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The Dark Apprentice: Gold - Released!

Page: 1 of 3
 The Source
10-28-2005, 1:26 PM
#1
Title: Dark Apprentice: Gold (Vrs. 1.00.15)
By: MacLeodCorp (DarthThron), T7nowhere, Commas, & DarhMoeller

I. The Dark Apprentice: Gold: - Under Revision!
· The Dark Apprentice: Gold - is a content mod, which includes: a side quest, robes, armor, lightsabers, merchants, one female darkside transition set, and non-player characters. When installed, Bastila can be played as a player character and/or you can find her as a non-player character.

· Side Quest - is based upon Bastila Shan, Mission Vao, and Nomi Sunrider. Five years ago, Bastila Shan went into exile. During her exile, she started to be hunted by two forces. One enemy is a previous companion, who helped her and Revan capture the StarForge. Another enemy is a Jedi Master, who hired a group of rouge Sith, so she can seek revenge. (Mission is not included, but she is a focus in some of the dialogue.) Dialogue and story does change and depends upon how you decide to work the conversations.

When communicating with the various non-player characters, you will be rewarded for your answers through lightside/darkside points, robes, lightsabers, etc…

· Merchants - Two new merchants were added to the Nashadaa Docks. While visiting these merchants, you will be able to purchase rare robes, armor, crystals, and HK-47 plot parts.

While creating this mod, I also rearranged, edited, or added items to Telos (Residental & Medical Module 082) and Dantooine (Khoonda & Khoonda Grounds), and Nashadaa (Docks). See below for a brief rundown on changes.)

(The story is inspired by Redhawk's: KotOR I: Make Mission a Jedi Mod.)
(Please follow the installation instructions closely.)

ITEMS SECTION:

Items (ROBES):

· (2 M/F) Dark ‘Apprentice’ Robes:
dap_arobes.uti
ia_JediRobe_056.tga
pmbi56.tga
pfbi56.tga

· (2 M/F) Dark ‘Jedi’ Robes:
dap_jrobes.uti
ia_JediRobe_050.tga
pmbi50.tga
pfbi50.tga

· (2 M/F) Dark ‘Padawan’ Robes:
dap_probes.uti
ia_JediRobe_055.tga
pmbi55.tga
pfbi55.tga

· (2 M/F) Mission’s: Dark ‘Apprentice’ Robes:
miss_dap.uti
(Uses D’APP’R Icons and Textures)

· (2 M/F) Exile’s: Dark ‘Jedi’ Robes:
pc_dap_jrobes.uti
(Uses D’JED’R Icons and Textures)

· (2 M/F) Dagobah ‘Exiled’ Robes: NEW
DagRobe_da2.uti
ia_JediRobe_011.tga
pfbi11.tga
pmbi11.tga

· (3 M/F) Nomi Sunrider’s Armor: NEW
NomiArm_da2.uti
ia_ClassZS_007.tga
pfbm07.tga
pmbm07.tga

Items (LIGHTSABERS):

· (1) Dark 'Apprentice' Lightsaber:
miss_light.uti
iw_lghtsbr_246
t7_dshilt01
t7_dshilt01.txi
w_lghtsbr_246.mdl
w_lghtsbr_246.mdx

· (1) Bastila's Lightsaber:
bast_light.uti
iw_dblsbr_241.tga
t7_bastila
t7_bastila.txi
w_dblsbr_241.mdl
w_dblsbr_241.mdx

· (1) Battle Lightsaber:
exi_light.uti
(Uses D’APP’L Icons and Textures)

MODULES SECTION:

Telos Module (204TEL.MOD):

· (1) Bastila - Lightside: (Non-Player Character)
bast_tel.utc
(See below for textures.)

· (1) Onderon Escort: (Non-Player Character)
ond_escrt.utc

· (1) Other Module Changes (But Not Limited Too):
204tel.git
204_supplies.utp
2042_supplies.utp
(Also includes dialogue.)

Dantooine Module (601DAN.MOD):

· (1) Sith Bounty Hunter I: (Non-Player Character)
unk_b.utc

· (1) Sith Bounty Hunter II, III: (Non-Player Character)
unk_dum.utc

· Other Module Changes (But Not Limited Too):
601dan.git
601_supplies.utp
unk_datapad.uti
(Also includes dialogue.)

Dantooine Module (602DAN.MOD):

· (1) Bastila - Darkside: (Non-Player Character)
bast_da.utc
(See below for textures.)

· (1) Sith Bounty Hunter IV: (Non-Player Character)
unk_a.utc

· Other Module Changes (But Not Limited Too):
602dan.git
kh_door_locked.utd
(Also includes dialogue.)

Nashadaa Module (303NAR.MOD): NEW

· (2) New Merchants: (Non-Player Character)
Derva Dobo: merc_da2.utc, m_202_001.utm
Gredvik: merc2_da2.utc, m_202_001.utm
(Merchants sell hard to find robes, armor, saber crystals, and HK Parts.)

· (1) Dia: (Non-Player Character)
dia_da2.utc
n_darkjedif01.tga

· (1) Jedi Master: Nomi Sunrider: (Non-Player Character)
Nomi_da2.utc
N_jedmast4h.tga

· (3) Sith Bounty Hunter V, VI, & VII: (Non-Player Character)
dmaster_da2.utc
dmaster2_da2.utc

· (1) Bossk: (Non-Player Character)
bossk_da2.utc

· (1) 4Lom: (Non-Player Character)
4lom_da2.utc

· Other Module Changes (But Not Limited Too):
303nar.git
plc_locker_da2.utc
plc_locker2_da2.utc
plc_locker3_da2.utc
plc_locker4_da2.utc
desk001_da2.utp
(Other NPCs were added to Vogga The Hutts Place.)
(Also includes dialogue, and some scripts.)

