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cchargin

Latest Threads

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Posted in: Death of GMax?
 cchargin
11-09-2005, 2:52 AM
#1
Hello all, I did a search for this here, but I did not find any hits. I also don't recall seeing a post about this. It looks like GMax is getting axed: http://usa.autodesk.com/adsk/servlet/index?id=5562445&siteID=123112 For the time being yo...  [Read More]
Posted in: Kotor Mod Manager v 0.4
 cchargin
02-14-2005, 9:08 PM
#1
One thing Cchargin, In KMM for TSL, you might want to add a function to add an override folder into the TSL directory if the user doesn not yet have it. Just a thought! Yep, already thought of it. KMM 0.4 is now available! (Feb 13, 2006) Starwars...  [Read More]
Posted in: New MDLOps
 cchargin
11-18-2004, 8:12 AM
#1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Edit tk102: Latest version is 0.6alpha1 available from http://www.starwarsknights.com/tools.php v0.6.0alpha1 (May 22, 2007) : Update by JDNoa -- Supports importing of creature animations (experimental) v0.5.0 (Mar 8,...  [Read More]
Posted in: Kotor Mod Manager
 cchargin
07-11-2004, 10:49 PM
#1
Hello all, What is this? Am I releasing a non-model related script? How did that happen? Anyway, introducing Kotor Mod Manager (KMM) features: -keeps track of all your installed mods -when a mod is activated it copies the files to override -when a...  [Read More]
Posted in: simple model imported
 cchargin
06-08-2004, 12:13 AM
#1
Hello all, Hey, is that Mission holding a G11? Why, I do believe it is! http://home.comcast.net/~cchargin/kotor/mission-g11.jpg Ok, folks, I have written a script that will import SIMPLE models into kotor. What are simple models? They are models w...  [Read More]
Posted in: extract0-3 available
 cchargin
05-29-2004, 11:31 PM
#1
Hello everyone, Extract0-3 is now available at: http://home.comcast.net/~cchargin/kotor/extract0-3.zip You should also get the new nwn importer for max and gmax I found at: http://nwmax.dladventures.com/ Whats new in extract0-3 -Models that previ...  [Read More]
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