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shangoman

Latest Threads

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Posted in: sound effects for force crush
 shangoman
02-28-2005, 1:11 AM
#1
I don't know if it's just me, but the promo for kotorII had a wicked bone crunching sfx for forcecrush. So I finally get power and enemy groans but no *bone crunching* sfx. anyone know if maybe that sfx can be enable and how. thx in advance....  [Read More]
Posted in: dialogue skipped
 shangoman
12-17-2004, 9:23 PM
#1
when I enter dialogue scenes with NPCs, i click on an option or use keyboard the NPC's entire dialogue is skipped and the dialogue goes straight to my response choices. Any ideas in what the problem might be would be greatly appreciated. Thx in adv...  [Read More]
Posted in: Lightsaber Flourish
 shangoman
12-08-2004, 8:35 PM
#1
Note: search disabled when I started this thread. Is the Lightsaber flourish done by scripts or it and integral part of the model. Makel's flourish rocks, the PC's single saber flourish sux. So I was wondering if that could be edited? Thx in advanc...  [Read More]
Posted in: k_def_attacked01.nss editing??
 shangoman
08-06-2004, 10:14 AM
#1
I've edited the k_def_attacked01.nss, to have my edit placed into game what do I have to compile script with? NOTE: I'm also running KOTOR Hardcore MOD V1.0 by Talchia and I'd like to keep this mod. I'm guessing I just need to compile the k_def_attac...  [Read More]
Posted in: what is name of combat scripts?
 shangoman
08-06-2004, 2:15 AM
#1
what is name of combat scripts? Thx in advance for any help....  [Read More]
Posted in: can PC combat script be removed???
 shangoman
08-04-2004, 12:01 PM
#1
When fighting > 1 enemy in close: Perhaps it's me, but I hate that after I kill an enemy, my first attack on the next enemy is a default attack. Is there someway to have no script attached to my PC so that basically he a stick in the mud without m...  [Read More]
Posted in: Adding Model classes???
 shangoman
08-02-2004, 5:41 PM
#1
Is it possible to add a model class? Like in appearances.2da it has columns modela, modelb, etc. Can I add like a modelx column for instance, and have the game use it? Thx again in advance for any suggestions or answers....  [Read More]
Posted in: texture files, ??? what is that mess
 shangoman
07-31-2004, 8:21 PM
#1
ICK!!! ya okay have your laugh... open up my FIRST texture file ever, and unfortunately for me is was a head, can we say, :evil6: ," tell me about to lambs Clarese *flickering tongue and slurping noises*." Shock over, opened up an armor fi...  [Read More]
Posted in: make armor to look like Bastila's
 shangoman
07-30-2004, 9:35 PM
#1
It's taken me awhile but after numerous searches and experiments galore, I've come up with a solution I can live with. You may not be able to, but I thought I'd share since quite a bit of folks were trying to do this too. I tried the disguise method...  [Read More]
Posted in: can chargen clothes be edited
 shangoman
07-29-2004, 1:01 AM
#1
I just hate the soldier's uniform at start. Can I change it so soldier starts with scout clothes? And what files do I edit. I looked at chargenclothes.2da file, but it appears as if that is just of a list of clothes available at chargen 8 templates l...  [Read More]
Posted in: armor restrictions of force powers
 shangoman
06-03-2004, 5:31 AM
#1
Is there a way to selectively remove this armor restriction from certain force powers? i.e. force immunity....  [Read More]
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