Textures (CHARACTERS):

· (1) Bastila: (Non-Player Character)
N_JediMemF01.tga (Lightside Clothes)
N_JediMeF01.tga (Darkside Clothes Choice I)
N_JediMeF01.tga (Darkside Clothes Choice II)

· (1) Bastila Head: (Player Character)
P_BastilaH04.tga (Head Transition I)
P_BastilaH04d1.tga (Head Transition II)
P_BastilaH04d2.tga (Head Transition III)
po_PFHC02.tga (Head Transition I - Icon Profile)
po_PFHC02d1.tga (Head Transition II - Icon Profile)
po_PFHC02d2.tga (Head Transition III - Icon Profile)

· (1) Caucasian Female ‘One’ Head: (Player Character)
PFHC01A.tga (Head Transition I)
PFHC01AD1.tga (Head Transition II)
PFHC01AD2.tga (Head Transition III)
po_PFHC01.tga (Head Transition I - Icon Profile)
po_PFHC01d1.tga (Head Transition II - Icon Profile)
po_PFHC01d2.tga (Head Transition III - Icon Profile)

INSTALLATION CHOICES:
·When installing this mod, there are some choices you can make:

Bastila’s Darkside Clothing: You can choose to install one out of two versions:
Blue or Black: (See: Textures Characters Section Above.)

Nomi Sunrider Armor: You can choose from two similar sets of armor for the female characters.
Caucasian or Diversity.

Caucasian Female ‘One’ Head: You don’t have to install the new female darkside transition head.
(All items are found in the ‘Choices Folder’.)

II. Tips for Installation: Important!
· Override Folder: In order to install, you must empty the supplied override folder into KotOR II’s override folder. (Without the subfolder provided.)

· Module(s) Folder: In order to install, you must empty the supplied modules folder into KotOR II’s module folder. (Without the subfolder provided.) Warning: When you install the module files, you must remove and backup the following items:
204TEL.rim, 204TEL_dlg.erf, 204TEL_s.rim
601DAN.rim, 601DAN _dlg.erf, 601DAN_s.rim
602DAN.rim, 602DAN_dlg.erf, 602DAN_s.rim
303NAR.rim, 303NAR _dlg.erf, 303NARL_s.rim
(Do not throw the above away. If you want to uninstall this mod, you must return theses files to the modules folder.)

· Choice(s) Folder: In order to install, you must empty the supplied choices folder into KotOR II’s override folder. (Without the subfolders provided)
(See under the section called: ‘Installation Choices’ for your options.)

II. Tips for Un-Installation:
·In order to uninstall this mod, you must remove all the above listed items, and reinstall the backed up modules that originally came with the game. They are listed above.

III. Tips for Trouble Shooting:
· Upon installation, you need an override folder in your Knights of The Old Republic II directory. If a folder does not exist, you need to create and label a new one.

· In some cases, there may be similar elements used in another mod. If you have another mod with similar labeled items, this mod will override your existing files. Therefore, don't forget to backup your files.

IV. HEADS.2DA AND APPEARANCE.2DA EDITS: IMPORTANT!
· Heads.2da Edits:
Line 37: (Original)
PFHC02 - PFHC02 - PFHC02D - PFHC02D3 - PFHC02D2 - PFHC02D1 - **** - ****

Line 37: (My Bastila Changes)
P_BastilaH - **** - P_BastilaH04d2 - P_BastilaH04d1 - P_BastilaH04d1 - P_BastilaH04d1 - **** - ****

· Appearance.2da Edits:
Line 33: Jedi_Council_Member_Female: (Bastila Changes)
Under rows: Normal Head and Back Up Head: I changed the defaults to 37.
Under all Texevil Rows: I added the following: N_JediMeF

V. Upon Creation:
· While creating this mod, I utilized the following programs, and wish to thank their creators:
KotOR Tool - by Fred Tera; Where Am I? Band - by Darth33; DLGEditor - by TK-102

VI. Disclaimer Notice:
· Since it is illegal to sell game modifications, I give exclusive rights to PcGameMods, LucasFiles, and LucasForums to release, edit, or delete this mod as they see fit. If you wish to mirror this mod, you must contact me at LucasForums through a private message under MacLeodCorp.

VII. The Creators:
· If I didn’t have the patience and help by the following modders, this mod would not have been possible. I thank each and every one of the people who helped in the creation of the Dark Apprentice series.

T7nowhere
Lightsabers, Lightsaber Crystals

Commas
Dark ‘Apprentice’ Robes, Dark ‘Padawan’ Robes
(All robes that use similar texture files.)

DarhMoeller
Dark ‘Jedi’ Robes

Darth333 & ChaNz.2da
Script Guidance and Advice

MacLeodCorp (DarthThron)
Script and Module Editor, Story and Dialogue Creator,
Bastila’s Clothes and Textures, Nomi’s Clothes and Textures
(All other NPC retextures.)

All LucasForums.com Modders
Support, feedback, and patience.

1.00.01 - Git file would reset levels. Forgot to place .git files into modules. Fixed.
1.00.02 - Robe textures replaced in game robe textures. Fixed.
1.00.03 - Read me file needs Appearance.2da and Heads.2da edit clarification, so others know what was altered. Fixed.
1.00.04 - Original maps and promos are now outdated, and they need to be changed. Done.
1.00.05 - Dialogue changes that link story from Telos to Nashadaa. Fixed.
1.00.06 - Commas texture color fix for ‘Dark ‘Jedi’ Robes. Fixed.
1.00.07 - Merchant script issue, which prevents the inventory to fire. Fixed.
1.00.08 - Add voiceovers to all alien characters. Fixed.
1.00.09 - Robes and armor icons need to be made. Fixed.
1.00.10 - Finish descriptions to items. Fixed.
1.00.11 - Female Sith Bounty Hunter on Dantooine needs to be noticed. Made her attack on entering the room Fixed.
1.00.12 - Add specifics about Dark Apprentice I’s elements to new read me. Fixed.
1.00.13 - Need to alter the dialogue and datapad for unk_b and unk_datapad. Also relocate them on Dantooine. Done.
1.00.14 - Added two new Sith to Dantooine. Done
1.00.15 - Need to find out about .utis… Do they belong in modules, or do they go in override folder. Done
1.00.16 - When replacing the hounds in Vogga the Hutt’s, their growl can be heard through the guards. Pending.

VIII. Jedi Master Nomi Sunrider Theory:
· During my online research, I have made a conclusion about who is Jedi_Master_4h. As I looked at many resources, from pictures to descriptions, I have drawn the conclusion that the cut Jedi Master is Nomi Sunrider. According to ’www.StarWars.com) <http://www.StarWars.com>) Extended Universe, Bastila Shan was once called Vima Sunrider. At this point in the Knights of The Old Republic series, Vima would only be a Jedi Knight. As a last second change, Vima’s concept was taken out of the original Knights of The Old Republic. Now, there are many factors that support the Nomi Sunrider theory: 1. Nomi’s robe was designed in KotOR II style. If Nomi did not exist at the time, the robes would have been created in KotOR I format. 2. All pictures from comic books to novels show two important similarities between the head model and descriptions. First, her hair style and color is an exact match to the comic book. Second, her eye color is an exact match. Since Vima would have been a Jedi Knight at the time, this will only conclude that the Jedi_Master_4h model is Nomi Sunrider. 3. Nomi’s eye color matches her robe. Both the robes and eye color are green/hazel. I hope that this sheds some light to my conclusions.

