Title: Dark Apprentice: Gold (Vrs. 1.00.15)
By: MacLeodCorp (DarthThron), T7nowhere, Commas, & DarhMoeller
I. The Dark Apprentice: Gold: - Under Revision!
· The Dark Apprentice: Gold - is a content mod, which includes: a side quest, robes, armor, lightsabers, merchants, one female darkside transition set, and non-player characters. When installed, Bastila can be played as a player character and/or you can find her as a non-player character.
· Side Quest - is based upon Bastila Shan, Mission Vao, and Nomi Sunrider. Five years ago, Bastila Shan went into exile. During her exile, she started to be hunted by two forces. One enemy is a previous companion, who helped her and Revan capture the StarForge. Another enemy is a Jedi Master, who hired a group of rouge Sith, so she can seek revenge. (Mission is not included, but she is a focus in some of the dialogue.) Dialogue and story does change and depends upon how you decide to work the conversations.
When communicating with the various non-player characters, you will be rewarded for your answers through lightside/darkside points, robes, lightsabers, etc…
· Merchants - Two new merchants were added to the Nashadaa Docks. While visiting these merchants, you will be able to purchase rare robes, armor, crystals, and HK-47 plot parts.
While creating this mod, I also rearranged, edited, or added items to Telos (Residental & Medical Module 082) and Dantooine (Khoonda & Khoonda Grounds), and Nashadaa (Docks). See below for a brief rundown on changes.)
(The story is inspired by Redhawk's: KotOR I: Make Mission a Jedi Mod.)
(Please follow the installation instructions closely.)
ITEMS SECTION:
Items (ROBES):
· (2 M/F) Dark ‘Apprentice’ Robes:
dap_arobes.uti
ia_JediRobe_056.tga
pmbi56.tga
pfbi56.tga
· (2 M/F) Dark ‘Jedi’ Robes:
dap_jrobes.uti
ia_JediRobe_050.tga
pmbi50.tga
pfbi50.tga
· (2 M/F) Dark ‘Padawan’ Robes:
dap_probes.uti
ia_JediRobe_055.tga
pmbi55.tga
pfbi55.tga
· (2 M/F) Mission’s: Dark ‘Apprentice’ Robes:
miss_dap.uti
(Uses D’APP’R Icons and Textures)
· (2 M/F) Exile’s: Dark ‘Jedi’ Robes:
pc_dap_jrobes.uti
(Uses D’JED’R Icons and Textures)
· (2 M/F) Dagobah ‘Exiled’ Robes: NEW
DagRobe_da2.uti
ia_JediRobe_011.tga
pfbi11.tga
pmbi11.tga
· (3 M/F) Nomi Sunrider’s Armor: NEW
NomiArm_da2.uti
ia_ClassZS_007.tga
pfbm07.tga
pmbm07.tga
Items (LIGHTSABERS):
· (1) Dark 'Apprentice' Lightsaber:
miss_light.uti
iw_lghtsbr_246
t7_dshilt01
t7_dshilt01.txi
w_lghtsbr_246.mdl
w_lghtsbr_246.mdx
· (1) Bastila's Lightsaber:
bast_light.uti
iw_dblsbr_241.tga
t7_bastila
t7_bastila.txi
w_dblsbr_241.mdl
w_dblsbr_241.mdx
· (1) Battle Lightsaber:
exi_light.uti
(Uses D’APP’L Icons and Textures)
MODULES SECTION:
Telos Module (204TEL.MOD):
· (1) Bastila - Lightside: (Non-Player Character)
bast_tel.utc
(See below for textures.)
· (1) Onderon Escort: (Non-Player Character)
ond_escrt.utc
· (1) Other Module Changes (But Not Limited Too):
204tel.git
204_supplies.utp
2042_supplies.utp
(Also includes dialogue.)
Dantooine Module (601DAN.MOD):
· (1) Sith Bounty Hunter I: (Non-Player Character)
unk_b.utc
· (1) Sith Bounty Hunter II, III: (Non-Player Character)
unk_dum.utc
· Other Module Changes (But Not Limited Too):
601dan.git
601_supplies.utp
unk_datapad.uti
(Also includes dialogue.)
Dantooine Module (602DAN.MOD):
· (1) Bastila - Darkside: (Non-Player Character)
bast_da.utc
(See below for textures.)
· (1) Sith Bounty Hunter IV: (Non-Player Character)
unk_a.utc
· Other Module Changes (But Not Limited Too):
602dan.git
kh_door_locked.utd
(Also includes dialogue.)
