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Admiral Chemix

Latest Posts

Page: 3 of 4
Posted in: Basic Request: New Weapon Classes
 Admiral Chemix
02-06-2004, 1:59 PM
#4
for a community interested in making mods for the community u realy seem to turn down ideas alot. So far to my knowledge the only ideas u've used are your own. No offense, I'm just saying, be more open minded...  [Read More]
Posted in: Basic & Enhanced Submission: Advanced Menus
 Admiral Chemix
02-04-2004, 4:28 PM
#11
The menus look great, though when I look in the mod section it only shows the first letter of the mod name...  [Read More]
Posted in: Saber System Redux
 Admiral Chemix
02-06-2004, 6:20 PM
#32
U seem to be forgetting the meaning of overcomplicate, it means it will no longer be simple, it will be hectic and anoying...  [Read More]
Posted in: Saber System Redux
 Admiral Chemix
02-06-2004, 12:52 PM
#30
first of all, mod stands for game modification, it adds something to the game or changes something, therefor sword packs are considered mods. Second of all, counter buttons? For petes sake does anyone listen to suggestions. Ur overcomplicating ur mod...  [Read More]
Posted in: Saber System Redux
 Admiral Chemix
02-05-2004, 11:19 AM
#25
I've seen 4-5 sword packs I've seen 4-5 saber packs there are about as many swordpacks being released now as saber packs for jka In JKO there were almost no sword mods I consider it an increase Ur still overcomplicating the system, your making it wa...  [Read More]
Posted in: Saber System Redux
 Admiral Chemix
02-04-2004, 9:07 PM
#21
sword mods are becoming more and more popular, so it would be very usesful, as for flexible weapons, I don't know, throwdarts perhaps, num-chux (dang I know I spelled that wrong) whatever, I was just trying to help, but don't forget the last part of...  [Read More]
Posted in: Saber System Redux
 Admiral Chemix
02-04-2004, 2:34 PM
#19
Things I want to see: The ability for a sword/ saber to have both saber blades and real blades. Something that allows swords to expand, unsheathing section by section, would be realy cool looking, and functional for servers that want servers yet ban...  [Read More]
back in ef it would show awards, fragging so many is so much time got this and fragging so many people with mines gets u this, and this got u that and that got u this, it would be a great thing to implement in jka. except different awards. With the r...  [Read More]
Posted in: Skins WIP: lots to talk about
 Admiral Chemix
01-02-2004, 11:18 AM
#27
Is there an MDL plugin for max?...  [Read More]
Posted in: Skins WIP: lots to talk about
 Admiral Chemix
01-01-2004, 6:03 PM
#22
which model is 10 k, does it have multiple torso models, multiple heads, multiple eye and mouth sets, mutiple legs and feet? If not then lower the polycount or it will cause some major probs, the human male model has a great number of torso, leg and...  [Read More]
Posted in: Skins WIP: lots to talk about
 Admiral Chemix
01-01-2004, 2:23 PM
#18
still it'd be worth it, the kotor models are great...  [Read More]
Posted in: Skins WIP: lots to talk about
 Admiral Chemix
01-01-2004, 1:24 PM
#16
Is there a way to port models and textures from kotor? If so we could use the models for tons of skins, npcs and races. Also is there a way to create brand new shader types. Like a slime shine (for male twi'lek tentacles), or shaders that would react...  [Read More]
I didn't mean a scroll I meant like a page, loads a page of icons (10 icons per page)...  [Read More]
I think I know how to solve the overload problem, make pages of skins. with little arrows to go to the next page or the previous page, and a model veiwer to the left of the screen to show the selected skin/model. It might solve the mem issue...  [Read More]
As for the force vampire power it would last as long as there is force to use (would use it very quicly though), as for a light side power to balance it out, force reflect would be interesting, for 10 seconds or until force runs out it would reflect...  [Read More]
:) Hello, I'm Admiral Chemix, I have a few ideas for this mod and if possible I would like to assist with OJP. Well first with the ideas, I think you should raise the possible amount of icons that apear in the profile, right now it's around 50 or so,...  [Read More]
Posted in: I'm being driven insane... (admining advice)
 Admiral Chemix
12-19-2003, 12:23 PM
#12
I was using mindless for lack of a better word to describe the fury and competitive nature...  [Read More]
Posted in: Enhanced Add: Make Absorb better
 Admiral Chemix
01-06-2004, 6:17 PM
#19
Moderator Note: That's fine. Just delete the extras after you get the bloody thing to post. :)...  [Read More]
Posted in: Enhanced Add: Make Absorb better
 Admiral Chemix
01-06-2004, 6:16 PM
#18
sorry about the double post, it's the vb version certain people get "serious issues with it" like all the sudden it will not load or non intentional double postings, honestly is it that hard for these people to upgrade to vb 3...  [Read More]
Posted in: Enhanced Add: Make Absorb better
 Admiral Chemix
01-06-2004, 4:10 PM
#16
I play full force at all times and let me tell ya, it's unbalance, lightside sucks, the powers barely defend the player, I despise absorb spammers, they use absorb the whole stinkin time, I'd change the effect, it's too similar to that of the in ffa...  [Read More]
Posted in: vehicle limit and new vehicle classes
 Admiral Chemix
01-03-2004, 2:01 PM
#90
hmmmm, very interesting discussion. I wonder if it's possible to have prople riding inside an atat like an attack group. Duncan please check ur pms...  [Read More]
Posted in: vehicle limit and new vehicle classes
 Admiral Chemix
01-02-2004, 6:06 PM
#79
Nice walking anim. If you have an msn messenger addy would you mind sending it in a pm to me, I would like to discuss an offer with u. Back to the topic, so the droidecka vehicle is finished, can't wait to see it in action....  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 Admiral Chemix
02-04-2004, 4:15 PM
#57
Force Radar sounds great, hmmmm, perhaps a force zombie Single Player only ability that makes the victim an allie for 15 seconds or until force runs during that time. I'd like to see more saber related powers. Force Crush: drains you force (after t...  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 Admiral Chemix
01-01-2004, 3:15 PM
#47
was previously told to post my force ideas here. Force Reflect, all attacks are reflected back at the attacker, the effect lasts 10 seconds on skill level 1, 20 seconds on level 2, 30 seconds on level 3, 40 seconds on level 4, 50 seconds on level 5....  [Read More]
Posted in: Basic Brainstorming: MP Bots
 Admiral Chemix
02-04-2004, 4:41 PM
#16
have the AI used a dumbed down version of the NPC code from SP modified to fit mp. For that matter, dumb down the npc code they are far to smart, not to mention guns are useless when they are jedi, U cannot beat JKA without using the saber 90% of the...  [Read More]
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