IX. Repeated Disclaimer Notice:
· Since it is illegal to sell game modifications, I give exclusive rights to PcGameMods, LucasFiles, and LucasForums to release, edit, or delete this mod as they see fit. Obsidian Entertainment and Lucas Arts do not support this mod. If you wish to mirror this mod, you must contact me at LucasForums through a private message under MacLeodCorp.

Some pics:
http://www.freewebs.com/scipara/KOTORII/PromoI.jpg)
http://www.freewebs.com/scipara/KOTORII/PromoII.jpg)
http://www.freewebs.com/scipara/KOTORII/PromoIII.jpg)
 The Source
10-28-2005, 1:32 PM
#2
Since this is a massive mod, please leave your feedback. Therefore, I can make changes where necessary!
 Darth333
10-28-2005, 1:33 PM
#3
Looks pretty good :) I'll give a try to this one as soon as I can.

BTW, I am moving the mod release post to the Taris Upper City Emporium (http://lucasforums.com/forumdisplay.php?f=645) forum, which is our new showroom ;)
 The Source
10-28-2005, 1:36 PM
#4
Cool! Thanks Darth333 :)
 TheOssusKeeper
10-28-2005, 10:25 PM
#5
way cool...
I will get this mod and install it once I get may PC back up and running, my PC's PSU went on the blink, so I'm using my brother's lower end computer fo right now... But I will most deffinately be getting this mod... :thumbsup:
 Jeff
10-29-2005, 12:11 AM
#6
Excellent! You've massively expanded this mod, and it looks awesome! Great work :)
 The Source
10-29-2005, 12:52 PM
#7
Excellent! You've massively expanded this mod, and it looks awesome! Great work :)

Thanks! :)
I took your advice about making certain things pronounced. I hope people will leave feedback! :)

Vogga the Hutts is more like Return of the Jedi's Jabba the Hutt's Thrown Room. Nashadaa's docks have two new merchants. Nomi Sunrider or Jedi_Master_4h has been restored, but with my own version of dialogue.

Newer pics are coming soon!
 The Source
10-30-2005, 11:13 AM
#8
Feedback!? Did everyone understand the directions?

10 NEW PICS were also added:
http://www.pcgamemods.com/mod/16851.html)
 Jeff
10-30-2005, 3:31 PM
#9
Unfortunately I had to uninstall TSL to free up some space on my HD :( But hopefully I can get it reinstalled soon and try it out. In the meantime, I'm sure many others are already enjoying it :)
 TheOssusKeeper
10-30-2005, 8:23 PM
#10
Feedback!? Did everyone understand the directions?

10 NEW PICS were also added:
http://www.pcgamemods.com/mod/16851.html)

Hey Mac, unfortunately I can't play the mod yet, as my PC's PSU is still on the blink, but the screenshots look awesome... kudos!
 RedHawke
10-30-2005, 11:06 PM
#11
Feedback!? Did everyone understand the directions?
Mac, one day isn't enough of a wait for any kind of feedback, especially for a mod like you have done here, and you might not get any mod feedback for days, weeks, even months. The regular throng of mod users seem to be loathe to give any sort of feedback to us modders, that is just how it is. ;)

In the end, patience padawan, you will get some... in time that is! :)
 Slipstreme
10-31-2005, 12:21 AM
#12
I would play it :sob: but I already have crucial 2da's, now if you could package this into an installer things would be much easier
 SITHSLAYER133
10-31-2005, 3:17 AM
#13
good mod
 CaptainWhyNot
11-04-2005, 9:07 PM
#14
I noticed when installing this mod (version 1.00.15) that there really isn't a choice for Bastilla's darkside clothes as the two copies of "N_JediMeF01.tga" in the two folders "Bastilla DS Cothes I" & "Bastilla DS Cothes II" are the exact same file.

Haven't gotten to play it yet, but I'm looking forward to it. Just thought you'd like to know about the texture duplication so it can be fixed in the next release.

Oh, and I realize that it probably would be a lot more work, but I second the suggestion of packaging the mod into an installer (like stoffe -mkb-'s TSLPatcher). It would make it a lot easier for those of us installing it with other mods.
 The Source
11-05-2005, 12:51 PM
#15
I noticed when installing this mod (version 1.00.15) that there really isn't a choice for Bastilla's darkside clothes as the two copies of "N_JediMeF01.tga" in the two folders "Bastilla DS Cothes I" & "Bastilla DS Cothes II" are the exact same file.

Haven't gotten to play it yet, but I'm looking forward to it. Just thought you'd like to know about the texture duplication so it can be fixed in the next release.

Oh, and I realize that it probably would be a lot more work, but I second the suggestion of packaging the mod into an installer (like stoffe -mkb-'s TSLPatcher). It would make it a lot easier for those of us installing it with other mods.

Thank you for bringing that to my attention. I just openned the file, and noticed the same thing. when I get home, I will make a small patch for this mod. Please note that it will not be a full release, but just a patch fix. If there are any other issues. please let me know by the end of tonight.

Thanks! :)
 CaptainWhyNot
11-07-2005, 9:48 PM
#16
Thank you for bringing that to my attention. I just openned the file, and noticed the same thing. when I get home, I will make a small patch for this mod. Please note that it will not be a full release, but just a patch fix. If there are any other issues. please let me know by the end of tonight.

Thanks! :)

No problem, glad to help. And, thank you for your quick response.

