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Kristy Kistic

Latest Posts

Page: 2 of 8
Posted in: How do i export my new saber model for k2?
 Kristy Kistic
10-29-2007, 7:45 PM
#3
Try reading T7nowhere's tutorial (http://www.lucasforums.com/showthread.php?t=143806)....  [Read More]
Update: Model Column Editor As promised, a *patch* is now available that will allow you to change the model column used in the appearance.2da to any column you wish. This can be found as a separate download located on the same page (http://www.krist...  [Read More]
Its just too bad about the mjpb3's Darth Traya's Robes incompatibility, guess I'm gonna have to choose just one mod... tough choice! Yeah, well, I'm not sure I like this either, so... I'm currently working on a *patch* that will allow you to use the...  [Read More]
Minor Update: For people that want to remove this mod, I've made an undo patch (uses the tslpatcher) to restore the original values for the modelk and texk columns to the appearance.2da file. The sole purpose of this is for people that may have ins...  [Read More]
Well, I'm glad to see that it has been received well so far. Sincere thank you's to all. :D...  [Read More]
http://img295.imageshack.us/img295/9969/pvlc2.jpg It is truly amazing the things you can find on the internet. Up until very recently, I had no idea that the entire Knights of the old Repulic storyline had its origins in comic books. For uninformed...  [Read More]
Posted in: 3dmax useage
 Kristy Kistic
07-13-2007, 6:50 AM
#9
I personally find gmax to be invaluable in reskinning. You can immediately see your texture changes as well as get up close and personal with the model to see any places where the texture might have overlapped onto some other part of the model. It i...  [Read More]
Posted in: Splotchy Reskins
 Kristy Kistic
06-22-2007, 6:53 AM
#4
Looks to me like you saved your texture in a lower resolution than the original was. Make sure your saving at either 24 or 32 bit....  [Read More]
Posted in: Zabrak PMHC01
 Kristy Kistic
06-08-2007, 4:39 PM
#5
WOW!, Kristy, thats amazing, much better than Bao dur's excuse for horns, lol. Is there any chance of releasing that mod? As i can't see it on your site. Not trying to hijack this thread, but I never released it because I was never satisfied with it...  [Read More]
Posted in: Zabrak PMHC01
 Kristy Kistic
06-08-2007, 6:59 AM
#3
Adding a new uv map would require recompiling the model with model ops - which will end up messing up the animations for the head and often deforms the model. I've wasted a lot of time trying to do this myself. You'd be better off trying to edit the...  [Read More]
Posted in: Basically a question about mask modeling
 Kristy Kistic
06-16-2007, 7:24 PM
#4
I have another question for someone that may be experienced with modeling. The skin area of the horns is actually really close to the color of the head skin. However, in-game (as you can see from the screenshot above) they came out looking rather dar...  [Read More]
Posted in: Kotor Console Helper
 Kristy Kistic
12-23-2007, 10:00 PM
#10
KotOR Console Helper has been updated. Version 1.2.226 issues addressed: The program wasn't working under Windows XP. Now supports XP styles. Many small bug fixes. (Especially to the media player.) The activex dependency was changed. For ease of u...  [Read More]
Hi :D I'm looking for a few mods, all made by mjpb3 (http://www.lucasforums.com/member.php?u=129127). And I know that some of y'all probably have them :xp: Selene (From Underworld) Option 1 - Bastila with a new unique head Selene (From Underworld)...  [Read More]
Posted in:  Revan Cutscene Fixed Force Powers
 Kristy Kistic
12-22-2007, 9:03 PM
#9
This model pack has been updated to restore the missing shaders. Currently available from my website (http://www.kristykistic.110mb.com/index.php?page=k2005)....  [Read More]
Posted in:  Bodysuit Bastila Revisited 1
 Kristy Kistic
09-11-2007, 11:16 PM
#20
This mod has been updated to version 1.3. The entire mod has been completely remade. http://img479.imageshack.us/img479/4022/lfxj0.jpg...  [Read More]
Posted in:  Bodysuit Bastila Revisited 1
 Kristy Kistic
05-28-2007, 8:32 AM
#18
like i said, i'm new to this stuff. what tool do i need to edit those? notepad doesn't work xD Use the 2da editor built in to Kotor Tool....  [Read More]
Posted in:  Bodysuit Bastila Revisited 1
 Kristy Kistic
05-16-2007, 11:42 PM
#16
can you make it wearable for Party_NPC_Bastila_SLAVE, too? i'm new to this stuff, i cant do it myself. or at least post a tutorial or something so i can do it myself. please? All you would need to do is change the following values in the appearance...  [Read More]
Posted in:  Revan Cutscene Fixed Force Powers
 Kristy Kistic
12-22-2007, 9:01 PM
#20
This model pack has been updated to restore the missing shaders. Currently available from my website (http://www.kristykistic.110mb.com/index.php?page=k1009)....  [Read More]
Posted in: Bodysuit Bastila
 Kristy Kistic
10-27-2007, 7:05 AM
#60
First off i would like to say this and all the other mods you have made are great. So anyway i tried to use this with my npc and other characters by using kotor tool and doing what you said (EVERYTHING) but nothing is happening. Ok, tell me exactly...  [Read More]
Posted in: Bodysuit Bastila
 Kristy Kistic
05-02-2007, 5:47 PM
#58
Ah..I thought the installer was for KOTOR 1 only It is unless you extract the files in the TSL.zip to the tslpatchdata folder and then it becomes TSL only....  [Read More]
Posted in: Bodysuit Bastila
 Kristy Kistic
05-01-2007, 7:58 PM
#56
...I try to use it with your Athena too mod, and it doesn't work, There are no icons and i moved everything correctly, infact, it shows them when i use mira's wrist launcher as ROCKETs instead of equippables, I can't equip them at all. Did you run t...  [Read More]
Posted in:  2 Altered Endings
 Kristy Kistic
04-21-2007, 7:14 AM
#9
I chose dark side. I killed Malak and encounter Carth at the end. I chose to listen to him and at the end to kill Bastila. After that, the game doesn't do anything. Is it suppose to do something? or do i have another of these stupid bugs? At this po...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Kristy Kistic
08-29-2007, 9:21 PM
#246
Umm...sorry about that entire line of questioning. I completely missed a post where you explained about using the gff compare function. When I asked those questions I thought I was going to have to do it by hand (wasn't questioning your coding). Sti...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Kristy Kistic
08-29-2007, 12:01 AM
#244
Hi stoffe :) I have some questions about using TSLP for integrating dialog files. (I absolutely love this idea, btw). I used the meditation.rar file that you supplied as an example, So... From what I gather, if the parent of the branch you want to...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Kristy Kistic
08-11-2007, 10:06 PM
#236
Hi Stoffe :) Is there a way to check if a field already exists in a gff file before actually adding a new one? (Like the ExclusiveColumn token for 2da's.) The point being I'd like to avoid adding the exact same field if it already exists....  [Read More]
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