
 DeathBoLT
06-18-2001, 2:22 AM
#20
what weapons do u think could replace the 'concussion rifle'?...  [Read More]
Posted in: Weapons Debate: Heavy Weapons
 DeathBoLT
06-17-2001, 2:20 PM
#14
if they balance the guns like q3 does, I think they could fit an saber in there nicely. if they have to dump all the JK weapons and start new to make sure the guns are balanced, I say do it. throw out the conc to make for an more approriate weapon....  [Read More]
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