Sorry for the late reply, but I've been busy with other things lately. I've just now played through being released from confinement in Telos (as a light-side Bastila Shan). I do have a hopefully quick question, though: am I supposed to have met myself there? (Which, btw, was kinda funny, and somewhat confusing, with Bastila greeting Bastila. :Prplgh: )
 Crazy_Hand
11-07-2005, 11:20 PM
#17
I like the mod so far. I'm just through the Telos part of it. I like the items, but isn't it said in K1 that Bastila didn't fight in the Mandalorean Wars? I can't remember at this time, haven't played K1 for a while.
 CaptainWhyNot
11-11-2005, 6:45 PM
#18
Having played through some more, I have a few more comments:
I found Nomi Sunrider at the docks of Nar Shaddaa, yet she seemed to be a bit confused :nut:, asking me why I was at Khoonda (which would be on Dantooine).
Also, I saw a few minor misspellings. I can go back, replay through those dialogs, and give you corrections if you need me to.

I do have another question as well. For the purposes of this mod, is Revan assumed to have stayed (or gone back to being) darkside? From some of the dialog, it seemed like this might be the case, but I wasn't certain. If so, I'd like to suggest that you use the c_chkrevend conditional and add other dialog branches for Revan being lightside (with different explanations).

So far, I've only been through Peragus, Telos, part of Nar Shaddaa, and a little of Dantooine. But, I like what I've seen of this mod so far. I always thought there should have been more of Bastila in KotOR II (especially for the lightside PCs). Keep up the good work. :thmbup1:
 The Source
11-12-2005, 12:56 PM
#19
Having played through some more, I have a few more comments:
I found Nomi Sunrider at the docks of Nar Shaddaa, yet she seemed to be a bit confused :nut:, asking me why I was at Khoonda (which would be on Dantooine).
Also, I saw a few minor misspellings. I can go back, replay through those dialogs, and give you corrections if you need me to.

I do have another question as well. For the purposes of this mod, is Revan assumed to have stayed (or gone back to being) darkside? From some of the dialog, it seemed like this might be the case, but I wasn't certain. If so, I'd like to suggest that you use the c_chkrevend conditional and add other dialog branches for Revan being lightside (with different explanations).

So far, I've only been through Peragus, Telos, part of Nar Shaddaa, and a little of Dantooine. But, I like what I've seen of this mod so far. I always thought there should have been more of Bastila in KotOR II (especially for the lightside PCs). Keep up the good work. :thmbup1:

Sorry I haven't been online for some time. I will check the spelling again. I ran it through MS Word, and thought I hit all the errors. If you find anything, please let me know.

Yeah! She didn't relieze you were investigating Bastilla's problem. Since you killed off her bounty hunters, no one was able to get back to her. Therefore, she was nieve to your precense.
 CaptainWhyNot
11-12-2005, 6:07 PM
#20
The confusing part was that Nomi's first words when meeting her at the docks on Nar Shaddaa were "What are you doing on Khoonda? Why are you here?". Which implied to me that she thought we were on Dantooine (not on Nar Shaddaa). If she's asking about what the player did at Khoonda, it would make more sense (at least to me) if her line started off with something like "What were you doing in Khoonda?" Also, as I failed to go to Dantooine before going to Nar Shaddaa the first time I played that part, it was even more confusing/amusing. You might want to put in some conditional variable to check that the player already met Bastila in Khoonda before Nomi will talk about that event.

As for the misspellings that I noticed:
In Khoonda on Dantooine, Bastila says "Your insides serve you well. Burry your feelings deep down." Shouldn't it be "Your insight serves you well. Bury your feelings deep down."?
In a later line, if the PC follows a would-be darkside path, Bastila says "must be stoped" - should be "must be stopped". Also, although not a misspelling, I didn't get any darkside points for doing this path and killing Bastila (but did get lightside points the other way).
At the docks on Nar Shaddaa, Nomi says "Bastila was apart of a group" - should be "Bastila was a part of a group". Also, in that same line, she calls Malak "Malek".
In her next line, Nomi says "refused to spear the help" - should be "refused to spare the help".
In the PC's 1st response to this, Vima is called "Virma".
And, there should be a period at the end of one of Nomi's later lines ending in "this will help you in your travels".

As I said earlier, these are all minor errors. I'm just picky about such things. :smash:
 The Source
11-17-2005, 7:28 PM
#21
The confusing part was that Nomi's first words when meeting her at the docks on Nar Shaddaa were "What are you doing on Khoonda? Why are you here?". Which implied to me that she thought we were on Dantooine (not on Nar Shaddaa). If she's asking about what the player did at Khoonda, it would make more sense (at least to me) if her line started off with something like "What were you doing in Khoonda?" Also, as I failed to go to Dantooine before going to Nar Shaddaa the first time I played that part, it was even more confusing/amusing. You might want to put in some conditional variable to check that the player already met Bastila in Khoonda before Nomi will talk about that event.

As for the misspellings that I noticed:
In Khoonda on Dantooine, Bastila says "Your insides serve you well. Burry your feelings deep down." Shouldn't it be "Your insight serves you well. Bury your feelings deep down."?
In a later line, if the PC follows a would-be darkside path, Bastila says "must be stoped" - should be "must be stopped". Also, although not a misspelling, I didn't get any darkside points for doing this path and killing Bastila (but did get lightside points the other way).
At the docks on Nar Shaddaa, Nomi says "Bastila was apart of a group" - should be "Bastila was a part of a group". Also, in that same line, she calls Malak "Malek".
In her next line, Nomi says "refused to spear the help" - should be "refused to spare the help".
In the PC's 1st response to this, Vima is called "Virma".
And, there should be a period at the end of one of Nomi's later lines ending in "this will help you in your travels".

As I said earlier, these are all minor errors. I'm just picky about such things. :smash:

You know what is funny!? I fixed this in the original, but I didn't save it... Damit! Thanks I will fix it during the weekend...
 CaptainWhyNot
11-19-2005, 3:00 PM
#22
You know what is funny!? I fixed this in the original, but I didn't save it... Damit! Thanks I will fix it during the weekend...

Heh :lol:, no problem. I'm still enjoying it. :D
I noticed another thing from a continuity point of view. At the Docks of Nar Shaddaa, I met Bossk and 4-Lom (in Vogga's Enclave, while doing "Vogga's Horde" quest) quite a while after talking with Nomi Sunrider (at Pylon 1, before doing "Fassa's Freighters" quest). Don't know if it's entirely possible, but it would make more sense to me if Nomi didn't even appear (or at least not talk about Bastila nor leave) until after Bossk tells you about her.
 The Source
11-19-2005, 3:41 PM
#23
Heh :lol:, no problem. I'm still enjoying it. :D
I noticed another thing from a continuity point of view. At the Docks of Nar Shaddaa, I met Bossk and 4-Lom (in Vogga's Enclave, while doing "Vogga's Horde" quest) quite a while after talking with Nomi Sunrider (at Pylon 1, before doing "Fassa's Freighters" quest). Don't know if it's entirely possible, but it would make more sense to me if Nomi didn't even appear (or at least not talk about Bastila nor leave) until after Bossk tells you about her.

