Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

LogicDeLuxe

Latest Posts

Page: 1 of 4
Not checked the thread, but is there any command to lower the voice volume that is different from the music volume?Not that I know of. They probably though that it would suffice when you can adjust the music volume. You would adjust the volumes with...  [Read More]
today I converted MI1 SE into Ultimate Edition and mentioned that the CD tracks no 10 and 20 were not converted to the wanted format (flac, ogg or MP3).The game simply doesn't use those tracks, thus converting them gains you nothing. They weren't use...  [Read More]
Voice hiccups - lines of dialogue don't get time to finish before another one starts; this doesn't happen with every line but when it starts, it happens more frequently after that point. Sometimes one line will just have a pause with no sound and I'l...  [Read More]
The Ultimate Talkie Edition Builder 1.0 is out now. You can find it on its new home here: http://gratissaugen.de/ultimatetalkies/...  [Read More]
Does this mean, 1.0 final is actually released?Not yet. Currently, I'm trying to figure out how to use ffmpeg as a xwmaencode replacement. That would please the ScummVM team, and applying the patch officially would likely to happen. There will be ano...  [Read More]
Neither subtitle mode will give me the Charles Atlas line when looking at the skeleton at the Voodoo Lady's place.This line was replaced in the original enhanced CD for legal reasons. I don't think, restoring the original line would be a good idea in...  [Read More]
Unfortunately, Espiox does not answer for over a year now. I tried pm him month ago. Thus my question: Could an admin update the opening post please? It gets more and more confusing for newbies. - First of all, links to the latest patch, modified Sc...  [Read More]
I was wondering whether it would be possible to use the floppy version music instead of the CD music for the new talkie version.The AdLib tracks could not be taken from the floppy version, due to the different music engine. The MT-32 tracks are very...  [Read More]
Version 1.0 is to be released soon. Please check the credits (CTRL-w, and readme.txt) and tell if you are comfortable with the way you're mentioned. And feel free to try the new ScummVM version patched: ScummVM_1.2.0_fan_patched_win32.zip (http://w...  [Read More]
New version: http://www.mediafire.com/?6x3ikfv6zz2o585 v1.0 RC4: - More goofs in the Herman dialog fixed....  [Read More]
Also in the opening credits: In Original CD Music mode, the first few notes of the music from the opening scene (with Guybrush and the lookout) play just before the opening credits end and the scene changes to the lookout point.Did you use the RC3 ge...  [Read More]
Indeed, somethings is wrong here. Guybrush is only supposed to say "I think she's on that ghost-ship underground." when he already found it, and Herman shouldn't mention the key or the banana picker anymore, since that puzzle is already sol...  [Read More]
New version: http://www.mediafire.com/?5fawgmhg23ir9ot v1.0 RC3: - New games had always subtitles turned on in ScummVM. (v1.0 RC2) - Animation was out of sync in first LeChuck cutscene. (v0.5 beta) - Scumm Bar music not always stopping in MIDI mode....  [Read More]
How do I set up Adlib mode?In DOS, just run with 'monkey a'. With ScummVM and environment tracks still playing use boot param 10000. With ScummVM and MIDI only, just remove the path to the CD tracks. It is supposed to play the MIDI tracks automatic...  [Read More]
However, even with this version of ScummVM, I can't get the game to start off in Speech Only modeI took a look at this. There's nothing wrong with the ScummVM version. It's in the boot script. There is this variable initialized which tells ScummVM to...  [Read More]
A new version with some minor upgrades I forgot to include in the RC1: http://www.mediafire.com/?ujyh1hxc9w9igz9 v1.0 RC2: - Environment sounds mixed into Scumm Bar music. - No Charles Atlas, but Guybrush now says: "He's pretty creepy." (a...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 LogicDeLuxe
09-27-2010, 11:54 AM
#323
Is this going to be pushed to the main ScummVM? I only ask because I have been playing this patch on the Wii, and if I have to use this patch (as it is right now), I will not be able to do that. This is yet to be discussed with the ScummVM team. Unfo...  [Read More]
Version v1.0 release candidate 1: http://www.mediafire.com/?6oo543u1tyb85hj Improvements in this version: - "Raff." with a Guybrush sample when the dog is talking. (v0.5 beta) - Low volume in DOS. Now it starts with the same default volume...  [Read More]
Is it just me, or can someone reproduce this one problem? It's the CTRL-p shortcut. It works fine in ScummVM and in DOSBox. On my old PC however, it doesn't. Neither in native DOS nor with Windows 95 running. The keyboard is fine, as other shortcuts...  [Read More]
And now, real-time sample splicing: http://www.youtube.com/watch?v=XT-pTxB7TJ0 Now, Stan can say any possible value up to 10950 pieces of eight. The existing samples are still use of course. The splicing script is only called for those cases where n...  [Read More]
So I assumed that the SE edition has 2 soundtracks, one for the DOS version and one for the remake...Which is what those sub-folders contain respectively. Did you set the sample rate to 44100 Hz in ScummVM?Any plans on adding these effectsI'll see wh...  [Read More]
Secret of Monkey Island - CD Talkie Edition Project only supports the Music from the "DOS" version of SE.Actually, the installer should convert both versions ready to use in ScummVM. Are there files missing for some reason? What does your M...  [Read More]
Posted in: Secret of Monkey Island - CD Talkie Edition Project
 LogicDeLuxe
09-19-2010, 11:22 AM
#308
I am assuming that the SE only uses prices in the voiced category, so in that case you should change the lines of code that affect the price Stan will say to match the way it is computed in SoMI:SE.I did. In fact, I implemented it like described in m...  [Read More]
Some analysis for Stan's price ideas. The left half of the table has all cases which have a voice file, the right half has the cases which don't. From left to right, numbers decrease by 450, which is the price for each extra (except for the porthole...  [Read More]
Some interesting changes. I do wonder if some of the changes were deliberate by the gamemakers, though. The "the basic theory is fine" line seems ripe for cutting, as it doesn't add anything.Of course, if they had any intention to remove th...  [Read More]
Page: 1 of 4