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GrimShadow

Latest Posts

Page: 1 of 2
Posted in: (K1) Lightsaber Mod idea and help request.
 GrimShadow
11-14-2006, 5:29 PM
#8
Ah, thats no problem either: object CreateFirstLightsaber() { object oPC = GetFirstPC(); object oSaber; object oCrystal = GetItemPossessedBy(GetFirstPC(),"dan13_plotcrys"); SetPlotFlag(oCrystal,FALSE); DestroyObject(oCrystal); int nJediPat...  [Read More]
Posted in: (K1) Lightsaber Mod idea and help request.
 GrimShadow
11-13-2006, 3:07 PM
#6
If you read through the quote I put in my first post, I put how to make it upgradeable near the bottom. If you want to get the saber when you get assigned your jedi class, then go into kotor tool and go to BIFs->scripts.bif->Script, Source and...  [Read More]
Posted in: (K1) Lightsaber Mod idea and help request.
 GrimShadow
11-12-2006, 9:02 PM
#3
What type of advice are you looking for; advice on how to model a lightsaber, how to get it in game, how to make it upgradeable, what type of lightsabers you should make, how to create a form of story behind each one, etc? For modelling a lightsaber...  [Read More]
So you're trying to create a custom lightsaber and crystal? Here's two tutorials that should help: Achilles' Handy Tutorials (http://www.lucasforums.com/showthread.php?s=&threadid=143456) How to Make your custom saber upgradeable (KotOR) (http:/...  [Read More]
Posted in: Upgradeable Saber - TSL
 GrimShadow
11-04-2006, 11:10 PM
#2
Alright, everything is working now. Apparently the upgrade level was set to 0 and I didn't notice since Kotor Tool's item editor had said 0 on the working light sabers as well. I noticed the difference only when I opened the uti files in KGFF. I mus...  [Read More]
Posted in: Upgradeable Saber - TSL
 GrimShadow
11-04-2006, 8:51 PM
#1
I've read a few threads on making an upgradeable saber, and didn't have any difficulties doing what was said. I copied an existing model (w_lghtsbr_157.mdl from usm - for personal use only) and did the following: 1. Copied w_lghtsbr_157.mdl/w_lghts...  [Read More]
Posted in: Stance Effects
 GrimShadow
11-04-2006, 12:23 AM
#8
I noticed you mentioned heartbeat scripts in another thread. So would it be possible to fake a passive force power by checking if the character has the power (which you mentioned in Your Reply (http://www.lucasforums.com/showpost.php?p=1825117&po...  [Read More]
Posted in: Stance Effects
 GrimShadow
11-03-2006, 8:15 PM
#6
So main() will continue to take effect as long as the conditions are met? So if iRoundsRemaining is no longer greater than 0, the force power will end? Also, the DelayCommand function would be delayed 6 seconds when RoundsToSeconds is used, right? A...  [Read More]
Posted in: Stance Effects
 GrimShadow
11-03-2006, 6:52 PM
#4
I saw EffectDamageForcePoints in nwnscript.nss. Then I know some of the force powers have a certain duration to them, which seems to deal a certain amount of damage each round (i.e force kill). Is there any way to apply the EffectDamageForcePoints fu...  [Read More]
Posted in: Stance Effects
 GrimShadow
11-03-2006, 5:37 PM
#2
Don't mean to bump, but I feel I need to explain what I meant a little further, and I'd like other people who might have already read this to read it again with a little more clarity of my intentions. I'm not looking for force power cost like that d...  [Read More]
Posted in: Stance Effects
 GrimShadow
11-03-2006, 7:18 AM
#1
I have been looking through the scripts and 2da files to try and find where the effects of stances are actually shown. I noticed some stances aid in FP regen, FP duration, FP damage, + single opponent, etc. Where would I be able to find these, and an...  [Read More]
Posted in: Download Mirrors
 GrimShadow
10-20-2006, 6:40 PM
#1
I've just started getting back into the game and apparently SWK is having technical difficulties. The main files I've been trying to find are the the latest versions (or at least somewhat updated versions) of Kotor Tool and the K-GFF GFF Editor. Does...  [Read More]
Posted in: starwarsknights.com down?