I was thinking of making her apear after you talk to Bossk, but I have not stumbled upon the coding... I will keep looking...
 Tysyacha
11-19-2005, 6:53 PM
#24
I still don't understand how to install this mod, but I really want to play it.
Could you give me some tips, please? I downloaded it from pcgamemods.com,
and then I told Winzip to extract the files to my KoToR Override folder.
What have I done wrong?

Sincerely,
Tysyacha
 Crazy_Hand
11-19-2005, 7:55 PM
#25
I still don't understand how to install this mod, but I really want to play it.
Could you give me some tips, please? I downloaded it from pcgamemods.com,
and then I told Winzip to extract the files to my KoToR Override folder.
What have I done wrong?

Sincerely,
Tysyacha

jsut unzip it in a location other than you override folder and read the readme for instructions of what to put where.

And also, I found that you have a character named wrong. Who you call 4-Lom or something like that is actually named Zuckuss. See here. (http://www.starwars.com/databank/character/zuckuss/index.html)
 CaptainWhyNot
11-20-2005, 3:19 PM
#26
jsut unzip it in a location other than you override folder and read the readme for instructions of what to put where.

Correct. If you read the instructions from one of the 3 "DAP - GOLD" files (.doc, .rtm, and .pdf), you'll see, among other things, that you need to copy the files from the zip's Override folder to your KotOR2 Override folder as well as copying your choices of textures from the sub-folders of the "You Choose" folders to the KotOR2 Override folder too.

And also, I found that you have a character named wrong. Who you call 4-Lom or something like that is actually named Zuckuss. See here. (http://www.starwars.com/databank/character/zuckuss/index.html)

Hey, that's right. I should have noticed that too. 4-LOM was a droid with an insect head who worked with Zuckuss and for Jabba the Hutt. He(?), Zuckuss, Bossk, Denga, IG-88B, and Boba Fett were the six bounty hunters hired by Vader in Episode V to track down the Millennium Falcon. It's not likely that any of them would have been around 4,000 or so years before then for KotOR2. Oh well.
 Ferus
11-20-2005, 8:29 PM
#27
Awesome!!!! :lsduel: :duel: :uzi2: :fire11: :attack2:
 The Source
11-30-2005, 2:58 PM
#28
jsut unzip it in a location other than you override folder and read the readme for instructions of what to put where.

And also, I found that you have a character named wrong. Who you call 4-Lom or something like that is actually named Zuckuss. See here. (http://www.starwars.com/databank/character/zuckuss/index.html)

Yes! I intentionally labled Zuckuss by the name 4-Lom. It is a tribute to the 1988 action figure packaging of Zuckuss, which Lucas accidently named him 4-Lom. I thought it would be unique to continue the tradition.

Sorry, I have not had internet connection for some time... I am back now! :)
 Grifman
12-03-2005, 9:14 PM
#29
You know what is funny!? I fixed this in the original, but I didn't save it... Damit! Thanks I will fix it during the weekend...

I don't see a change in the conversation with the Jedi Master as noted in the spoilers. She still talks like we are on Khonda, instead of the planet we are on. Have you had a chance to fix this and as it been uploaded?

Another critique - the Jedi Master calls the PC "young one" several times in their conversation. This makes no sense, you're a veteran general from the Mandalorian Wars, not a padawan. Even Mira says you're too old for her :) You should change this, she should call you just "General" or "General X" where "X" is your name. I found being called "young one" annoying and it took me out of the game.

A further critique - I don't like Bastilla's clothing. Too much skin, that's just not how she dresses. She's not a tease nor a sexpot. The look is just totally out of character. Maybe it's just me, but she needs less revealing clothing. This really takes me out of the game/mod.

Another problem - Sith Assassins don't carry lightsabers as far as I can remember. They kill Jedi, they AREN't Jedi.

The mod has an interesting overall story, it's just some of the details seem very wrong, and pull you out of the story.
 CaptainWhyNot
12-04-2005, 3:47 AM
#30
I didn't create the mod, nor do I speak for MacLeodCorp, but I have a few comments in response.

Another critique - the Jedi Master calls the PC "young one" several times in their conversation. This makes no sense, you're a veteran general from the Mandalorian Wars, not a padawan. Even Mira says you're too old for her :) You should change this, she should call you just "General" or "General X" where "X" is your name. I found being called "young one" annoying and it took me out of the game.
Well, Nomi Sunrider would be older than the PC Exile. In fact you're probably about the same age as her daughter Vima. So, being called young one by Nomi makes sense. She just aged better than Kreia did.

A further critique - I don't like Bastilla's clothing. Too much skin, that's just not how she dresses. She's not a tease nor a sexpot. The look is just totally out of character. Maybe it's just me, but she needs less revealing clothing. This really takes me out of the game/mod.
I don't think it's any more revealing than some of what she could wear in KotOR 1.

Another problem - Sith Assassins don't carry lightsabers as far as I can remember. They kill Jedi, they AREN't Jedi.
Well, maybe they're not Sith Assassins. They could be Dark Jedi remnants of the Jedi/Sith Civil War.
 Soogz
12-04-2005, 9:33 AM
#31
This is a pretty intence mod man. Nice job. I may pick that one up.
 Grifman
12-04-2005, 5:13 PM
#32
I didn't create the mod, nor do I speak for MacLeodCorp, but I have a few comments in response.

Well, Nomi Sunrider would be older than the PC Exile. In fact you're probably about the same age as her daughter Vima. So, being called young one by Nomi makes sense. She just aged better than Kreia did.

No, even Kreia didn't call me "young one". I'm an experienced General - "young one" implies not merely "young" but "inexperienced". The General certainly isn't inexperienced. Also "young" is not a relative term - "younger" is. If she called me "younger" one that would make sense (but sound goofy), because the PC is "younger", but in absolute terms, the PC is not "young". As I mentioned even Mira thinks the PC is too "old" for her. Calling an experienced general "young one" is odd to my ears.

I don't think it's any more revealing than some of what she could wear in KotOR 1.

