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TemporaryTomato

Latest Posts

Page: 1 of 6
Posted in: Holowan Announcement!
 TemporaryTomato
01-24-2005, 10:22 AM
#19
Originally posted by ChAiNz.2da Even if it's not video, pictures are worth a thousand words. The tutorial that T7 recently posted (http://www.lucasforums.com/showthread.php?s=&threadid=143268) was extrememly helpful... More like that would be n...  [Read More]
Posted in: Holowan Announcement!
 TemporaryTomato
01-24-2005, 9:53 AM
#17
Originally posted by Hades_One I love this. This place is definitely getting better and better. :D As for making the tutorials better, I know some of the NWN tutorials have been made with .WMV files showing how the process works. I don't know how f...  [Read More]
Posted in: Holowan Announcement!
 TemporaryTomato
01-23-2005, 12:01 PM
#6
Originally posted by Darth333 We thought about doing this. One of the reasons why it was not done was that when the releases are mixed with the other threads it can encourage some people who would probably only think of downloading mods to try moddi...  [Read More]
Posted in: Holowan Announcement!
 TemporaryTomato
01-23-2005, 11:46 AM
#3
ChAiNz said it all. :p I have a suggestion, though. What about a release forum? Only for posting finished mods. It might keep those threads from "disappearing" amongst all the other threads. :guybrush:...  [Read More]
Posted in:  Segan Wyndh's Sabers Are Available!
 TemporaryTomato
01-22-2005, 10:15 PM
#4
Looks really cool. You sure beat my crappy texturing skills. :emodanc: I'd download it, but I'm not playing KOTOR at the moment. <the usual question> What's the polycount? </the usual question>...  [Read More]
Posted in: ~ for console... It doesn't work
 TemporaryTomato
01-12-2005, 8:59 AM
#3
Well, on my keyboard(swedish layout) I have to press ALT+96 to open the console. It depends on the keyboard, I guess....  [Read More]
Posted in: Trask
 TemporaryTomato
01-12-2005, 3:11 AM
#3
I think there's some script that unequips everything on Trask. /Scripting noob...  [Read More]
Posted in: Modeling new areas
 TemporaryTomato
01-13-2005, 4:51 AM
#12
Originally posted by ChAiNz.2da Just so there's no confusion (mostly on my part ;) ) are we talking re-texturing or re-skinning (ie-changing colors and such)? If it's re-skinning, it would affect the size of the file (mod), like what RedHawke had s...  [Read More]
Posted in: Modeling new areas
 TemporaryTomato
01-13-2005, 3:40 AM
#9
Originally posted by RedHawke ^^^^ True, but the download sizes the Mod, with all new textures, would likely prohibit those with 56k connections from using the mod. All those .tga files add up! :p Sure, but wouldn't new area models be even bigger?...  [Read More]
Posted in: Modeling new areas
 TemporaryTomato
01-12-2005, 8:02 AM
#7
Originally posted by C. Skye I believe its possible to hex edit a module to give it new textures, but it would take a very long time, and it would look very strange. Why would it look strange? :confused: GSCCC has retextured his modules, they look...  [Read More]
Posted in: nVidia 6800 + KotOR = WTF?!
 TemporaryTomato
01-13-2005, 5:01 AM
#3
Try forcing AA and AF through your graphics card settings instead of the kotor options... hey, it's worth a try! ;) 16x AF works for me on a much crappier card. (9600 XT)...  [Read More]
Posted in: Request for help
 TemporaryTomato
01-05-2005, 4:27 AM
#4
Originally posted by PrtyLizardJedi Spamming isn't allowed!! Huh? Then why are you doing it? :confused:...  [Read More]
Posted in:  Qui-gon Jin's Lightsaber
 TemporaryTomato
01-01-2005, 8:35 AM
#8
Originally posted by T7nowhere high, http://gallery97455.fotopic.net/p10251740.html Yeah, that's high. Looks good though. :rock:...  [Read More]
Posted in:  Qui-gon Jin's Lightsaber
 TemporaryTomato
12-31-2004, 8:46 PM
#4
Nice saber. :saberg: Polycount?...  [Read More]
Posted in: Gmax Inport Question(please help me!!)
 TemporaryTomato
12-31-2004, 11:18 AM
#2
http://lucasforums.com/showthread.php?s=&threadid=134510 You should read the quick tutorials that come with mdlops, as well....  [Read More]
Posted in: Need help finding a specific texture/model
 TemporaryTomato
12-31-2004, 11:32 AM
#8
Originally posted by DarthVaxis Strangely now it looks right when I set it in my .2da.. now to reskin... No clue how I'm gonna be able to do that awesome belt/holster though :P If someone familiar with the "box man" stuff explains how to...  [Read More]
Posted in: Need help finding a specific texture/model
 TemporaryTomato
12-31-2004, 11:08 AM
#6
Screenshot? :D...  [Read More]
Posted in: Need help finding a specific texture/model
 TemporaryTomato
12-31-2004, 10:54 AM
#4
I found a good reference pic. http://www.starwars.nu/bilder/bildarkiv/wallpaper/hansolo_pc_800x600.jpg It could probably be accomplished with the "smuggler" model. I'm not sure if it would be possible to add the belt... I haven't played aro...  [Read More]
Posted in: Lightsaber model released!
 TemporaryTomato
01-21-2005, 11:05 PM
#29
*Bumps thread* Sorry for taking so long to update this, been busy with other stuff. http://www.freewebs.com/temporarytomato/ http://www.pcgamemods.com/9833/ Like it says on the site, I was planning to release inventory icons with this update, but I...  [Read More]
Posted in: Lightsaber model released!
 TemporaryTomato
01-04-2005, 7:27 PM
#27
Originally posted by deathdisco I haven't tried out the renamer in the new mdlops yet but.... I've had this happen before. I belive the problem was the reference to the model name in the .mdl file. Check with a hex editor, unless it is the blue sabe...  [Read More]
Posted in: Lightsaber model released!
 TemporaryTomato
01-03-2005, 6:53 PM
#25
Hm, I've discovered a bug with the saber... The colors are quite unpredictable. For example, after killing Juhani she drops a red saber. I picked it up and used it together with a blue one. Result: two red sabers. It seems to get worse when there ar...  [Read More]
Posted in: Lightsaber model released!
 TemporaryTomato
01-01-2005, 11:15 AM
#23
Originally posted by Tesla Nice. How did you get the planes of the blade to work? , i've been trying to figure out how to get them correct instead of them only displaying one side in-game. :) Latest version of mdlops, using the replacer. :)...  [Read More]
Posted in: Lightsaber model released!
 TemporaryTomato
12-31-2004, 3:26 PM
#18
Originally posted by T7nowhere Nice. Its good to see a finnished model ;) Heh, thanks... I think? :p...  [Read More]
Posted in: Radeon, Frame Buffer and Soft Shadows
 TemporaryTomato
01-21-2005, 10:26 PM
#19
The "line on characters faces" bug is an Ati specific problem, and I don't know of any fix. To put it simply, KOTOR doesn't like Ati cards(all hail the Source engine :naughty: ). The latest drivers fix a lot of crashes and bugs though(as w...  [Read More]
Posted in: Radeon, Frame Buffer and Soft Shadows
 TemporaryTomato
01-13-2005, 5:08 AM
#10
Originally posted by stingerhs ^^^^ it should, but as i told someone else, i'm not sure if kotor completely supports some of the more advanced settings like 8x anti-aliasing or 16x antistropic filtering. with my radeon 9700 pro, my settings are: 1...  [Read More]
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