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The Devanstator

Latest Activity

Posted in: New Bastila Wallpaper
 The Devanstator
01-16-2004, 4:06 AM
#3
"Love to defeat the dark side" ... interesting Very good job, Darth Post....  [Read More]
Posted in: Re: The Devanstator (save format)
 The Devanstator
01-06-2004, 2:53 AM
#8
Wow, you guys have really done your homework. Because I had no previous experience with NWN or Bioware, I just started figuring them out on my own. I would use a cheat to change some value, then save it in an extra slot, then load up the game again,...  [Read More]
Posted in: Reskinning possible!
 The Devanstator
01-07-2004, 12:45 AM
#25
Excellent. So this app you made, it was able to convert into a readable targa, but the colours were wrong? Even so, the colour might be hard to absolutely verify. I'm afraid that most of what we're doing is new territory for me, but I'm learning as I...  [Read More]
Posted in: Reskinning possible!
 The Devanstator
01-06-2004, 2:37 AM
#22
Alright, here's another hurdle. I took a screenshot of my feats menu ingame and brought it directly into photoshop. Then I took i_empathy03 (the feat graphic for master empathy) in the gui erf and replaced it with one that was solid red. The texture'...  [Read More]
Posted in: Reskinning possible!
 The Devanstator
01-06-2004, 12:28 AM
#21
Perfect, and I have a program shell ready for when we do. I've been trying to get a screen capture that is identical to a texture (which might be pretty hard) but by comparing them, I'd be able to figure out which colour a pixel is supposed to be and...  [Read More]
Posted in: Reskinning possible!
 The Devanstator
01-05-2004, 2:02 AM
#15
I have msn messenger, but not ICQ or AIM. I am devanengland@hotmail.com (I like to keep it simple). I am researching RLE compression now....  [Read More]
Posted in: Reskinning possible!
 The Devanstator
01-05-2004, 1:36 AM
#12
Good point, I guess I should have tried my method on other files too. I was playing around with blackfill, redfill and greenfill because they are only 155 bytes. I think the tricky part is going to be that there must be several different file types r...  [Read More]
Posted in: Reskinning possible!
 The Devanstator
01-05-2004, 12:38 AM
#9
That's great, Phelon, here's what I've learned. Once I had a clear look at these files, it took very little time to derive the following: ============================================== -Files extracted from an erf have a 128-byte header. -At offset...  [Read More]
Posted in: Reskinning possible!
 The Devanstator
01-04-2004, 8:24 PM
#7
Ok, I got it. These files that have been extracted are directly from the erf files. The greatest sucess I have had before this was to do this same thing. I was able to guestimate where a file started and ended and I took it from the erf file. You're...  [Read More]
Posted in: Reskinning possible!
 The Devanstator
01-04-2004, 8:11 PM
#6
Good greif, and all this time I was trying to make an erf extractor. I knew there were some tools you could use from NWN, but I thought they were for something else. How do I get ahold of this NWN erf extractor?...  [Read More]
Posted in: Reskinning possible!
 The Devanstator
01-04-2004, 6:01 AM
#2
Phelon, I have been working on extracting textures directly from the erf files with limited sucess. Now, when you say to look at bytes 8-12, you mean that P_BastilaBA01 has already been extracted, but is not in a tga file, right? I haven't been keepi...  [Read More]
Posted in: Kotor Mod Utility: the savegame editor
 The Devanstator
01-04-2004, 2:58 AM
#52
Yes, actually. I have been able to mod the party members. The tough part is trying to figure out who's who and how to always mod the right character without having to enter their feats (that would be a real pain). So I'm still working on that. Anywa...  [Read More]
Posted in: Kotor Mod Utility: the savegame editor
 The Devanstator
01-03-2004, 6:55 PM
#50
Thanks, Vecdran. The reason for the Dantooine question is that the save file changes significantly for no apparent reason once you first travel to dantooine. I don't think this is directly related to the jedi training, so If you have jedi abilities...  [Read More]
Posted in: Kotor Mod Utility: the savegame editor
 The Devanstator
01-03-2004, 7:22 AM
#46
I do not think that there was any attempt to prevent modding from Bioware by making the save files more complex. If they wanted to do that, they would have encripted it or taken some other, more effective preventative measures. They sure did make it...  [Read More]
Posted in: Kotor Mod Utility: the savegame editor
 The Devanstator
01-03-2004, 6:22 AM
#43
Thanks for posting Vecdran. It appears that your save file is yet another exception. What I mean by that is that I had to assume that every other save file that kotor makes is similar to all the saves that I have. Obviously, the structure of a save f...  [Read More]
Posted in: Kotor Mod Utility: the savegame editor
 The Devanstator
01-03-2004, 3:38 AM
#40
From the main menu you press '1' for feats. You must then choose some feat that you already have so that the program can find the location in your save file to modify. After that you get the list of all your current feats. You should recognise them a...  [Read More]
Posted in: Kotor Mod Utility: the savegame editor
 The Devanstator
01-01-2004, 9:00 PM
#37
Thanks to another bug report, I have made a new fix to the program where you could not use a feat that was obtained by KMU to find the location of feats again. This meant that you generally had to keep one feat unchanged or the utility would no longe...  [Read More]
Posted in: Kotor Mod Utility: the savegame editor
 The Devanstator
12-29-2003, 11:37 PM
#33
Stranger, Eblis As'raen and INVISIBLE_X, you now have the files by email. Seeing as web1000 has turned out to be a somewhat picky host I have created a secondary website that is based out of Germany. It is Identical to the first one and can be found...  [Read More]
Posted in: Kotor Mod Utility: the savegame editor
 The Devanstator
12-28-2003, 8:57 PM
#26
Beautiful, I think I've got it. After sorting through some save files sent to me from Eidos, I was able to make the right fixes. Kotor Mod Utility v1.1 is now available from http://www.kmu.web1000.com Here was the problem in a nutshell: At first, t...  [Read More]
Posted in: Kotor Mod Utility: the savegame editor
 The Devanstator
12-28-2003, 9:54 AM
#25
Ok, I think I see what's going on for some of you. When I wrote the program I did it solely from my own findings from messing around with the save files. I know that there are several reoccurrences of the same data in the file, almost like it repeats...  [Read More]
Posted in: Kotor Mod Utility: the savegame editor
 The Devanstator
12-28-2003, 9:11 AM
#21
The zip file is in your inbox now phoenix. I'm not sure why some people can't access the site, but I know that web1000 have their pages rigged so that you are jumped to their homepage if your browser can't find index.html and it seems to jump the gun...  [Read More]
Posted in: Kotor Mod Utility: the savegame editor
 The Devanstator
12-27-2003, 11:22 PM
#12
Eidospsogos, I think I may see your problem here. I replied to your email about it. Hope it works now, but if not then you can write me back. I'm sure it's a problem in the save directories... Anyways, let me know how it works out....  [Read More]
Posted in: Kotor Mod Utility: the savegame editor
 The Devanstator
12-27-2003, 7:13 PM
#10
There, it's not a whole html site, but you can still download the application if you don't have and can't get flash player 6....  [Read More]
Posted in: Kotor Mod Utility: the savegame editor
 The Devanstator
12-27-2003, 6:49 PM
#9
I made the site using flash 6, that's why. Just a minute, I'll add some more html pretty quick here. Or you could get the latest flash player....  [Read More]
Posted in: character editor
 The Devanstator
12-27-2003, 4:31 AM
#5
I've got just the thing for you. I wrote an application that will do exactly what you just said. You can exchange feats, powers, and all the rest with no hex editing at all. Plus, you also don't get branded with "cheat used". It's called Ko...  [Read More]