Sorry, that is clearly inaccurate - yes, she wasn't wearing much when captured in KOTOR 1, but after that she certainly wasn't wearing anything as revealing as what this mod has her wearing. It is definitely more revealing - her thighs are uncovered from the knees all the way up to her waist as if she's wearing a thong, and her belly is uncovered. So tell me exactly which outfit she would regularly wear in KOTOR 1 that was this revealing? You must have played a different game than I did.

Well, maybe they're not Sith Assassins. They could be Dark Jedi remnants of the Jedi/Sith Civil War.

A couple of points - one the NPC figure used is the Sith Assassin NPC, not a Dark Jedi NPC. The game calls them a "Bounty Hunter", but the PC in the dialogue calls them a Sith. Another comment:

The idea of Bastilla being hunted by Bounty Hunters is good, but why use a Sith NPC? Why not use a Bounty Hunter NPC - they do exist to be used in the game. And this leads to another question - why is Sunrider using Sith to hunt Bastilla? She's a Jedi, not a Sith! This makes no sense. Another criticism - why are Sith roaming openly and freely on Dantooine? You meet the first one at the spaceport and another in the Admin Building. Wouldn't people be a little bit suspicious and afraid if Sith were wandering around their settlement?

Like I said, the mod has some good ideas, the execution though is a bit strange IMO.
 CaptainWhyNot
12-05-2005, 2:26 AM
#33
No, even Kreia didn't call me "young one". I'm an experienced General - "young one" implies not merely "young" but "inexperienced". The General certainly isn't inexperienced. Also "young" is not a relative term - "younger" is. If she called me "younger" one that would make sense (but sound goofy), because the PC is "younger", but in absolute terms, the PC is not "young". As I mentioned even Mira thinks the PC is too "old" for her. Calling an experienced general "young one" is odd to my ears.

Seems to me that that's just Nomi's style - calling a past student who is younger than she is "young one". And, age, rank, and experience don't always go together either.

Sorry, that is clearly inaccurate - yes, she wasn't wearing much when captured in KOTOR 1, but after that she certainly wasn't wearing anything as revealing as what this mod has her wearing. It is definitely more revealing - her thighs are uncovered from the knees all the way up to her waist as if she's wearing a thong, and her belly is uncovered. So tell me exactly which outfit she would regularly wear in KOTOR 1 that was this revealing? You must have played a different game than I did.

Well, the evil Bastila underwear was rather revealing in KotOR 1. I don't have KotOR 1 installed right now, otherwise I'd go back and look at the different outfits Bastila could wear (unmoded). As for this mod, I'm assuming you're refering to the clothes she's wearing in Khoonda (see image below). I just thought that part of her outfit was skin-tone (since it didn't really look like a gap in the clothing to me).

http://i34.photobucket.com/albums/d129/CaptainWhyNot/K2_00010.jpg)


A couple of points - one the NPC figure used is the Sith Assassin NPC, not a Dark Jedi NPC. The game calls them a "Bounty Hunter", but the PC in the dialogue calls them a Sith.

Actually, I don't think the figure used for the "Bounty Hunter"s is a Sith Assassin. Looks more to me like a Sith Marauder (who do carry lightsabers) - just without the mask.

The idea of Bastilla being hunted by Bounty Hunters is good, but why use a Sith NPC? Why not use a Bounty Hunter NPC - they do exist to be used in the game. And this leads to another question - why is Sunrider using Sith to hunt Bastilla? She's a Jedi, not a Sith! This makes no sense. Another criticism - why are Sith roaming openly and freely on Dantooine? You meet the first one at the spaceport and another in the Admin Building. Wouldn't people be a little bit suspicious and afraid if Sith were wandering around their settlement?

Well, Nomi is supposed to have gone over to the dark side. Perhaps she figures that Bastila is too good for normal bounty hunters and that only another force user (like a Sith) would be able to defeat her.

And, the people on Dantooine don't seem very observant anyway. You can wander around with a full party of 3 Jedi / Sith wearing robes, and as long as you don't talk to a certain few people while having your lightsaber in your hand, with very few exceptions, nobody else seems to care or even notice.
 CaptainWhyNot
12-05-2005, 2:35 AM
#34
This is still my favorite goofy part while playing the mod, (Bastila meeting Bastila) :nut::

http://i34.photobucket.com/albums/d129/CaptainWhyNot/K2_00000_resize.jpg)

full-size:
http://i34.photobucket.com/albums/d129/CaptainWhyNot/K2_00000.jpg)
 Grifman
12-05-2005, 8:11 PM
#35
Well, the evil Bastila underwear was rather revealing in KotOR 1. I don't have KotOR 1 installed right now, otherwise I'd go back and look at the different outfits Bastila could wear (unmoded). As for this mod, I'm assuming you're refering to the clothes she's wearing in Khoonda (see image below). I just thought that part of her outfit was skin-tone (since it didn't really look like a gap in the clothing to me).

http://i34.photobucket.com/albums/d129/CaptainWhyNot/K2_00010.jpg)

Geez, come on, who's talking underwear? That's a ridiculous comparison - we're not comparing underwear, we're talking about what she's wearing on the street. You know what I am talking about and you pull this underwear thing out that has nothing to do with the conversation. That's lame.

And yes, I'm talking about the image you referenced above. "Skin tone" - well, maybe, but why make it skin tone if the intent is not to show skin? It looks like skin to me, it is skin.

Actually, I don't think the figure used for the "Bounty Hunter"s is a Sith Assassin. Looks more to me like a Sith Marauder (who do carry lightsabers) - just without the mask.

That is correct for the "Bounty Hunter" inside the Admin center - so you're at least half right :) But that's not the one I'm talking about. I'm talking about the first one you meet just outside the landing platform - on the way to the Admin building. That is clearly a Sith Assassin, not a light saber user - but they do have a light saber. Another inconsistency.

Well, Nomi is supposed to have gone over to the dark side. Perhaps she figures that Bastila is too good for normal bounty hunters and that only another force user (like a Sith) would be able to defeat her.

Hmm, then why doesn't she look darkside? Another inconsistency.

And, the people on Dantooine don't seem very observant anyway. You can wander around with a full party of 3 Jedi / Sith wearing robes, and as long as you don't talk to a certain few people while having your lightsaber in your hand, with very few exceptions, nobody else seems to care or even notice.

