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Admiral Chemix

Latest Posts

Page: 2 of 4
Posted in: Beta Testers! Beta Testers! Beta Testers!
 Admiral Chemix
03-03-2004, 4:11 PM
#46
enhanced features I like :D New menu options New saber color options rgb and such Old Gametypes Available, Jedi Master, Holocron.... :cool: True Veiw :eek: Better Hit detection :p Upped vehicle limit Enhanced Features I dislike :mad: Force drain wit...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 Admiral Chemix
03-01-2004, 5:35 PM
#32
I don't know if this was intentional or not, but saber attacks seem to be draining force. I know force spam is a problem and all, but for heavens sake man, sometimes jump during fights, go get health, Yes people run away and get health and come back,...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 Admiral Chemix
03-01-2004, 12:33 AM
#28
first of all, I've been on servers, duelers don't stand and wait for passers by. Second of all, do u mean this should be meant for those with high speed comnnections only? 56k sucks, I know, UPGRADE TO CABLE!, I know. The mod should be offliner frein...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 Admiral Chemix
02-29-2004, 8:04 PM
#26
most people have run on by default, there is a need for it, for those who like to explore maps or only duel in certain locations. How would it throw off game balance? Note that I am not trying to be anoying and yes I know it's ur mod, and yes I know...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 Admiral Chemix
02-29-2004, 11:35 AM
#24
still please atleast make a toggling cvar for it...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 Admiral Chemix
02-29-2004, 10:10 AM
#22
Now I might have missed it while looking through the cvarlist, but it would be nice to have atleast a cvar to turn the force regen only when not moving thing off. It can get anoying, ur running, u jump, u land, u keep running, u jump and fall into a...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 Admiral Chemix
02-28-2004, 5:48 PM
#14
no I realy like OJP enhanced, u don't have to be so rude about it, I just don't like slow saber speed by default which can be adjusted without ojp :p and I don't like having to stand there to regen my force pool. People aren't going to stand for 2 mi...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 Admiral Chemix
02-28-2004, 1:32 PM
#12
List of bugs, anoyances and tedious features that were turned on and forgot the cvars to turn them off. I think saber speed should be by default, normal speed IE 1, I felt like it was a matrix scene with all the slow moves, it drove me nuts, atleast...  [Read More]
Posted in: I need a mapper to finish what I cannot
 Admiral Chemix
02-18-2004, 12:53 PM
#11
I cannot do that because using an older version would mean not being able to use the enhanced exporter (only works with 1.4) I need to export the map as solid, otheriwise people will fall through the map. Or a no shader error will apear. Also even if...  [Read More]
Posted in: I need a mapper to finish what I cannot
 Admiral Chemix
02-18-2004, 1:49 AM
#9
As I explained it my first post, I am not loading the map into gtk when the lack of ram error messages occur, it's when I load the gtk radiant program itself...  [Read More]
Posted in: I need a mapper to finish what I cannot
 Admiral Chemix
02-17-2004, 12:17 PM
#7
before I turned shading on it was 5-8 minutes loading with 1.4. It was 10 minutes loading with 1.32 with shading on....  [Read More]
Posted in: I need a mapper to finish what I cannot
 Admiral Chemix
02-16-2004, 8:10 PM
#5
I would have no idea how to do what u just said and I don't think I would want to use my hard drive inplace of ram. Can anyone please finish this, I don't want 1 and a half months of work to go to waste...  [Read More]
Posted in: I need a mapper to finish what I cannot
 Admiral Chemix
02-16-2004, 1:23 PM
#3
It never finishes loading, it goes on for 20 minutes then gives me a low mem error....  [Read More]
Posted in: I need a mapper to finish what I cannot
 Admiral Chemix
02-15-2004, 11:47 PM
#1
For the past month and a half I have been working on a map known as empires. It contains 4 massive areas and several buildings within those areas. Including a japanese courtyard, medium sized japanese building designed for duels, a few smaller duel a...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 Admiral Chemix
02-27-2004, 4:51 PM
#45
Incredible map, however it would be great if u could make a ffa version...  [Read More]
Posted in: A Universal KOTOR File Site - Project Knight
 Admiral Chemix
02-19-2004, 12:34 PM
#47
There are upload filters for that sort of thing....  [Read More]
Posted in: A Universal KOTOR File Site - Project Knight
 Admiral Chemix
02-18-2004, 6:16 PM
#38
Perhaps I could assist with graphics, however for some reason the shading seems to look terrible (no offense, might be my settings), the mod forge sounds like a cool name, the banner is a bit, dull, something from one of the cutscenes with revan figh...  [Read More]
Posted in: Vehicle error causing CL shutdown
 Admiral Chemix
02-11-2004, 12:30 PM
#3
I made the model in max, then cause I don't know crap about getting such models into JA, I sent it to TiM for boning and tagging, he sent it back to me after he added 2 muzzle tags and the 2 required bones. I then copied and altered tie fighter npc/v...  [Read More]
Posted in: Vehicle error causing CL shutdown
 Admiral Chemix
02-10-2004, 6:27 PM
#1
I've been working on a minisub vehicle for my map, and I have had slight dificulty with getting it ingame, evertytime I try to spawn it, it triggers a CL shutdown and crashes the game. Can anybody help me?...  [Read More]
Posted in: Basic Request: New Weapon Classes
 Admiral Chemix
02-07-2004, 11:57 AM
#15
I haven't seen u give many, explanations, just it's impracticle, it's impossible. I realize game limitations, how far the q3 game engine can go and I know some of this stuff would take months. Yes, modding big thinks eats a big chunk of time. I reali...  [Read More]
Posted in: Basic Request: New Weapon Classes
 Admiral Chemix
02-07-2004, 2:30 AM
#9
First of all I'm not just complaining about my ideas being shot down first post, but many other ideas by other users are just ignored, rejected left to rot no matter how good they are, no matter how doable they are. Sure I may not know half as much a...  [Read More]
Posted in: Saber System Redux
 Admiral Chemix
02-10-2004, 3:36 PM
#39
for someone who doesn't mean to be rude, u sure as heck are doing a good job of it. I'm just saying don't overcomplicate the saber system, strongly suggesting it perhaps but still, I am just trying to assist. Yes it is there mod, I'm not trying to fo...  [Read More]
Posted in: Saber System Redux
 Admiral Chemix
02-07-2004, 11:03 AM
#36
Alot of people are OK with the saber system and use mods...  [Read More]
Posted in: Saber System Redux
 Admiral Chemix
02-07-2004, 1:19 AM
#34
U are making it overcomplicated, yes jka fighting is simple, it's supposed to be that way, it never took away from the fighting experience for me. Simple is good. The real trace or whatever is great, perhaps redo some of the katas and balance out the...  [Read More]
I don't know much about coding or advanced scripting but I think this idea is doable possibly easy to accomplish, options in the sab file for each blade, like which show up as saber blades and which do not....  [Read More]
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