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LogicDeLuxe

Latest Posts

Page: 4 of 4
You have to modify the splitter's output if the print command has position parametersI just noticed this. Now, splitlines copies everything between "print" and "Text" to each new line. I hope, this fixes it: (outdated version) An...  [Read More]
EDIT2: The dialogue splitter messed up Spiffy's text position after his first line, so I'm making a new patch now.Not only Spiffy's. I have to check what causes it. You better not working with the split patch, until this issue is solved....  [Read More]
I've written a dialog line splitter: (outdated version) It's not throughoutly tested yet. And there are at least these known bugs: - Concerning 000_LECF\030_LFLF_store\000_ROOM\050_LSCR.dmp and 000_LECF\083_LFLF_cu-dock\000_ROOM\032_LSCR.dmp as menti...  [Read More]
Is it actually included at the moment? Only samples that have a matching text line are copied to the monster.soX anyway...I didn't check yet. The one at the brig has the snoring subtitled, so I assumed it is. After some testing, I see that including...  [Read More]
Well we could, but it will not improve FOA with the current approach as FOA only uses one sample per line.Well, I wrote that with single samples for multi-lines in mind. Thus what FOA uses as well. Depending on the subtitle speed used, it can indeed...  [Read More]
The only real problem now are the false positive matches that are listed in the missing.txt....I think, most of them can be avoided by checking the room number. Passing the -h parameter to scummtr adds a leading info from where the line comes, starti...  [Read More]
I believe the subtitle display duration is calculated based on the length of the subtitle, modified by the global subtitle speed.There are occasions in which they are cut short, though. For instance, the introduction to the Fettucini brothers is supp...  [Read More]
Check Indiana Jones and the Fate of Atlantis, and I'm sure you'll find that all multi-line speech just uses the one sound file, and the subtitles are frequently out of synch with the sound.As I did checked above. Thus, we should implement it the same...  [Read More]
I haven't used cocomonk22 modified version which actually should increase the coverage even more as those lines with variables are separated. Is it available somewhere? Or are there some detailed instructions which scripts to modify etc.? (Especially...  [Read More]
Now I'm working on adding the choice to convert to mp3 or ogg.Don't forget FLAC support.including music replacement yes/noRemember, you don't need the CD for this, but you may use it. Ripping them from your CD would give better quality than the compr...  [Read More]
Reading your opening post, one might get the impression, that you actually need both, the SE and the DOS CD, which surely is not the case. Thus, you might add this to the FAQ: Q: Will this work for people who don't have the DOS CD version? A: Yes. Th...  [Read More]
LogicDeLuxe: I tried your method (inserting the extra speech) but with the Cobb dialogue I tried, the two sections end up overlapping, because the subtitles move on before Cobb is done with the first bit.I don't know anything about the lip sync entri...  [Read More]
If there was any way this could run without scummvm that would just be amazing.You could try the interpreter version from the Fate of Atlantis demo. Rename it to monkey.exe. It is compatible to the Monkey Island resources. Unfortunately, there is an...  [Read More]
Espiox mentions in the op that he is working on the CD version of the game, and that one is exactly identical to the classic one used in the SE version.True for the game data. Not true for the interpreter, though. That one is indeed known to be buggy...  [Read More]
Some lines of speech are broken down into two or three audio files (eg. "Yikes! / Don't sneak up on me like that!" or "Ah...yessir... / --yech-- / ...sure does at that."). ScummSpeaks only seems to allow one audio file per line of...  [Read More]
Posted in: New Last Crusade version!
 LogicDeLuxe
07-08-2009, 7:24 PM
#29
Are the Steam releases encrypted, or can they be used with ScummVM too?...  [Read More]
Posted in: MI: Special Edition - A comparison study
 LogicDeLuxe
06-25-2009, 7:18 AM
#91
he must have got some high powered acne medication.And colored contact lenses....  [Read More]
Posted in: Dark Forces mouse sensitivity trouble
 LogicDeLuxe
05-25-2007, 7:26 PM
#1
German Version. No emulators used. System: DFI mainboard k6bv3+, Pentium 200mmx, 64MB SD-RAM, Terratec Maestro 32 sound card, 16x DVD-ROM, Serial 3-button-mouse, MS-DOS 7.1. The problem I have is, that mouse turning is much more sensitive than straf...  [Read More]
Posted in: Monkey Island Versions: Musik
 LogicDeLuxe
10-08-2004, 1:39 PM
#1
The Scumm Bar claims the tracks are recorded from an MT-32. Somehow I doubt that. I own an original Roland MT-32 and the Floppy-Version played with it sounds completely different. Especially the organs are very recognizable on the MT-32, those on the...  [Read More]
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