Bugs
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# CRASH BUG :( When using basejka_pushfix (
http://www.pcgamemods.com/4101/) mod, the server crashes when the Jedi attempt to break out. This happened three times out of three tests. The console gives the error message:
TARGET PRINT ERRORS:
activator classname: player
print targetname: escape
*******************
ERROR: target_print used in quick succession, fix it! See the console for details.
********************
Sending heartbeat to masterjk3.ravensoft.com
Sending heartbeat to masterjk3.ravensoft.com
ShutdownGame:
------------------------------------------------------------
DROPPED
Pushfix is a very simple mod, compiled with gcc, so
I fear that any (Linux) user mod will cause a crash here.
# Sith get the "The Jedi are hacking upper/lower entry to the h" message when a Sith walks through the door
# In the Star Wars universe, hacking is called slicing :)
# When the Sith deactivate the bridge, the message says that the bridge has been activated. It would be nice to know whether it has been extended or retracted.
# No message for Jedi when ffield over cells is reactivated
# When Sith reactivate cell ffield, the message to the Sith is "The Jedi have broken out of the cell block"
# Falling onto the switch room floor gives the fade out death fall effect (classname trigger_hurt, damage -1). Inappropriate?
# Is it possible to get the rocket launcher? There is a fade out death fall trigger in the way if you try to jump from the below the main door to the hall (and it is otherwise possible to make that jump)
# By the tractor beam power nodes, there is a cushion on only one side. Falling the wrong side can result in death.
# Once a player has entered Anakin's custom JSF, it seems impossible to leave it again
Minor Flaws (debatable)
=================
# The front door to the castle does not open for the Sith - it needs to be either hacked or pushed up.
# There is no message when the Jedi slice Vader's meditation chamber
# It is possible to call lifts back to the top while they are still descending, allowing defenders to hog lifts
# Lower level lava above catacombs is fatal when raised, and non fatal when drained. Inconsistent.
Gameplay
=======
# Getting a full game going requires at least 6 ppl who know the map - and this map seems much harder to learn than Raven's. It takes over a minute to get from the top of the tower to the main hall, assuming no wrong turns.
# It is, in general, too easy to die all on your own. Experienced JK players (not me :)) should not be left on -16 points.
# All (afaics) the lifts drop faster than players fall, making them very dangerous - walk onto one (or jump, or get shot) just after it starts to descend and die.
# Fall damage is (too?) high, although it is possible to drop long distances using Protect.
# The catacombs leading to the holocron are dangerous even without no force regen and ppl trying to kill you. It is also quite a long way to take the holocron. I personally would rather the holocron not drain force.
# Getting through the sickbay can be annoying (esp. with no force regen or <level 3 jump) with 2 lifts to the lower floor and 1 to the perimeter walkway from the switch room.
Suggestions
=========
# Include a walkthrough demo in the pk3 to make it easier to learn
# Add ceilings to the lifts (i.e. make them enclosed rather than a platform) so Sith cannot drop explosives on the heads of climbing Jedi (Protect can work though)
# Make the castle simpler by removing an upper floor (e.g. lose Mothma's head room and use the meeting room instead for transmission), and use the space to spread out the switch room.
# Provide an exterior, non lift route up the castle, at least from below the switch room to above, e.g. ledges on the castle walls. Maybe make it exposed to the turbolasers.
# Provide lifts to go from the sickbay floor to the sickbay perimeter walkway
# Do not allow the Sith to reactivate the ffield over the cells. This can annoy people.
# In the power node area, put a small ledge around the edge of the interior wall so ppl can walk through the windows to the nodes outside. Jumping, ducking, rolling through the window is too common a mistake and always fatal.