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Hyarmendacil

Latest Posts

Page: 1 of 2
Posted in: A Universal KOTOR File Site - Project Knight
 Hyarmendacil
02-15-2004, 8:36 PM
#8
..................  [Read More]
Posted in: Anakin epi 2 jedi robes
 Hyarmendacil
02-14-2004, 9:32 PM
#8
We really need a NWVault-like community for all these mods....  [Read More]
Posted in: Save game editor for Xbox KOTOR saves?
 Hyarmendacil
02-15-2004, 4:26 AM
#10
yeah I tried the same thing and it said my penis was too crooked....  [Read More]
Posted in: Leviathan Ingame Model
 Hyarmendacil
01-27-2004, 5:57 PM
#2
As far as I know the leviathian you see in the game is only a rendering. There probably isnt any model....  [Read More]
That may be why I dont remember....  [Read More]
Mega man sucks anyway. I cant remember the last time he was in a decent game....  [Read More]
Posted in: Star Trek MODS
 Hyarmendacil
01-27-2004, 4:13 AM
#17
Originally posted by Stone-D Eek. I forgot to add the footnote. Thing is, I probably would be a trekkie if the series' philosophy continued along Kirk's lines. However, with the advent of the ultra-sterile Generations, the whole thing sickens me. I...  [Read More]
Posted in: Star Trek MODS
 Hyarmendacil
01-26-2004, 2:00 AM
#4
..............  [Read More]
Posted in: Removing Item Restrictions...?
 Hyarmendacil
01-25-2004, 1:28 AM
#37
I know. And I turned the heart of the guardian into malaks but there has to be a way to change the colour. Its just probably a lot more difficult than anything any of us have done so far. Probably something connected with the way kotor uses models. I...  [Read More]
Posted in: Removing Item Restrictions...?
 Hyarmendacil
01-25-2004, 12:19 AM
#35
Its great to be able to upgrade malaks saber. I love the length, but untill we can change its colour.....Im just not a red person....  [Read More]
Posted in: Removing Item Restrictions...?
 Hyarmendacil
01-24-2004, 7:58 PM
#28
k39_itm_cersaber was it, but it was located in korr_m39aa_s. But I just realized that it looks exactly like a normal saber in game so giving it upgradability isnt really worth it to me....  [Read More]
Posted in: Removing Item Restrictions...?
 Hyarmendacil
01-24-2004, 7:14 PM
#24
All that seems to be located in the PropertiesList of a normal saber is a subtree for each type of crystal that can be used to upgrade it. As far as I can tell whether or not a saber is upgradable isnt contained in the items PropertiesList subtree....  [Read More]
Posted in: Removing Item Restrictions...?
 Hyarmendacil
01-24-2004, 6:59 PM
#22
Your probably right about that. Maybe I'll have better luck making the sith saber upgradable. Malak's keeps reverting, something to do with its model. Id like to have a saber the length of malak's that I could upgrade. Does anybody have any idea what...  [Read More]
Posted in: Removing Item Restrictions...?
 Hyarmendacil
01-24-2004, 6:21 PM
#20
Thats not it....  [Read More]
Posted in: Removing Item Restrictions...?
 Hyarmendacil
01-24-2004, 5:43 PM
#18
I was just looking for that. I guess the fact that its a quest item is going to give it a different prefix than the rest of the sabers....  [Read More]
Posted in: Removing Item Restrictions...?
 Hyarmendacil
01-24-2004, 5:19 PM
#16
Yes this works. Thanks....  [Read More]
Posted in: Removing Item Restrictions...?
 Hyarmendacil
01-24-2004, 6:25 AM
#13
Do you have any idea how to go about giving an item bonus feats? I believe it would involve adding another entry to the items PropertiesList, making the PropertyName value = 9, Subtype = [corresponding feat], and assuming CostTable value= 1 means add...  [Read More]
Posted in: Random Turret/Fighter game removal mod
 Hyarmendacil
01-25-2004, 1:34 AM
#6
I wouldnt mind the turret minigame if it was of higher quality. Better physics, realism, etc. I hate pazaak but the swoop racing would be nice if you could actually upgrade your bike like you would think the game would have included considering all t...  [Read More]
Posted in: Saber Hilts
 Hyarmendacil
01-27-2004, 4:28 AM
#30
Originally posted by Stator If Bioware is truly the force behind the no modding attitude, then I have a very simplistic theory as to why. NWN is based on D&D. D&D is a very popular franchise but it is also limited. It's basically popular wi...  [Read More]
Posted in: Saber Hilts
 Hyarmendacil
01-25-2004, 4:22 AM
#25
Yeah, what he said....  [Read More]
Posted in: Saber Hilts
 Hyarmendacil
01-25-2004, 4:11 AM
#23
And KotOR shares at least 45% of its base components with NWN, a game that was released with a toolset. Half-life was made on the quake 2 engine, JK II & JkA are on quake 3....  [Read More]
Posted in: Saber Hilts
 Hyarmendacil
01-25-2004, 12:12 AM
#20
We should go start threads at bioware and start talking about all were learning..........  [Read More]
Posted in: Saber Hilts
 Hyarmendacil
01-24-2004, 7:02 PM
#16
I eventually tried this with malak's but I still cant upgrade it. Theres other variable elsewhere getting in the way....  [Read More]
Posted in: Saber Hilts
 Hyarmendacil
01-24-2004, 5:25 PM
#14
I think you could make Malak's saber, sith saber etc. upgradable if you copy the PropertiesList subtree from a normal saber to that of malak's. The only problem is the GFFEditor wont let you copy subtrees from one .uti to another. I dont know if I li...  [Read More]
Posted in: Saber Hilts
 Hyarmendacil
01-24-2004, 4:33 AM
#11
Yeah, its really too bad. I could easily see modding communitys as large as NWVault etc. springing up if moddability were supported and integrated as it has been for NWN, JK II, JKA and others. Not to mention the longevity added....  [Read More]
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