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Darth_ToMeR

Latest Posts

Page: 14 of 15
I didn't try it in-game, it looks weird (Malak). Revan looks pretty cool. Did you take part of my red revan skin?...  [Read More]
Posted in: Extra Levels?
 Darth_ToMeR
05-29-2004, 1:56 PM
#2
The Maximum is lvl 21. What is the point by doing this for one level?...  [Read More]
Posted in: New Clonetrooper Armors!
 Darth_ToMeR
05-29-2004, 11:56 AM
#4
Originally posted by Siv looks good, but did you really have to put nipples on them? :D LOL, it's not nipples. this is something on their armor. Look on some pic of them and see. Like this http://www.gamewallpapers.com/wallpapers/wallpaper_star_wars...  [Read More]
Posted in: New Clonetrooper Armors!
 Darth_ToMeR
05-29-2004, 11:49 AM
#1
Link: http://www.pcgamemods.com/5505/ I know it looks simple, but it was very hard to make them all white. Feedback will be welcome. Edit: I'm stupid...  [Read More]
Posted in: Re-edited Jedi Robes Released!
 Darth_ToMeR
05-29-2004, 4:34 AM
#3
To be honest, i didn't like it so much. I just don't like extra symbols on my clothes....  [Read More]
Posted in: Editing Textures
 Darth_ToMeR
05-28-2004, 4:50 PM
#13
Originally posted by Seprithro indeed, try this though, open your tga, look at all the differnt textutes, then put solid color boxes over all the diff. ones bright easy to see colors, then load it up, and see where the colors are on the model, it so...  [Read More]
Posted in: Save Game Editor
 Darth_ToMeR
05-27-2004, 2:41 PM
#2
http://webpages.charter.net/krumsick/kotor/...  [Read More]
Posted in: Zaalbar Reskins
 Darth_ToMeR
05-27-2004, 3:35 PM
#3
I saw Colja's retexture at http://www.pcgamemods.com/5318/...  [Read More]
Looks good...  [Read More]
Posted in: Holowan Spire Version 2.0 Released
 Darth_ToMeR
05-27-2004, 12:06 PM
#14
Originally posted by Mono_Giganto Ya it works fine for everyone but me, I used to go there, and now for some reason I can't... Try this Link http://www.pcgamemods.com/dl/41dfbabfa1d2dc7008256a2ee4b64b51/holowspire_v.2.zip And Doom_Dealer, great jo...  [Read More]
Posted in: total conversion
 Darth_ToMeR
05-24-2004, 2:43 PM
#2
No. When we learn how to change models (We still can't, but some people say that the model has been cracked), Maybe someone will make this. I know that Orsan made reskin of the republic soldiers to the soldiers in Ep. 4, 5 and 6....  [Read More]
Posted in:  The Holowan spire released
 Darth_ToMeR
05-18-2004, 12:27 PM
#4
Very nice...  [Read More]
Posted in: What kind of game will be SW: Battlefront?
 Darth_ToMeR
05-10-2004, 9:27 AM
#9
Enemy Territory is great game, and if Battlefront will be like ET i'll be happy....  [Read More]
Posted in: Is there more to JA?
 Darth_ToMeR
05-10-2004, 9:36 AM
#5
I agree, but just on the DS ending... How did he manage to go to this Star Destroyer?...  [Read More]
Posted in: What other games are you looking forward to?
 Darth_ToMeR
05-10-2004, 9:32 AM
#19
KOTOR2...  [Read More]
Posted in:  Ebon Hawk Basement
 Darth_ToMeR
05-15-2004, 2:37 PM
#35
Originally posted by Kale Jerre What do you expect from someone who's hiding out in the 'basement' of a stolen starship? :D Hehe...  [Read More]
Posted in:  Ebon Hawk Basement
 Darth_ToMeR
05-15-2004, 11:26 AM
#33
Whem i tried this Mod, the Elevator didn't show, so i use "warp basement" cheat and when i returned up the elevator button shows up... Good mod, but the prices very high....  [Read More]
Posted in: Script help needed: spawning npcs
 Darth_ToMeR
05-24-2004, 12:45 PM
#22
Originally posted by Darth333 .git files are located in RIMs>modules>.rim>Dynamic Area Info You can create a trigger or edit the creatures list. If you want, we can transfer this discussion via pm and post a summary when it's done. I thin...  [Read More]
Posted in: Script help needed: spawning npcs
 Darth_ToMeR
05-24-2004, 12:37 PM
#20
Originally posted by Darth333 No. You can simply add someone if you want. If the .utc of the npc you want to spawn is already in the module (example Deadeye Duncan on Manaan - http://www.pcgamemods.com/5410/ ) you can even attach the script to a dlg...  [Read More]
Posted in: Script help needed: spawning npcs
 Darth_ToMeR
05-24-2004, 12:26 PM
#18
Originally posted by Darth333 Is the utc file of the npc available in the module where you want to spawn it? To spawn someone i need to "replace" someone that exist in the game in the place i want to spwan him?...  [Read More]
Posted in: Script help needed: spawning npcs
 Darth_ToMeR
05-23-2004, 3:38 PM
#13
Originally posted by tk102 First go into the module where the spawning will occur. Walk to the position that you'd like to spawn the NPC. Do the cheat 'whereami' and write down the 3 coordinates. Put those into the lines: float x=... float y=... flo...  [Read More]
Posted in: Script help needed: spawning npcs
 Darth_ToMeR
05-23-2004, 1:07 PM
#11
[QUOTE]Originally posted by tk102 [B] void main() { // in your game, do a 'whereami' cheat to // determine your location then plug in // three values here float x=14.19f; float y=27.01f; float z=-1.27f; //orientation doesn't matter too much float...  [Read More]
Posted in: Screenshots for the sake of screenshots
 Darth_ToMeR
05-09-2004, 11:44 AM
#86
Mandalorian try to kill Carth http://members.lycos.co.uk/tomer06/killcarth.jpg...  [Read More]
Posted in: Clear Complete Texture Editing Tutorial?
 Darth_ToMeR
05-13-2004, 12:02 PM
#21
Originally posted by Kitty Kitty It's a bit more complex than that. To do it properly, you have to edit appearance.2da, heads.2da, and portraits.2da Additionally, you'd have to extract/write the model files (mdl and mdx) from a model you like the...  [Read More]
Posted in: New Sith Armor Colors
 Darth_ToMeR
05-06-2004, 3:40 PM
#12
Originally posted by Kitty Kitty Open up kotor_tool (or whatever you like to use to explore the bif files, but this works best IMO) and load up the BIFs. When you can, open the tree (click the + by BIFs) and look for "templates.bif" Click...  [Read More]
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