Nashadaa Module (303NAR.MOD): NEW
· (2) New Merchants: (Non-Player Character)
Derva Dobo: merc_da2.utc, m_202_001.utm
Gredvik: merc2_da2.utc, m_202_001.utm
(Merchants sell hard to find robes, armor, saber crystals, and HK Parts.)
· (1) Dia: (Non-Player Character)
dia_da2.utc
n_darkjedif01.tga
· (1) Jedi Master: Nomi Sunrider: (Non-Player Character)
Nomi_da2.utc
N_jedmast4h.tga
· (3) Sith Bounty Hunter V, VI, & VII: (Non-Player Character)
dmaster_da2.utc
dmaster2_da2.utc
· (1) Bossk: (Non-Player Character)
bossk_da2.utc
· (1) 4Lom: (Non-Player Character)
4lom_da2.utc
· Other Module Changes (But Not Limited Too):
303nar.git
plc_locker_da2.utc
plc_locker2_da2.utc
plc_locker3_da2.utc
plc_locker4_da2.utc
desk001_da2.utp
(Other NPCs were added to Vogga The Hutts Place.)
(Also includes dialogue, and some scripts.)
Textures (CHARACTERS):
· (1) Bastila: (Non-Player Character)
N_JediMemF01.tga (Lightside Clothes)
N_JediMeF01.tga (Darkside Clothes Choice I)
N_JediMeF01.tga (Darkside Clothes Choice II)
· (1) Bastila Head: (Player Character)
P_BastilaH04.tga (Head Transition I)
P_BastilaH04d1.tga (Head Transition II)
P_BastilaH04d2.tga (Head Transition III)
po_PFHC02.tga (Head Transition I - Icon Profile)
po_PFHC02d1.tga (Head Transition II - Icon Profile)
po_PFHC02d2.tga (Head Transition III - Icon Profile)
· (1) Caucasian Female ‘One’ Head: (Player Character)
PFHC01A.tga (Head Transition I)
PFHC01AD1.tga (Head Transition II)
PFHC01AD2.tga (Head Transition III)
po_PFHC01.tga (Head Transition I - Icon Profile)
po_PFHC01d1.tga (Head Transition II - Icon Profile)
po_PFHC01d2.tga (Head Transition III - Icon Profile)
INSTALLATION CHOICES:
·When installing this mod, there are some choices you can make:
Bastila’s Darkside Clothing: You can choose to install one out of two versions:
Blue or Black: (See: Textures Characters Section Above.)
Nomi Sunrider Armor: You can choose from two similar sets of armor for the female characters.
Caucasian or Diversity.
Caucasian Female ‘One’ Head: You don’t have to install the new female darkside transition head.
(All items are found in the ‘Choices Folder’.)
II. Tips for Installation: Important!
· Override Folder: In order to install, you must empty the supplied override folder into KotOR II’s override folder. (Without the subfolder provided.)
· Module(s) Folder: In order to install, you must empty the supplied modules folder into KotOR II’s module folder. (Without the subfolder provided.) Warning: When you install the module files, you must remove and backup the following items:
204TEL.rim, 204TEL_dlg.erf, 204TEL_s.rim
601DAN.rim, 601DAN _dlg.erf, 601DAN_s.rim
602DAN.rim, 602DAN_dlg.erf, 602DAN_s.rim
303NAR.rim, 303NAR _dlg.erf, 303NARL_s.rim
(Do not throw the above away. If you want to uninstall this mod, you must return theses files to the modules folder.)
· Choice(s) Folder: In order to install, you must empty the supplied choices folder into KotOR II’s override folder. (Without the subfolders provided)
(See under the section called: ‘Installation Choices’ for your options.)
II. Tips for Un-Installation:
·In order to uninstall this mod, you must remove all the above listed items, and reinstall the backed up modules that originally came with the game. They are listed above.
III. Tips for Trouble Shooting:
· Upon installation, you need an override folder in your Knights of The Old Republic II directory. If a folder does not exist, you need to create and label a new one.
· In some cases, there may be similar elements used in another mod. If you have another mod with similar labeled items, this mod will override your existing files. Therefore, don't forget to backup your files.
IV. HEADS.2DA AND APPEARANCE.2DA EDITS: IMPORTANT!
· Heads.2da Edits:
Line 37: (Original)
PFHC02 - PFHC02 - PFHC02D - PFHC02D3 - PFHC02D2 - PFHC02D1 - **** - ****
Line 37: (My Bastila Changes)
P_BastilaH - **** - P_BastilaH04d2 - P_BastilaH04d1 - P_BastilaH04d1 - P_BastilaH04d1 - **** - ****
· Appearance.2da Edits:
Line 33: Jedi_Council_Member_Female: (Bastila Changes)
Under rows: Normal Head and Back Up Head: I changed the defaults to 37.
