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andargor

Latest Posts

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Posted in: OpenStore buggy?
 andargor
01-07-2004, 12:46 PM
#1
I'm trying to find a user-friendly way of choosing models and emotes for characters, and I was thinking of using the Aurora "store" functionality (the shopping interface, which I would dub "Andargor's Extradimensional Emporium" :)...  [Read More]
Posted in: Shield to activate skin change?
 andargor
01-06-2004, 12:39 PM
#5
Originally posted by eiz If you build an unchanged version of k_sup_bands.nss with the ported NwnNssComp and put it in your override directory, the same thing happens. As far as I know, using uncompiled 2das doesn't cause any problems. Using the -t1...  [Read More]
Posted in: Shield to activate skin change?
 andargor
01-06-2004, 12:36 PM
#4
Originally posted by Zod OMG!!! Thank you man!!! I’ve been looking for something like this for a long time!!! Thank you so much!!! I love you :D At last I get to be Revan!!!!! And it works great!!! This was just a test, the shield itself has onl...  [Read More]
Posted in: Shield to activate skin change?
 andargor
01-06-2004, 3:28 AM
#1
Well, I was toying with shields to see if it can change the model. So the player would only have to "equip" the proper "shield". Well, I've got something that works, and generating a shield for every model is fairly simple. You...  [Read More]
Posted in: Darth Revan Reincarnate 1.1: Extra chEEse
 andargor
01-05-2004, 9:07 PM
#3
He's Lil', but he's baaaaad. ;) I can host it on my site, if you want. Andargor...  [Read More]
Posted in: Some screenshots
 andargor
01-05-2004, 1:55 PM
#1
I've made a set of screenshots, some normal, some using scripts based on information here. I just thought I should share them, as some are wallpaper-worthy, like a sunbathing Bastila :) They are all on http://www.andargor.com/ The pictures using sc...  [Read More]
Posted in: 2DA DeCompiler Download!
 andargor
01-05-2004, 12:17 AM
#2
Originally posted by HazardX Ok, here it is! The 2DA DeCompiler! I'ts only able to decompile yet. But i'll make the compiling routines very soon. You can download it HERE (http://www.megamods.de/_data/parts/dl.php?file=38)! But you'll have to ins...  [Read More]
Posted in: How to get an item activated-script to fire?
 andargor
01-05-2004, 12:13 AM
#6
Originally posted by Lil' Jawa Perhaps the fact that the original script is actually named "k_ptar_sitharm" has something to do with it? Yeah, its just a typo in my post. I couldn't get it to work, so I hacked something in the heartbeat....  [Read More]
Posted in: How to get an item activated-script to fire?
 andargor
01-04-2004, 8:31 PM
#1
Ok, I'm trying to get k_ptar_sitharmor to provide another disguise, such as Revan. I successfully tested applying the disguise using p_pend_door01.nss and the code I found here. I compile k_ptar_sitharmor.nss to *.ncs and put it in the Override fol...  [Read More]
Posted in: New mod for game difficulty
 andargor
01-04-2004, 4:59 PM
#4
Argh! Double post....  [Read More]
Posted in: New mod for game difficulty
 andargor
01-04-2004, 4:59 PM
#3
Great stuff! Can you post the NSS for those? Andargor...  [Read More]
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