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LogicDeLuxe

Latest Posts

Page: 3 of 4
Posted in: Missing graphics in Monkey 1
 LogicDeLuxe
08-04-2010, 12:22 PM
#1
Oddly, some graphics are missing in most versions of the game (and I'm not talking about the sun set effect). - In the SCUMM bar, the pirate right at the door which you can talk to sits in mid air. Only the EGA and Amiga version has his chair drawn....  [Read More]
Since LucasArts actually linked talkie to the original LeChuck in the Special Edition, wouldn't it be much easier to adapt for ScummVM?It would be exactly the same work. What the SE actually does has nothing to do with this project, or how ScummVM wo...  [Read More]
New version: http://www.mediafire.com/file/bc2iijyktusr0c7/MI1_CD_Talkie_Version_Builder_0.7.zip - Converting CD audio and SE music tracks. (v0.6 beta) - "Thanks" at Stan with wrong voice. (v0.5 beta) - Picking up yellow flower not animate...  [Read More]
So does this mean that all the dialogue lines are properly carried over now?They should, if I didn't miss anything. If you notice any errors, please report them right here. What I'm still doing is basically some tweaking with sounds, timing etc. to m...  [Read More]
The tool doesn't crash anymore, but unfortunately the classic music couldn't be extracted, and the SE music is missing tracks 22, 23 and 24.I can see the problem. Sorry, my goofy editing. In tools\cdaudio.bat line 5, remove the part before "call...  [Read More]
New version: http://www.mediafire.com/file/050gb5o60559al8/MI1_CD_Talkie_Version_Builder_0.6.zip v0.6 beta: - Python not required anymore. - Piranha poodles freezing before eating the meat. (all versions) - Navigator malfunctions. (all versions) -...  [Read More]
But the first "bug" I've encountered happens when talking to the Men of Low Moral Fiber: I guess it's impossible to have the short guy giggle during the lines of the other pirates?There are 16 short random giggle samples, which I will play...  [Read More]
Unfortunately extract_classic.exe crashes (under Win7 Pro 64bit):Does this one work? http://www.mediafire.com/?5xwca35c2cyvc8c I noticed a potential problem, which should be fixed now. It didn't crash for me, though. Too bad, some protection faults a...  [Read More]
Here is my version 0.5 beta of the CD talkie patch: http://www.mediafire.com/?ws7qat4n77cra9i You need Python installed for this to work. I hope to get rid of this requirement in the final release. Put the MI1_Classic_Talkie_CD_builder folder where y...  [Read More]
Although the game has some issues, like some line has no voices or line said by wrong characters.. I'm just about to fix as many as possible. Wrong voices shouldn't be there in the final patch. Some missing lines are unavoidable, due to sloppy work w...  [Read More]
I'm currently editing "The Secret of Monkey Island". If it turns out the way I want it, you could select between MT-32, General MIDI and CD audio in one version. (Not sure about Adlib yet). I also found and fixed several bugs of the origin...  [Read More]
One thing I'm almost tempted to do is to take all the voice files and convert them to a much lower bitrate so they sound all compressed, just to make it feel like they were recorded back in 1990 when the game first came out. I don't know why. Maybe I...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 LogicDeLuxe
10-07-2009, 10:03 AM
#151
EDIT: I have it working, but I'm noticing a ton of the speech overlaps or cuts each other offYou do use the latest patch posted here, which has the dialog lines split properly, don't you? We had issues of this kind earlier, which should be fixed now....  [Read More]
is it possible to build scummvm for DOS?I don't think so. I can think of a solution, though. It should be possible to actually replace the music with MIDI versions, and convert the voice samples to 22 kHz VOC, so a monster.sou could be built. Then th...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 LogicDeLuxe
09-10-2009, 12:39 PM
#143
PS. I have found SCUMMBLER (and needed environment) but I don't know how and when use dialog splitter :(You don't need neither. The changes made with those tools are included in the patch you used.PS2. Using all steps described above I can play with...  [Read More]
Question: when this is all finished, will there be a simple download that will allow this mod to run?That's the goal. All you should need is MI1SE, ScummVM and this patch....  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 LogicDeLuxe
08-01-2009, 12:01 PM
#132
Well if it is (legally) possible to redistribute a full patch that includes all current changes there will indeed not be much left to do.The point in such patching methods is to avoid legal problems like this. The MI speech project does it the same w...  [Read More]
Can you explain adding logic to the sword fighting scenes? I believe I have done that with different lines based on text color, unless the SE changes lines from the original?I think he meant the variations on Guybrush' lines. For all the replies, we...  [Read More]
removing some of the "Throopweed" variationsAgreed. It won't hurt at all if we keep just those which actually have a sample. Unless someone spends all day talking to the lookout, he won't notice the difference for sure. maybe add logic to t...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 LogicDeLuxe
07-27-2009, 10:50 AM
#120
So, since it is running fine now, we need to release an official script patch in order to build a mapping.txt which is compatible for everyone. Some bugfixes are still possible, as long as no text is changed. So is the stump joke wanted in? Someone...  [Read More]
Smirk's cigar can be easily fixed by replacing "[0000] (13) ActorOps(12,[Costume(0)]);" with "[0000] (13) ActorOps(12,[Costume(76)]);" in 000_LECF\076_LFLF_cu-traine\000_ROOM\022_ENCD.dmp...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 LogicDeLuxe
07-26-2009, 12:15 PM
#115
Cutscene ends after the last line, and I've added options to handle override so that error won't occur anymore. User can still click around, but can't use any verbs until Guybrush finishes talking.Nice theory, but unfortunately not accurate. Just loo...  [Read More]
EDIT3: It now works perfectly!Unfortunately not. Still "What possible use could that have?" is missing sometimes. Well, that can be solved by placing endCutscene() after that line, so not a big deal. But worse, you can easily get errors li...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 LogicDeLuxe
07-25-2009, 10:00 AM
#108
I would test it without any WaitForMessage() between the lines and see if that works.Unsurprisingly, it skips right to "What possible use could that have?" then. :mad:...  [Read More]
Still, my linesplitter doesn't seem to give the expected results. When looking at the rubber chicken, Guybrush only says "Hmmm...". He should continue with "A rubber chicken with a pulley in the middle", but he doesn't. Any idea w...  [Read More]
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