True - but the Sith wandering openly isn't THEIR style even if the people on Khoonda are stupid. They are creatures of subtrefuge and darkness. Sorry, it just doesn't fit.
 CaptainWhyNot
12-07-2005, 3:16 PM
#36
Geez, come on, who's talking underwear? That's a ridiculous comparison - we're not comparing underwear, we're talking about what she's wearing on the street. You know what I am talking about and you pull this underwear thing out that has nothing to do with the conversation. That's lame.
Ooops, forgot to put a smiley there, :eek:. I wasn't seriously suggesting that she'd walk around in her underwear. (Although, I'm sure with some people... :snear: ) But, I guess it does show that she loses some of her sensibilities when going to the dark side. Maybe she's just pushing it further now :brow:.

And yes, I'm talking about the image you referenced above. "Skin tone" - well, maybe, but why make it skin tone if the intent is not to show skin? It looks like skin to me, it is skin.
Well, to me it just didn't look right to be skin. Looked more like it was actually part of the outfit. :indif:

That is correct for the "Bounty Hunter" inside the Admin center - so you're at least half right :) But that's not the one I'm talking about. I'm talking about the first one you meet just outside the landing platform - on the way to the Admin building. That is clearly a Sith Assassin, not a light saber user - but they do have a light saber. Another inconsistency.
Does it really matter what they wear? (Of course, they do say that clothes make the man. :)) Besides, the Elite Sith Assassins wear the same clothes but do carry lightsabers. But, if I were a bounty hunter, I think I'd want to be a little more inconspicuous, :doh:.

True - but the Sith wandering openly isn't THEIR style even if the people on Khoonda are stupid. They are creatures of subtrefuge and darkness. Sorry, it just doesn't fit.
:giveup: I agree that it would make more sense for them to try to fit in more. Perhaps there are more, but some of them are too brash for their own good (or evil :)), and those are the only ones that you see.

Hmm, then why doesn't she look darkside? Another inconsistency.
Well, not everyone shows it as much. For example, take a look at Senator Palpatine. :p
 3yks
12-10-2005, 7:18 PM
#37
I haven't played through all of the mod's you've added in this yet (Just Telos and Dant) but the first thing I noticed is the lack of speach options. KotOR is about options, having only a single thing to say 90% of the time seems kind of lame to me.

Also Nashadaa is not a place, Nar Shadaa is though.
 The Source
12-10-2005, 8:10 PM
#38
HELLO! Dark Apprentice: Gold - Update!
For the past few weeks, and for the next two, I will be finishing up my finals. I have plans on releasing a mod fix. At the moment, my college studies have been overwhelming. I have so much to finish up before I get back into modding KotOR II. Please be assured that a fix is on it's way. There will also be a new KotOR Tool website created for Fred, so keep your eye open for that.

I have noted alot of changes that need to be made to 'The Dark Apprentice: Gold', and I have full intention on fixing this mod. I have not abandoned this project or any other. I just need time to finish up my homework, essays, and final exams for the semester....

Thank you for your patience,
MacLeodCorp
 The Source
12-10-2005, 8:27 PM
#39
No, even Kreia didn't call me "young one". I'm an experienced General - "young one" implies not merely "young" but "inexperienced". The General certainly isn't inexperienced. Also "young" is not a relative term - "younger" is. If she called me "younger" one that would make sense (but sound goofy), because the PC is "younger", but in absolute terms, the PC is not "young". As I mentioned even Mira thinks the PC is too "old" for her. Calling an experienced general "young one" is odd to my ears.



Sorry, that is clearly inaccurate - yes, she wasn't wearing much when captured in KOTOR 1, but after that she certainly wasn't wearing anything as revealing as what this mod has her wearing. It is definitely more revealing - her thighs are uncovered from the knees all the way up to her waist as if she's wearing a thong, and her belly is uncovered. So tell me exactly which outfit she would regularly wear in KOTOR 1 that was this revealing? You must have played a different game than I did.



A couple of points - one the NPC figure used is the Sith Assassin NPC, not a Dark Jedi NPC. The game calls them a "Bounty Hunter", but the PC in the dialogue calls them a Sith. Another comment:

The idea of Bastilla being hunted by Bounty Hunters is good, but why use a Sith NPC? Why not use a Bounty Hunter NPC - they do exist to be used in the game. And this leads to another question - why is Sunrider using Sith to hunt Bastilla? She's a Jedi, not a Sith! This makes no sense. Another criticism - why are Sith roaming openly and freely on Dantooine? You meet the first one at the spaceport and another in the Admin Building. Wouldn't people be a little bit suspicious and afraid if Sith were wandering around their settlement?

Like I said, the mod has some good ideas, the execution though is a bit strange IMO.

I don't mean to double post in my own thread, I usually delete one before I post another. However, I thought it would be intresting in responding to this one...

"Young One" Comments - Nomi is older than the Exile, and has a daughter that is about the same age as the Exile and Bastilla. It gives her a personality of being more experienced.

Bastila's Garments - I placed plenty of screens up. If you don't like them, that is your own opinion.

Sith 'Bounty Hunters' - My original idea was to have Bastila hunted by a small ban of Sith 'Bounty Hunters'. I thought it would be neat to create a small faction of Sith that work side jobs. Like rouge Jedi! If you read the discription on the 'Gray' Jedi Robes, which come allready built in game, they even say that some Jedi work independantly outside of the order. I thought that the Sith would also do this...
 Grifman
12-11-2005, 12:00 AM
#40
I don't mean to double post in my own thread, I usually delete one before I post another. However, I thought it would be intresting in responding to this one...

"Young One" Comments - Nomi is older than the Exile, and has a daughter that is about the same age as the Exile and Bastilla. It gives her a personality of being more experienced.

Maybe so, but you don't call your adult daughter "young one". Again, that implies inexperience, and the Exile is anything but inexperienced.

Bastila's Garments - I placed plenty of screens up. If you don't like them, that is your own opinion.

Sure, it's my opinion, whose else would it be? You asked for feedback, I gave, now you seem ticked at my response. Sorry, next time I won't bother.

Sith 'Bounty Hunters' - My original idea was to have Bastila hunted by a small ban of Sith 'Bounty Hunters'. I thought it would be neat to create a small faction of Sith that work side jobs. Like rouge Jedi! If you read the discription on the 'Gray' Jedi Robes, which come allready built in game, they even say that some Jedi work independantly outside of the order. I thought that the Sith would also do this...