 GrimShadow
11-04-2006, 10:55 PM
#12
I was going to create a new thread, but I saw this topic, so I may as well post here. I just went to download the GFF File Comparison Tool and it seems that the site is down. Is this just me? If it isn't, is there any word on the status? I don't need...  [Read More]
Posted in: New Force Power - TLK Problem
 GrimShadow
01-05-2006, 9:27 PM
#7
Ah, just decided to try and look in TalkEd, it shows 'Bad StrRefE' as the first entry and 'яя*' as the second entry just like ingame and KSE (not sure what the symbol after the * is, but it isn't visable everywhere). Strange why KotOR TLK was show...  [Read More]
Posted in: New Force Power - TLK Problem
 GrimShadow
01-05-2006, 7:30 PM
#5
I modified the existing dialog.tlk file in the SWKotOR2 directory, and saved it directly....  [Read More]
Posted in: New Force Power - TLK Problem
 GrimShadow
01-05-2006, 7:11 PM
#3
Yea, I thought that might have been a possibility as well. However, unfortunately, there weren't any spaces in the name/spelldesc columns (if that is what you meant). EDIT: Also, as entry 0 in dialog.tlk, I noticed Bad StrRef. However, I'm not sure...  [Read More]
Posted in: New Force Power - TLK Problem
 GrimShadow
01-05-2006, 7:01 PM
#1
I'm using KotOR TLK to edit the SWKotOR2 dialog.tlk, and add two new entries (136377 and 136378). I'm able to save the file just fine and load the file back up with the entries still there in the with the text working fine. I set the name and spellde...  [Read More]
Posted in: Modelling Help - Gmax Exporting
 GrimShadow
12-29-2005, 2:04 PM
#11
Ok, I just decided to uninstall and switched to NWmax .7 instead of .8. I was able to import using the 'MDL Loading' rollout unlike before, and now The AuroraBase shows up with the AuroraBase modifier and not the Dummy modifier. I'll have another go...  [Read More]
Posted in: Modelling Help - Gmax Exporting
 GrimShadow
12-29-2005, 12:13 PM
#10
No, the weld errors occur when exporting, and they are entered in the sanity check results as (along with the long list of verticies): ###### Vertices in lshandle01 need to be welded ###### Vertices in plane240 need to be welded ###### Vertices in pl...  [Read More]
Posted in: Modelling Help - Gmax Exporting
 GrimShadow
12-29-2005, 12:43 AM
#8
Yea, I tried it and got the model in game. The only thing is the half-way (visable only from certain angles) visable blade that is always out, and a few apparently neglectable weld errors in the sanity check. I'll have to read up on the cause of that...  [Read More]
Posted in: Modelling Help - Gmax Exporting
 GrimShadow
12-28-2005, 11:29 PM
#6
Yup, I thought that was the AuroraBase, Just has the Dummy Modifier, and not the AuroraBase modifier. No doubt that is because I imported it improperly. I'll try uninstalling and reinstalling both programs and see if that helps. EDIT: Now that I th...  [Read More]
Posted in: Modelling Help - Gmax Exporting
 GrimShadow
12-28-2005, 7:34 PM
#4
Ah, thanks T7, forgot about the renamer function. Also, I assume the AuroraBase is the blue square in the scene, but when I click on it, the only thing in the modifier list is 'Dummy', not AuroraBase like I've seen in a few screenshots...Peculiar O...  [Read More]
Posted in: [REL]Holowan Plugin
 GrimShadow
10-31-2006, 4:14 AM
#311
Don't mean to bump the topic, but is there any other place to get the patch? I only saw a link to pcgamemods, which has been down for quite some time now....  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 GrimShadow
11-07-2006, 1:24 AM
#164
Alright, thanks for the tutorial and...thanks for puting it back up. lol...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 GrimShadow
11-06-2006, 3:45 PM
#161
I hate to bump a thread over a month old, but is there another link to get the tutorial? The one from SWK doesn't seem to exist anymore. I'm guessing it was lost when the server went down....  [Read More]
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