Under all Texevil Rows: I added the following: N_JediMeF
V. Upon Creation:
· While creating this mod, I utilized the following programs, and wish to thank their creators:
KotOR Tool - by Fred Tera; Where Am I? Band - by Darth33; DLGEditor - by TK-102
VI. Disclaimer Notice:
· Since it is illegal to sell game modifications, I give exclusive rights to PcGameMods, LucasFiles, and LucasForums to release, edit, or delete this mod as they see fit. If you wish to mirror this mod, you must contact me at LucasForums through a private message under MacLeodCorp.
VII. The Creators:
· If I didn’t have the patience and help by the following modders, this mod would not have been possible. I thank each and every one of the people who helped in the creation of the Dark Apprentice series.
T7nowhere
Lightsabers, Lightsaber Crystals
Commas
Dark ‘Apprentice’ Robes, Dark ‘Padawan’ Robes
(All robes that use similar texture files.)
DarhMoeller
Dark ‘Jedi’ Robes
Darth333 & ChaNz.2da
Script Guidance and Advice
MacLeodCorp (DarthThron)
Script and Module Editor, Story and Dialogue Creator,
Bastila’s Clothes and Textures, Nomi’s Clothes and Textures
(All other NPC retextures.)
All LucasForums.com Modders
Support, feedback, and patience.
1.00.01 - Git file would reset levels. Forgot to place .git files into modules. Fixed.
1.00.02 - Robe textures replaced in game robe textures. Fixed.
1.00.03 - Read me file needs Appearance.2da and Heads.2da edit clarification, so others know what was altered. Fixed.
1.00.04 - Original maps and promos are now outdated, and they need to be changed. Done.
1.00.05 - Dialogue changes that link story from Telos to Nashadaa. Fixed.
1.00.06 - Commas texture color fix for ‘Dark ‘Jedi’ Robes. Fixed.
1.00.07 - Merchant script issue, which prevents the inventory to fire. Fixed.
1.00.08 - Add voiceovers to all alien characters. Fixed.
1.00.09 - Robes and armor icons need to be made. Fixed.
1.00.10 - Finish descriptions to items. Fixed.
1.00.11 - Female Sith Bounty Hunter on Dantooine needs to be noticed. Made her attack on entering the room Fixed.
1.00.12 - Add specifics about Dark Apprentice I’s elements to new read me. Fixed.
1.00.13 - Need to alter the dialogue and datapad for unk_b and unk_datapad. Also relocate them on Dantooine. Done.
1.00.14 - Added two new Sith to Dantooine. Done
1.00.15 - Need to find out about .utis… Do they belong in modules, or do they go in override folder. Done
1.00.16 - When replacing the hounds in Vogga the Hutt’s, their growl can be heard through the guards. Pending.
VIII. Jedi Master Nomi Sunrider Theory:
· During my online research, I have made a conclusion about who is Jedi_Master_4h. As I looked at many resources, from pictures to descriptions, I have drawn the conclusion that the cut Jedi Master is Nomi Sunrider. According to ’
www.StarWars.com) <
http://www.StarWars.com>) Extended Universe, Bastila Shan was once called Vima Sunrider. At this point in the Knights of The Old Republic series, Vima would only be a Jedi Knight. As a last second change, Vima’s concept was taken out of the original Knights of The Old Republic. Now, there are many factors that support the Nomi Sunrider theory: 1. Nomi’s robe was designed in KotOR II style. If Nomi did not exist at the time, the robes would have been created in KotOR I format. 2. All pictures from comic books to novels show two important similarities between the head model and descriptions. First, her hair style and color is an exact match to the comic book. Second, her eye color is an exact match. Since Vima would have been a Jedi Knight at the time, this will only conclude that the Jedi_Master_4h model is Nomi Sunrider. 3. Nomi’s eye color matches her robe. Both the robes and eye color are green/hazel. I hope that this sheds some light to my conclusions.
IX. Repeated Disclaimer Notice:
· Since it is illegal to sell game modifications, I give exclusive rights to PcGameMods, LucasFiles, and LucasForums to release, edit, or delete this mod as they see fit. Obsidian Entertainment and Lucas Arts do not support this mod. If you wish to mirror this mod, you must contact me at LucasForums through a private message under MacLeodCorp.
Some pics:
http://www.freewebs.com/scipara/KOTORII/PromoI.jpg)
http://www.freewebs.com/scipara/KOTORII/PromoII.jpg)
http://www.freewebs.com/scipara/KOTORII/PromoIII.jpg)