I don't have a problem with what you state above. I have a problem with the fact that they are so obviously Sith. Seeing as Dantooine was bombed and by the Sith, they might not be too friendly towards Sith bounty hunters. Bounty hunters would dress like normal people and not seek to draw attention to themselves. That's my point - and remember, this is just my opinion :)
 The Source
12-11-2005, 12:47 PM
#41
Maybe so, but you don't call your adult daughter "young one". Again, that implies inexperience, and the Exile is anything but inexperienced.

Sure, it's my opinion, whose else would it be? You asked for feedback, I gave, now you seem ticked at my response. Sorry, next time I won't bother.

I don't have a problem with what you state above. I have a problem with the fact that they are so obviously Sith. Seeing as Dantooine was bombed and by the Sith, they might not be too friendly towards Sith bounty hunters. Bounty hunters would dress like normal people and not seek to draw attention to themselves. That's my point - and remember, this is just my opinion :)

Actually, I am not upset/ticked at your resonse. All feedback is welcomed. What started off as feedback is looking more like a bash festival. Creative critiques are allways welcome... As long as it is creative crtitisim, ther will be no problems.

When I used the phrase, "That is your own opinion", I felt differently about Bastila's outfit. I wasn't ticked off at your response.

I thought you were looking for a reason why I used, "Young One". Therefore, I gave a reason.

It looks like you have more negative than possitive comments about this mod. I know I have to tweak some spelling, and make some labling adjustments. I have one question: Do you like anything about this mod?
 Grifman
12-11-2005, 10:24 PM
#42
It looks like you have more negative than possitive comments about this mod. I know I have to tweak some spelling, and make some labling adjustments. I have one question: Do you like anything about this mod?

Yeah, I like the story and that's what I found frustratin - you had a good story, but kept taking me out it with things that I thought didn't make sense or fit the universe as we know it.
 HALF MIKE
12-12-2005, 11:16 AM
#43
This thing looks great, but I had a few questions about the installation.

First: I get the override folder stuff, and the choices sub-folder stuff, but the modules are confusing me. Am I right in thinking that i need to remove the 12 files listed in the readme (to another folder, somewhere else,) and simply replace them with the 4 mod filed provided? Or is there other, more complicated stuff I need to do to the mod files first?

Second: I see that you are planning to release an update soon. Being in college myself, I have infinite patience in this respect. However, I just would like to know if I should wait for the update before installing (ie, is this one of those delete everything and reinstall the new version kinda things?)
 Darth333
12-12-2005, 2:56 PM
#44
Just drop the *.mod files in your modules folder. They won't erase the original files as they don't have the same extension. However, they will have priority over the original files. To uninstall, simply delete the *.mod files

You can find more details on mod installation in this thread:
http://www.lucasforums.com/showthread.php?t=143422)
 HALF MIKE
12-12-2005, 5:12 PM
#45
Darth333, thanks a lot for the quick response. It is nice to know for sure now, especially since I do not need to remove those files. Again, thanks.
 The Source
12-21-2005, 10:24 AM
#46
[b]MacLeodCorp is Back!!![b]
As you know, I have been quite busy. Tonight, I will be going through all the feedback in this thread. It is time to fix: 'The Dark Apprentice: Gold'. While skimming through the thread, I do see some issues I need to take care of: Spelling, Dialogue Disconsitancies, etc...

I want to hear all the contructive criticism you have... I know some people have allready moved away from KotOR II, so I will be making some drastic changes to this mod. I hope to convince people to reinstall KotOR II, and have fun for one last time... To an extent, I have walked away from KotOR II; however, I am having a modding itch.

Lets get ready to moooooooooooooooooooooood!

When you get a moment, let me hear your feedback....
 3yks
12-21-2005, 7:22 PM
#47
My main suggestion: More options in speach, have only 1 thing to say EVERY time (or 1 dark 1 light) is just kinda annoying, it would be more intersting to have 3-4 things to say, 1 dark, 1 light, 1 neutral and maybe one more sometimes, or whatever ... it just makes it feel like you're playing your character instead of watching a cutscene where you have ot his 1 all the time.
 RobQel-Droma
12-21-2005, 8:19 PM
#48
I haven't downloaded this mod yet, although I am going to. So, I don't really have much of anything to contribute to this discussion or any knowledge, but here is a few things I have to say.

Maybe so, but you don't call your adult daughter "young one".

People talk a lot differently in Star Wars, come on. They use expressions like that a lot. Besides, if Nomi is a lot older than you are, then to her you would probably be just some "young kid", so she would say "young one." Besides, it really doesn't matter, really.

Seeing as Dantooine was bombed and by the Sith, they might not be too friendly towards Sith bounty hunters. Bounty hunters would dress like normal people and not seek to draw attention to themselves.

Well, for one, Dantooine settlers hated Jedi, they didn't seem to say much about Sith, if you noticed. And Bounty Hunters in KotOR usually don't wear regular clothes- they usually let everyone know who they are- not only that, no one really cares.
 HALF MIKE
12-22-2005, 12:06 AM
#49
I just got done playing through your mod and, wow... it is great. I have only a few suggestions.
I agree with the above dialog comments: more choices, and especially clear cut alignment chioces. While I readily acknowledge that I am not the brightest tool in the shed, I had to play the Bastila parts a few times before I understood what was going on with her. Maybe instesd of just a single phrase from the exile so she will continue her story, you could set up a list of questions to ask from, that way at least we would know the subject going in. This would also allow for those long paragraphs to be broken up (for those of us with attention spans that register in negatives!)

Another comment, and believe me, I know nothing about modding (just how to install them, sometimes) so this idea might not be possible, but datapads and/or journal entries would be cool. DAP:GOLD stuff is all in the begining of the areas, and by the time you are done with an area, some details are a little fuzzy. It's nice to be able to go back and review so you don't go to... well nevermind, where I went, Bastila could be screaming where to go right next to the nav computer and I would have gotten it wrong!!!

The last thing, if it is at all possible, is Bastila's double saber... please, please, please make it so that the color crystal can be changed. I love the hilt, I want to use the hilt all the time, but i hate yellow.

Other than that (and the everpreasent plea for MORE) it is extremely well done and I thouroughly enjoyed it.
 Slipstreme
12-22-2005, 5:13 AM
#50
I'd like to request that this mod be updated with the patcher so I can use it
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