Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Immenor

Latest Activity

Posted in: shiny goodness
 Immenor
08-17-2004, 10:19 AM
#5
ahhhh. Now im gonna use that floor... I still want to make doors shiny......  [Read More]
Posted in: shiny goodness
 Immenor
08-16-2004, 9:38 PM
#3
I can't use a skins shader lol. So your saying i should take a pre-exicting shader and modfy it to go with the texture i want? makes sense... i just don't know what is an existing shader....  [Read More]
Posted in: shiny goodness
 Immenor
08-16-2004, 6:33 PM
#1
I own JK2 and JA. I map for JA. I saw the xbox version of JO and i noticed something nice... The doors in the extra Alzoc III (demo level) were shiny, they reflected the light etc. they looked like chrome doors. since just about every map i see now h...  [Read More]
Posted in: The millionth sky shader problem..
 Immenor
08-17-2004, 1:15 AM
#27
This is a different sky question. For one my computer is really old, so i can;t load the skies texture set. i have to load the sky by going into the surface inspector and typeing in the path to it. textures/skies/kejim ya know. now i can load bespin...  [Read More]
Posted in: Before Posting, Read This For Most Errors!
 Immenor
11-06-2004, 11:47 PM
#19
well, that means ur map is leaked somewhere if it stops the compile and hsows a little red line from the leaked entity to the outside of map then close up that hole. remember u want ur map to be sealed shut so nothing leaks out into the grayness... i...  [Read More]