Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

stinkymonz

Latest Posts

Page: 1 of 1
Posted in:  Super Skip Taris mod release. 100% working!
 stinkymonz
10-29-2006, 11:23 AM
#27
I desire this mod as well. I tried navigating your Russian site, and I found the K1 page but didn't find it there. PCGM is down, so... help please?...  [Read More]
Posted in:  Anti-Hardcore Lighsabers
 stinkymonz
02-24-2005, 11:24 PM
#9
But he won't explode like that in combat, so perhaps you could just send him in solo, and let him be blaster fodder, and leave him there....  [Read More]
Posted in: Big Mod, descision time! please read
 stinkymonz
04-24-2004, 3:37 PM
#28
Wow. interesting. Interesting indeed. Looks like the game could have been alot better had it been unrushed....  [Read More]
Posted in: new sabre released trust me worth a look
 stinkymonz
04-16-2004, 1:53 PM
#16
What is the exact stats?...  [Read More]
Posted in: Non-jedi mod?
 stinkymonz
04-03-2004, 9:49 AM
#3
The Darth Revan Reincarnate Mod has a file which makes the Jedi Droid give you access to the Courtyard before the 3rd Jedi trial, so I think you could just put that in and go out after the inital meeting....  [Read More]
Posted in: Extending force power time?
 stinkymonz
04-09-2004, 3:15 PM
#18
Thank you! Now I'm making the Force Aura line, the Force Valor line, Energy Resistance line, Force Resistance line, Speed line, and Cure line ( by doubling the vitality point recovery, which was apparently how it was supposed to be, they put notes th...  [Read More]
Posted in: Extending force power time?
 stinkymonz
04-07-2004, 10:29 AM
#16
Ok... so what should I add to the script to extend it if spells.2da wouldn't change the time it is on? I'm a n00b in the modding dpt....  [Read More]
Posted in: Extending force power time?
 stinkymonz
04-03-2004, 8:45 AM
#15
Ok... so it didn't take 5 hours... rather 2 1/2 hours... well anyway. I found the k_sp1_generic.nss... now what to type in?...  [Read More]
Posted in: Extending force power time?
 stinkymonz
04-03-2004, 12:33 AM
#14
Fine, I'll just download it while I play Kotor... or Soul Calibur or something. But I'm telling ya, it'll take forever....  [Read More]
Posted in: Extending force power time?
 stinkymonz
04-02-2004, 6:22 AM
#11
No.. you don't undeerstand. It'll take me at least 5 hours and I don't have that kind of time. I also can't leave my computer on at night since the weather right now is very prone to turn into thunderstorms....  [Read More]
Posted in: Extending force power time?
 stinkymonz
04-01-2004, 6:54 AM
#8
Actually, it's because the file is too big. I'm only on 56k....  [Read More]
Posted in: Extending force power time?
 stinkymonz
03-31-2004, 7:06 AM
#1
Is there a way to extend the time of force powers such as Force Valor or Force Aura (and its upper tiers)? I think I read somewhere you could change the time in spells.2da but I can't use Kotor tool thanks to its .NET Framework requirement... Someone...  [Read More]
Posted in: Use of force choke on non hostile npcs
 stinkymonz
03-31-2004, 11:59 AM
#34
Originally posted by dj_owen 1. get my character to lightsaber someone during a convo, killing them. By the way, you sort of use your lightsbaer when killing the man in the Whimpering Locker at the Manaan Hrakert Station, the lightsaber doesn't ac...  [Read More]
Page: 1 of 1