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shangoman

Latest Posts

Page: 1 of 2
Posted in: sound effects for force crush
 shangoman
03-04-2005, 3:47 AM
#32
Replacement sound effects for Force Crush now available at: http://www.pcgamemods.com/10761/ After the above post I was playing and noticed that in crowd with all the commotion and other fx it was difficult to hear the crushing part of the effect. S...  [Read More]
Posted in: sound effects for force crush
 shangoman
03-01-2005, 8:46 PM
#26
Originally posted by ChAiNz.2da W = Work(s) I = In P = Progress :) :o oic, ty....  [Read More]
Posted in: sound effects for force crush
 shangoman
02-28-2005, 6:37 AM
#8
sounds great, but how do insert a custom sound effect into game? I'm currently researching it. Any direction would be greatly appreciated. BTW what does W.I.P. stand for?...  [Read More]
Posted in: sound effects for force crush
 shangoman
02-28-2005, 5:32 AM
#5
Could be, I'll crank the sound when the bird not home and get up close and personal and listen for that bone crushing sound. Thx for the replies thus far. Just tried it with all other sound turned off except sfx and definitely not sound as enemy get...  [Read More]
Posted in: sound effects for force crush
 shangoman
02-28-2005, 1:11 AM
#1
I don't know if it's just me, but the promo for kotorII had a wicked bone crunching sfx for forcecrush. So I finally get power and enemy groans but no *bone crunching* sfx. anyone know if maybe that sfx can be enable and how. thx in advance....  [Read More]
Posted in: dialogue skipped
 shangoman
01-16-2005, 9:53 AM
#9
Ya I use KMM, all the mods I have installed works fine. KMM doesn't seem to work right for me tho. When I uninstall a mod it does not seem to delete the files from the game directories and I have to do it manually based on the file list in KMM or the...  [Read More]
Posted in: dialogue skipped
 shangoman
12-18-2004, 8:26 AM
#7
Originally posted by ChAiNz Hey shangoman, is this happening with all of your NPC dialogues or just Bastila? I had a similiar problem at one point in time and it was because the particular dialog was linked to a "give item" script (a Mod o...  [Read More]
Posted in: dialogue skipped
 shangoman
12-18-2004, 7:38 AM
#6
Halowan plugin: Ebon Hawk basement, Exar Kun's Tomb, Evil Temple, Bastila exlusive Undies, Achilles Padawan Mod, Hardcore mod, jedi trainer, kotor arena, manaan fish fest, RH elder merchant mod, RH Ord Mandell mod, RH javashop, Shores of death, and s...  [Read More]
Posted in: dialogue skipped
 shangoman
12-18-2004, 5:48 AM
#3
Not what I meant. I click on Bastila, choices come up for what I want to ask her, I click a choice or use KB to and her dialogue is skipped, no voice, it just goes straight to my next set of response choices to what she just said (the stuff I missed)...  [Read More]
Posted in: dialogue skipped
 shangoman
12-17-2004, 9:23 PM
#1
when I enter dialogue scenes with NPCs, i click on an option or use keyboard the NPC's entire dialogue is skipped and the dialogue goes straight to my response choices. Any ideas in what the problem might be would be greatly appreciated. Thx in adv...  [Read More]
Posted in: Lightsaber Flourish
 shangoman
12-09-2004, 8:21 PM
#5
Thanks for the tips. I assure you I was logged in, else I could not post a thread . And search did not work at time of my posting. As for the post mentioned, sorry I missed it. :blush2: That's too bad about the flourishes. :crybaby:...  [Read More]
Posted in: Lightsaber Flourish
 shangoman
12-08-2004, 8:35 PM
#1
Note: search disabled when I started this thread. Is the Lightsaber flourish done by scripts or it and integral part of the model. Makel's flourish rocks, the PC's single saber flourish sux. So I was wondering if that could be edited? Thx in advanc...  [Read More]
Posted in: k_def_attacked01.nss editing??
 shangoman
08-06-2004, 1:09 PM
#8
Thx for all the helpful info. I got my modified script in the game, and did not need to mess with k_ai_master.ncs, :sweat: . I was trying to disable that rediculous def atk when fight multiple enemies in close, after you kill one and target switches...  [Read More]
Posted in: k_def_attacked01.nss editing??
 shangoman
08-06-2004, 10:14 AM
#1
I've edited the k_def_attacked01.nss, to have my edit placed into game what do I have to compile script with? NOTE: I'm also running KOTOR Hardcore MOD V1.0 by Talchia and I'd like to keep this mod. I'm guessing I just need to compile the k_def_attac...  [Read More]
Posted in: what is name of combat scripts?
 shangoman
08-06-2004, 9:31 AM
#3
Thx....  [Read More]
Posted in: what is name of combat scripts?
 shangoman
08-06-2004, 2:15 AM
#1
what is name of combat scripts? Thx in advance for any help....  [Read More]
Posted in: can PC combat script be removed???
 shangoman
08-04-2004, 12:01 PM
#1
When fighting > 1 enemy in close: Perhaps it's me, but I hate that after I kill an enemy, my first attack on the next enemy is a default attack. Is there someway to have no script attached to my PC so that basically he a stick in the mud without m...  [Read More]
Posted in: Adding Model classes???
 shangoman
08-04-2004, 10:30 AM
#3
Thx for the assist, no probs, wasn't so much concerned about adding new item as much as trying to see if there was another way to do it. :)...  [Read More]
Posted in: Adding Model classes???
 shangoman
08-02-2004, 5:41 PM
#1
Is it possible to add a model class? Like in appearances.2da it has columns modela, modelb, etc. Can I add like a modelx column for instance, and have the game use it? Thx again in advance for any suggestions or answers....  [Read More]
Posted in: texture files, ??? what is that mess
 shangoman
08-02-2004, 5:35 PM
#8
Originally posted by RedHawke :yoda: But beware the dark side of texturing, consume you it will, or at least confound you at times! :yoda: [/B] Thx RedHawke and ain't that the truth. :) With each success I seem to want to change, :blush2: ,...  [Read More]
Posted in: texture files, ??? what is that mess
 shangoman
08-02-2004, 6:13 AM
#6
One giant step for shangoman, one infinitesimal step for the modding community. And yeah I took the easy way and colored the whole ****** pix, but it looks cool. http://home.houston.rr.com/shangoman/blue.jpg :newbie: *bows and graciously thanks u...  [Read More]
Posted in: texture files, ??? what is that mess
 shangoman
08-01-2004, 1:55 PM
#4
lol. it often amazes me how simple the solutions to problems can be... once you know the answer of course. :blush2:...  [Read More]
Posted in: texture files, ??? what is that mess
 shangoman
07-31-2004, 8:21 PM
#1
ICK!!! ya okay have your laugh... open up my FIRST texture file ever, and unfortunately for me is was a head, can we say, :evil6: ," tell me about to lambs Clarese *flickering tongue and slurping noises*." Shock over, opened up an armor fi...  [Read More]
Posted in: make armor to look like Bastila's
 shangoman
07-30-2004, 9:35 PM
#1
It's taken me awhile but after numerous searches and experiments galore, I've come up with a solution I can live with. You may not be able to, but I thought I'd share since quite a bit of folks were trying to do this too. I tried the disguise method...  [Read More]
Posted in: can chargen clothes be edited
 shangoman
08-01-2004, 1:42 PM
#7
thank you, I'll have to give that a try, it's abit more consistant. Shangoman...  [Read More]
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