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clydeski

Latest Threads

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Posted in:  Force Powers for Pyromaniacs
 clydeski
11-18-2005, 4:51 PM
#1
This is my first attampt at a mod. It adds 3 new force powers: Force Flame '''''''''''''''''''' Dark Side Power Those attuned with the force can focus it's energies to create a flame thrower like stream striking their target. Target receives 1-6 vi...  [Read More]
Posted in: PC & NPC don;t follow orders in Battle
 clydeski
03-04-2005, 4:10 AM
#1
Has anyone noticed that exspecially at the start of a fight, the PCs and NPCs tend to ignore commands on what force powers to use, or what kind of attack to make, or what enemy to attack? Often has to pause fight and give the commands again, which &q...  [Read More]
Posted in: Bao-Dur Won't Talk
 clydeski
03-04-2005, 4:06 AM
#1
I've noticed that if your at the Teos polar academy and have Bao-Dur with you whan you spar with the handmadens, that he will than refuse to respond to attempts to initiate dialogue. Can't build lightsaber if this happens. This problem doesn't seem...  [Read More]
Posted in: Changing an Armor Max Dexterity bonus
 clydeski
02-02-2004, 5:59 PM
#1
Anyone have any ideas on how to change the maximum dexterity bonus for an armor? The only idea I have is to change dex bonus for it's base class in baseitems.2da, which would affect all the armors with the same base item, or adding a new row in basei...  [Read More]
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