Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

pie_man101

Latest Activity

Posted in: Travelling to other planets IS possible, try it.
 pie_man101
12-02-2004, 7:03 PM
#36
Not volunteering myself but, are any mod projects in the works (besides that galaxy forge that died on day 2) to add new planets and quests to KOTOR?...  [Read More]
There have been lots of limitations in KOTOR in terms of modeling and animation. To my knowledge, no one has been able to build a new model OR give new animations. Speaking of these problems, has anyone actually asked any of the LucasArts devs about...  [Read More]
Posted in: Giving movements to created models?
 pie_man101
12-01-2004, 4:13 PM
#30
Isnt it scary how this thread has three topics? And Darth333, are there any loopholes *crossing fingers and toes* to the modding equipment by lucasarts?...  [Read More]
Posted in: Giving movements to created models?
 pie_man101
11-30-2004, 3:15 PM
#15
oh no!!!!!!!!!!!! duck and cover, duck and cover, duck and cover,duck and cover!!!!!! lol...  [Read More]
Posted in: Giving movements to created models?
 pie_man101
11-30-2004, 3:05 PM
#13
To clear something up, I didnt mean to get the tools used to make the game, but rather a method of decompiling the hardcoded code. Another question, where exactly is this "hard code" located in the file. Thnx...  [Read More]
Posted in: Giving movements to created models?
 pie_man101
11-30-2004, 2:57 PM
#7
Im pretty sure those are just edits to original textures...  [Read More]
Posted in: Giving movements to created models?
 pie_man101
11-30-2004, 2:53 PM
#4
There have been lots of limitations in KOTOR in terms of modeling and animation. To my knowledge, no one has been able to build a new model OR give new animations. Speaking of these problems, has anyone actually asked any of the LucasArts devs about...  [Read More]
Posted in: Custom_buff.nss file
 pie_man101
11-30-2004, 2:57 PM
#3
Ohh... didnt see that THnx...  [Read More]
Posted in: Custom_buff.nss file
 pie_man101
11-30-2004, 2:07 PM
#1
Does anyone have the uncompiled version of custom_buff.ncs from the AIOFPM? This is the script to make blasters with better stats Thnx...  [Read More]
Posted in: Quick question about merchants.
 pie_man101
11-29-2004, 4:57 PM
#4
Welcome to the Wonderful World of If (WWI)! I dont think any one has figured that out yet for the main reason that whenever you install a merchant mod, you have to start the game over again....  [Read More]
Posted in: Help getting weapon in game.
 pie_man101
11-29-2004, 3:20 PM
#3
It looks like your actual model file is empty. If thats not it, then you must have not linked the gun to the texture properly....  [Read More]
Posted in: Party and Equipment changing in hostile areas
 pie_man101
11-28-2004, 11:46 AM
#13
Is there anyway to attach a script to an item (unlike the recruitment manager)? Such as an armband that activates the script when I use it? edit: Never mind, i figured it out...  [Read More]
Posted in: Party and Equipment changing in hostile areas
 pie_man101
11-28-2004, 10:37 AM
#12
Ill try to attach the script to a dialog sequence (probably leech off a ready made file) and see what happens....  [Read More]
Posted in: Party and Equipment changing in hostile areas
 pie_man101
11-27-2004, 1:12 PM
#7
... which brings me back to square one. My original question was what files do i need to edit. lol Thnx anyway...  [Read More]
Posted in: Party and Equipment changing in hostile areas
 pie_man101
11-27-2004, 12:50 PM
#5
But that only makes the NPCs available at a certain time. How do u make them available all the time....  [Read More]
Posted in: Party and Equipment changing in hostile areas
 pie_man101
11-27-2004, 11:49 AM
#3
I actually started to look through messkels work, but all of it was self-created and as you said, no source scripts...  [Read More]
Posted in: Party and Equipment changing in hostile areas
 pie_man101
11-27-2004, 11:24 AM
#1
Exactly as the title says. What file determines whether you are not allowed to change party members and/or equipment during a time period. Per example, when your fighting u cant change gear and while you are in the underwater part of Manaan, you cant...  [Read More]
Posted in: Bounty Hunter Missions mod ideas
 pie_man101
11-24-2004, 12:36 PM
#6
Seems like an interesting idea. For one of the harder levels you could be assigned to kill a sith lord with a fleet or something protecting him. For some reason, I think this plan would work nicely on Manaan (huge map?). Anyway, the concept would fi...  [Read More]
Posted in: NPC List?
 pie_man101
03-22-2004, 8:47 PM
#4
Ive gone through the script, put could you publish a ready done one so I can figure out what im doing wrong?? Thnx...  [Read More]
Posted in: Rikul's apprentice quest
 pie_man101
03-11-2004, 12:09 AM
#3
Just outside the Lower City (past where you meet up with Canderous) is a group of Rackghouls. Kill 'em, and by the lighted area are two corpses, one of which is Rukil's apprentice. As you loot her body, a journal entry will pop up. Hope this helps....  [Read More]
Posted in:  Easy swoop racing courses mod
 pie_man101
03-09-2004, 1:16 AM
#7
Excellent mod and scripting!...  [Read More]
Posted in:  WIP: Ep2 style Jedi robes
 pie_man101
03-10-2004, 11:08 PM
#14
AWESOME ROBES!!! When are you planning on releasing them. :cool: Thnx...  [Read More]
Anyone that wants the file to inititate the romance quests for either sex, post a reply with your e-mail or e-mail me at pie_man101@yahoo.com (there's an underscore between pie and man....  [Read More]
If you switch the gender.2da file to both, your character will be able to have all three love quests (juhani, Carth, Bastila)...  [Read More]
Posted in: Anakin epi 2 jedi robes
 pie_man101
03-13-2004, 4:58 PM
#24
Please send to pie_man101@yahoo.com Thnx...  [Read More]